diff --git a/.gitignore b/.gitignore index 0a9c0a7..abbb849 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,3 @@ -images/Thumbs.db \ No newline at end of file +includes/images/Thumbs.db +/index.html +/.idea/ diff --git a/GREETZ.nfo b/GREETZ.nfo new file mode 100644 index 0000000..ce83d4b --- /dev/null +++ b/GREETZ.nfo @@ -0,0 +1,22 @@ +...................................................................... +a game by max bradbury +...................................................................... +inspired by minesweeper, tetris and 2048 +...................................................................... +gratz 'n' greetz go out to mum and dad, guy, titas, dan, nick, enrico, +ahona, robin, arielle, isy, thom, tom, olu, lovely dave, jen, ed, +david, andy, rachel, isaac, rory, 'partay' pat, al, ant, zoe, john, +charlie, wilkie, george +...................................................................... +HELLO's fly out to some cool game devs: porpentine, merritt kopas, +zoe quinn, aniwey, orteil +...................................................................... +i listened to a lot of keygenjukebox while coding this +...................................................................... +more games coming soon... keep your eyes peeled... peace! +...................................................................... +...................................................................... +...................................................................... +this story is dedicated to all those cyberpunks who fight against +injustice and corruption every day of their lives +...................................................................... diff --git a/build.sh b/build.sh new file mode 100644 index 0000000..3b9f7e6 --- /dev/null +++ b/build.sh @@ -0,0 +1,3 @@ +#!/usr/bin/env bash + +pug index.pug diff --git a/helsinki.eot b/includes/helsinki.eot similarity index 100% rename from helsinki.eot rename to includes/helsinki.eot diff --git a/helsinki.svg b/includes/helsinki.svg similarity index 100% rename from helsinki.svg rename to includes/helsinki.svg diff --git a/helsinki.ttf b/includes/helsinki.ttf similarity index 100% rename from helsinki.ttf rename to includes/helsinki.ttf diff --git a/helsinki.woff b/includes/helsinki.woff similarity index 100% rename from helsinki.woff rename to includes/helsinki.woff diff --git a/helsinki.woff2 b/includes/helsinki.woff2 similarity index 100% rename from helsinki.woff2 rename to includes/helsinki.woff2 diff --git a/images/flag.png b/includes/images/flag.png similarity index 100% rename from images/flag.png rename to includes/images/flag.png diff --git a/images/graphics.psd b/includes/images/graphics.psd similarity index 100% rename from images/graphics.psd rename to includes/images/graphics.psd diff --git a/images/skull.png b/includes/images/skull.png similarity index 100% rename from images/skull.png rename to includes/images/skull.png diff --git 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  • '; + } +} + +function newRow() { + let row = '
      '; + + for (let i = 0; i < gameBoardWidth; i++) { + row += newTile(); + } + + row += '
    '; + + return row; +} + +function saveGame() { + if (typeof(Storage) === "undefined") { + return; + } + + // variables + localStorage.setItem("score", score); + localStorage.setItem("mineChance", mineChance); + + // game board + localStorage.setItem("gameBoard", $game.html()); +} + +function loadGame() { + // check if storage available and if saved game exists + if (typeof(Storage) === "undefined" || localStorage.getItem("gameBoard") === null) { + drawGameBoard(); + return; + } + + // variables + score = parseInt(localStorage.getItem("score")); + mineChance = parseFloat(localStorage.getItem("mineChance")); + firstClick = false; + + // game board + $game.html(localStorage.getItem("gameBoard")); + + gameBoardHeight = determineGameBoardHeight(); + + // add rows if there is empty space + while ($ul.length < gameBoardHeight) { + $game.append(newRow()); + } + + // remove any rows the screen cannot display + $('#game ul:gt(' + (gameBoardHeight - 1) + ')').remove(); + + refreshMineCounts(); + updateScore(); + updateMinesLeft(); + + // click blank tiles + $('li.revealed:not(.mine):empty').mouseup(); + + $('#setup').hide(); +} + +$.fn.check = function() { + // unclicked tiles + if ($(this).filter('li:not(.revealed):not(.flagged)').length > 0) { + return false; + } + + // incorrectly flagged tiles + if ($(this).filter('li.flagged:not(.mine)').length > 0) { + return false; + } + + // clicked mines + if ($(this).filter('li.revealed.mine').length > 0) { + return false; + } + + return true; +} + +$.fn.checkRow = function() { + return $(this).children().check(); +} + +$.fn.checkColumn = function() { + return $(this).column().check(); +} + +window.removeClearedRows = function() { + let rowsToRemove = $('ul:not(.removing)').filter(function() { + return $(this).checkRow(); + }); + + if (rowsToRemove.length > 0) { + suddenDeath(); + } + + rowsToRemove.each(function() { + score += $(this).children('.mine').length; + + $(this).addClass("removing"); + + $(this).slideUp("slow", function() { + // add new row on bottom + $(this).closest("div").append(newRow()); + + $(this).remove(); + + refreshMineCounts(); + + // click blank tiles + $('li.revealed:not(.mine):empty').mouseup(); + }); + }); +} + +window.removeClearedColumns = function() { + let columnsToRemove = $('ul:not(.removing):eq(0) li:not(.removing)').filter(function() { + return $(this).checkColumn(); + }); + + if (columnsToRemove.length > 0) { + suddenDeath(); + } + + columnsToRemove.each(function() { + score += $(this).column().filter('.mine').length; + + $(this).column().addClass("removing"); + + // animation for top row + deletion of column + $(this).animate({width: 0, borderRadius: 0, padding: 0}, "slow", function() { + $(this).column().remove(); + + $ul.each(function() { + $(this).append(newTile()); + }); + + refreshMineCounts(); + + // click blank tiles + $('li.revealed:not(.mine, .removing):empty').mouseup(); + }); + + // then just animation for others + $(this).column().animate({width: 0, borderRadius: 0, padding: 0}, "slow"); + }); +} + +function refreshMineCounts() { + $('ul:not(.removing) li.revealed:not(.mine, .removing)').each(function() { + let mineCount = $(this).countMinesText(); + + $(this).text(mineCount); + + // remove "mines1" etc + $(this).attr( + 'class', + $(this).attr('class').replace( + /mines[0-9]/, "mines" + mineCount + ) + ); + + $(this).removeClass("mines mines0"); + }); +} + +function updateScore() { + $('#score').text("Score: " + score); +} + +function isGameOver() { + return $ul.has('.mine.revealed').length === gameBoardHeight + && $ul.first().children().filter(function() { + return $(this).column().filter('.mine.revealed').length > 0; + }).length === gameBoardWidth; +} + +function checkGameOver() { + if (isGameOver()) { + $gameOver.show(); + + let currentHiScore = 0; + + if ($.isNumeric(localStorage.getItem("hiscore"))) { + currentHiScore = parseInt(localStorage.getItem("hiscore")); + } + + if (score > currentHiScore) { + currentHiScore = score; + } + + $('#gameOver .score').text(score); + $('#gameOver .hiscore').text(currentHiScore); + + // clear saved game + localStorage.clear(); + localStorage.setItem("hiscore", currentHiScore); + } +} + +function checkTutorial() { + if ($tutorial.is(':hidden')) { + return; + } + + let currentPage = $('#tutorial div:visible'); + + if ( + currentPage.find('.toFlag' ).length === currentPage.find('.toFlag.flagged' ).length + && currentPage.find('.toClick').length === currentPage.find('.toClick.revealed' ).length + && (currentPage.find('.flagAny' ).length === 0 || currentPage.find('.flagAny.flagged' ).length > 0) + && (currentPage.find('.clickAny').length === 0 || currentPage.find('.clickAny.revealed').length > 0) + ) { + currentPage.nextPage(); + } +} + +$.fn.nextPage = function() { + $('.gameBoard').html(""); + $(this).hide(); + + if ($(this).is(':last-child')) { + // end of tutorial! + $tutorial.hide(); + $('#setup, #game, #stats').show(); + $('#setup button.cancel').hide(); + + gameBoardWidth = 10; + gameBoardHeight = determineGameBoardHeight(); + } else { + $(this).next().show(); + $(this).next().children().show(); + + let nextPage = parseInt($(this).attr('id').replace("page", "")); + + $(this).next().children('.gameBoard').html(tutorialPages[nextPage]); + + if ($(this).next().children('.gameBoard').hasClass("clearRowsColumns")) { + removeClearedRows(); + removeClearedColumns(); + } + } +} + +function updateMinesLeft() { + // un-flagged mines - revealed mines - flagged not-mines + let count = $('.mine:not(.flagged)').length - $('.mine.revealed').length - $('li:not(.mine).flagged').length; + $('#mines').text("Mines left: " + count); +} + +function getAspectRatio() { + return $(window).width() / $(window).height(); +} + +function resizeToWindow() { + if (!viewportSizingAvailable) { + $('html').css('font-size', Math.min($(window).width(), $(window).height()) / 10); + } +} + +$.fn.updateMineCount = function() { + $(this).text( + $(this).countMinesText + ); +} + +$.fn.rowScore = function() { + return $(this).children('.mine').length; +} + +$.fn.rowAbove = function() { + return $(this).parent('ul').prev(); +} + +$.fn.rowBelow = function() { + return $(this).parent('ul').next(); +} + +$.fn.column = function() { + let x = $(this).getX(); + + let column = $(''); + + $ul.each(function() { + column = column.add($(this).children().eq(x)); + }); + + return column; +} + +window.oneColumnLeft = function() { + return $ul.first().children().filter(function() { + return $(this).column().filter('.mine:not(.revealed, .flagged)').length === 0; + }).length >= (gameBoardWidth - 1) +} + +window.oneRowLeft = function() { + return $ul.filter(function() { + return $(this).children('.mine:not(.revealed, .flagged)').length === 0; + }).length >= (gameBoardHeight - 1); +} + +window.isSuddenDeath = function() { + return oneRowLeft() && oneColumnLeft(); +} + +window.suddenDeath = function() { + if (isSuddenDeath()) { + mineChance += 0.03; + + // don't want the chance to get to 100% because that's completely predictable + // â…” chance is the most likely to create an unsolvable repeating pattern (xxoxxoxxo, etc.) + if (mineChance > 0.666) { + mineChance = 0.666; + } + } +} + +$.fn.getX = function() { + return $(this).index(); +} + +$.fn.getY = function() { + return $(this).parent('ul').index(); +} + +$.fn.isMine = function() { + return $(this).hasClass("mine"); +} + +$.fn.countMinesAdjacent = function() { + return $(this).getAdjacentTiles().filter('.mine').length; +} + +$.fn.getAdjacentTiles = function() { + let adjacentTiles = $(''); + let x = $(this).getX(); + let y = $(this).getY(); + + if (y > 0) { + let tileAbove = $(this).rowAbove().children().eq(x); + + adjacentTiles = adjacentTiles.add(tileAbove.prev()); + adjacentTiles = adjacentTiles.add(tileAbove ); + adjacentTiles = adjacentTiles.add(tileAbove.next()); + } + + adjacentTiles = adjacentTiles.add($(this).prev()); + adjacentTiles = adjacentTiles.add($(this).next()); + + if (y < (gameBoardHeight - 1)) { + let tileBelow = $(this).rowBelow().children().eq(x); + + adjacentTiles = adjacentTiles.add(tileBelow.prev()); + adjacentTiles = adjacentTiles.add(tileBelow ); + adjacentTiles = adjacentTiles.add(tileBelow.next()); + } + + return adjacentTiles; +} + +$.fn.countMinesText = function() { + return $(this).countMinesAdjacent().toString().replace("0", ""); +} + +function detachTutorials() { + // can't have several game boards in play at the same time + // because it messes with mine counts, row counts, etc. + tutorialPages = []; + + $('#tutorial .gameBoard').each(function() { + tutorialPages.push($(this).html()); + + $(this).html(""); + }); +} + +$.fn.cracktro = function() { + // trim long whitespaces to 1 space, remove line breaks, split to individual chars + let text = $(this).html().replace(/ +/g, " ").replace(/(\r\n|\n|\r)/gm, "").replace("&", "&").split(""); + let cracktro = ""; + + for (let i = 0; i < text.length; i++) { + cracktro += "" + text[i].replace(" ", " ") + ""; + } + + $(this).html(cracktro); +} + +$('#gameOver button').on("click", function() { + drawGameBoard(); + + $gameOver.hide(); + $buttonCancel.hide(); + $('button.start').removeAttr('style'); + $('#setup').show(); +}); + +$('button.reset').on("click", function() { + // prompt user with setup screen + $('#setup').show(); + $buttonCancel.show(); + $('button.start').css('left', '20vmin'); +}); + +$buttonCancel.on("click", function() { + // prompt user with setup screen + $('#setup').hide(); + $buttonCancel.hide(); + $('button.start').removeAttr('style'); +}); + +$('button.start').on("click", function() { + drawGameBoard(); + + // reset stats + firstClick = true; + + // set difficulty + if ($(this).hasClass("easy")) { + mineChance = 0.13; + } else if ($(this).hasClass("normal")) { + mineChance = 0.2; + } else if ($(this).hasClass("hard")) { + mineChance = 0.285; + } + + score = 0; + + updateScore(); + updateMinesLeft(); + + $('#setup').hide(); +}); + +$('button.tutorial').on("click", function() { + $tutorial.show(); + $tutorial.siblings().hide(); + + const $page1 = $('#page1'); + + $page1.show(); + $('#page1 *').show(); + $page1.siblings('div').hide(); + + $('#page1 .gameBoard').html(tutorialPages[0]); + + $game.html(""); + + gameBoardWidth = 5; + gameBoardHeight = 5; +}); + +$.fn.leftClick = function(automated) { + if (!automated) automated = false; + + // don't want first click to be a mine + if (firstClick) { + let x = $(this).getX(); + x = (x >= 1) ? x : 1; + x = (x <= gameBoardWidth - 2) ? x : gameBoardWidth - 2; + + let y = $(this).getY(); + y = (y >= 1) ? y : 1; + y = (y <= gameBoardHeight - 2) ? y : gameBoardHeight - 2; + + $ul.eq(y - 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine"); + $ul.eq(y ).children().slice(x - 1).filter(':lt(3)').removeClass("mine"); + $ul.eq(y + 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine"); + + firstClick = false; + } + + if ($(this).hasClass("flagged")) { + return; + } + + if ($(this).isMine()) { + $(this).addClass("revealed"); + } else if (!automated && parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) { + // already clicked; use middle click reveal functionality + + // number of flags matches number of adjacent mines + $(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup(); + } else { + $(this).addClass("revealed"); + $(this).updateMineCount(); + $(this).addClass("mines" + $(this).countMinesAdjacent()); + + // if no mines adjacent, cascade! + if (parseInt($(this).countMinesAdjacent()) === 0) { + $(this).getAdjacentTiles().filter(':not(.revealed)').mouseup(); + } + } + + firstClick = false; +} + +$.fn.middleClick = function() { + // number of flags matches number of adjacent mines + if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) { + $(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup(); + } +} + +$.fn.rightClick = function() { + if (!$(this).hasClass("revealed")) { + $(this).toggleClass("flagged"); + } + + clearTimeout(timeout); +} + +$(document).on("contextmenu", "body", function(event) { + event.preventDefault(); +}); + +$(document).on("mousedown touchstart", "li", function() { + let x = $(this).getX(); + let y = $(this).getY(); + + timeout = setTimeout(function() { + $('ul:eq(' + y + ') li:eq(' + x + ')').rightClick(); + + mouseHeld = true; + }, clickHoldMs); +}); + +$(document).on("mouseleave", "li", function() { + clearTimeout(timeout); +}); + +$(document).on("mouseup touchend", "li", function(event) { + event.preventDefault(); + + clearTimeout(timeout); + + if (mouseHeld) { + mouseHeld = false; + + // rightClick has already been called in a callback, so nothing to do here + } else { + switch (event.which) { + case 3: + $(this).rightClick(); + break; + case 2: + $(this).middleClick(); + break; + case 1: + $(this).leftClick(); + break; + default: + $(this).leftClick(true); // automated + break; + } + } + + checkTutorial(); + + if ($tutorial.is(':hidden')) { + removeClearedRows(); + removeClearedColumns(); + + saveGame(); + checkGameOver(); + + updateScore(); + updateMinesLeft(); + } +}); + +$(window).resize(resizeToWindow); + +resizeToWindow(); +detachTutorials(); + +// instantiate the game +loadGame(); // loadGame will draw the game board if no saved game is found + +$gameOver.hide(); +$tutorial.hide(); +$buttonCancel.hide(); + +$('#cracktro').cracktro(); diff --git a/includes/style.css b/includes/style.css new file mode 100644 index 0000000..f509862 --- /dev/null +++ b/includes/style.css @@ -0,0 +1,342 @@ +@font-face { + font-family: Helsinki; + src: url('helsinki.eot'); + src: url('helsinki.eot?#iefix') format('embedded-opentype'), + url('helsinki.woff2') format('woff2'), + url('helsinki.woff') format('woff'), + url('helsinki.ttf') format('truetype'), + url('helsinki.svg#helsinkiregular') format('svg'); + font-weight: normal; + font-style: normal; +} + +* { + box-sizing: border-box; + font-family: "Helsinki", sans-serif; +} + +html { + background-color: #272822; + margin: 0; + height: 100vh; + width: 100vw; + overflow: hidden; + -moz-user-select: none; + -webkit-user-select: none; + -ms-user-select: none; + user-select: none; +} + +body { + height: 100vh; + margin: 0 auto; + width: 100vmin; +} + +@keyframes scrollLeft { + from {left: 0;} + to {left: -7200vmin;} +} + +@keyframes bounce { + 0% {top: 0; left: 0;} + 50% {top: 12vmin; left: 2vmin;} + 100% {top: 0; left: 0;} +} + +@keyframes rainbow { + 0% {color: #c6fe7a;} + 33% {color: #7ac5fe;} + 67% {color: #fe7ac6;} + 100% {color: #c6fe7a;} /* back to start */ +} + +#cracktro { + color: #c6fe7a; + font-size: 6vmin; + height: 20vmin; + margin: 4vmin 0; + overflow: hidden; + white-space: nowrap; + width: 7200vmin; + + position: relative; + animation: scrollLeft 420s linear infinite; +} + +#cracktro span { + margin-right: 1vmin; + position: relative; + animation: bounce 4s infinite ease-in-out,rainbow 5s infinite; + text-shadow: 0.5vmin 0.5vmin black; +} + +#cracktro span:nth-child(10n+1) { + animation-delay: 0.4s; +} +#cracktro span:nth-child(10n+2) { + animation-delay: 0.8s; +} +#cracktro span:nth-child(10n+3) { + animation-delay: 1.2s; +} +#cracktro span:nth-child(10n+4) { + animation-delay: 1.6s; +} +#cracktro span:nth-child(10n+5) { + animation-delay: 2s; +} +#cracktro span:nth-child(10n+6) { + animation-delay: 2.4s; +} +#cracktro span:nth-child(10n+7) { + animation-delay: 2.8s; +} +#cracktro span:nth-child(10n+8) { + animation-delay: 3.2s; +} +#cracktro span:nth-child(10n+9) { + animation-delay: 3.6s; +} + +#game { + background-color: #1b1c17; + float: left; + margin: 0 auto; + height: 100%; + overflow: hidden; +} + +#stats { + height: 10vmin; + width: 100vmin; + float: left; + + background: #768087; + background: linear-gradient(to bottom, #768087 0%,#53595e 100%); +} + +#stats button { + margin: 1vmin; + float: right; + font-size: 3vmin; + border-radius: 2vmin; + padding: 1.75vmin; + box-shadow: 0.5vmin 0.5vmin 0 #000; + border: 0.4vmin solid #454e52; + position: relative; + top: auto; + left: auto; +} + +#stats div { + float: left; + font-size: 5.4vmin; + margin: 2vmin; + width: auto; +} + +#gameOver, #setup, #tutorial { + background-color: rgba(0, 0, 0, 0.6); + width: 100vmin; + height: 100vh; + overflow: hidden; + position: absolute; +} + +#gameOver .score { + margin-right: 12vmin; +} + +#setup h2 { + margin-top: 0; +} + +#setup h2, +#setup label { + margin: 4vmin 3.5vmin; + font-size: 6vmin; + color: #fe7ac6; + text-shadow: 0.5vmin 0.5vmin 0 #a4f4b4; /* x y blur-radius colour */ +} + +#tutorial .gameBoard { + float: left; + padding: 5vmin; + padding-top: 0; +} + +#tutorial p { + padding: 0 5vmin; +} + +.centre { + clear: both; + margin-top: 2vmin; + text-align: center; +} + +.subtitle { + text-align: center; +} + +button { + font-size: 6vmin; + border-radius: 2vmin; + padding: 2vmin; + margin: 0 auto; + box-shadow: 1vmin 1vmin 0 #000; + border: none; + + background: #768087; + background: linear-gradient(to bottom, #768087 0%,#53595e 100%); +} + +button.cancel { + right: 20vmin; + left: auto; +} + +button.donate { + background: #ffefa7; + background: linear-gradient(to bottom, #ffefa7 0%, #feae27 100%); +} + +button.twitter { + background: #51aaea; + background: linear-gradient(to bottom, #51aaea 0%,#3375a6 100%); +} + +form { + display: inline; +} + +h1, h2 { + text-align: center; +} + +h1 { + color: #a4f4b4; + font-size: 12vmin; + margin-top: 6vmin; + margin-bottom: 6vmin; + text-shadow: 1vmin 1vmin 0 #fe7ac6; /* x y blur-radius colour */ +} + +h2 { + color: #7ac5fe; + font-size: 6vmin; +} + +ul { + float: left; + clear: both; + height: 10vmin; + list-style-type: none; + padding: 0; + margin: 0; + overflow: hidden; +} + +li { + color: white; + font-size: 8vmin; + padding: 1vmin; + padding-top: 0.5vmin; + padding-bottom: 1.5vmin; + text-align: center; + vertical-align: middle; + float: left; + height: 10vmin; + width: 10vmin; + background-color: #454e52; + border-radius: 2vmin; + cursor: default; +} + +li.revealed { + background-color: #1b1c17; +} + +li:not(.revealed):hover { + background-color: #a0a9af; +} + +li.flagged { + background-color: #b5fe52; + background-image: url("includes/images/flag.png"); + background-size: 100% 100%; +} + +li.flagged:hover { + background-color: #c6fe7a; +} + +li.highlighted { + border: 1vmin solid #fe7ac6; + padding: 0; +} + +li.mine.revealed { + background-color: #d23000; + background-image: url("includes/images/skull.png"); + background-size: 100% 100%; +} + +li.mines1 { + color: #c6fe7a; +} + +li.mines2 { + color: #7ac5fe; +} + +li.mines3 { + color: #fe7ac6; +} + +li.mines4 { + color: #b17afe; +} + +li.mines5 { + color: #feb27a; +} + +li.mines6 { + color: #7afeb2; +} + +li.mines7 { + color: #d74600; +} + +li.mines8 { + color: #8c4600; +} + +p { + color: #fff; + font-size: 4.3vmin; + padding: 0 10vmin; +} + +strong { + color: #fe7ac6; +} + +table { + color: #fe7ac6; + font-size: 4vmin; + margin: 0 auto; + text-align: center; +} + +th, td { + width: 50%; +} + +td { + color: #fff; + font-size: 8vmin; +} diff --git a/includes/tutorial.pug b/includes/tutorial.pug new file mode 100644 index 0000000..4a85180 --- /dev/null +++ b/includes/tutorial.pug @@ -0,0 +1,297 @@ +

    tutorial

    + +
    +
    +
      +
    • +
    +
      +
    • 1
    • 1
    • +
    +
      +
    • 1
    • 2
    • 2
    • +
    +
      +
    • 1
    • 1
    • +
    +
      +
    • +
    +
    + +

    take a look at the highlighted tile.

    +

    the 2 means there are 2 mines next to it.

    +

    there are only 2 tiles next to it, so we know they are both mines.

    +

    right-click or press and hold to flag these mines.

    +
    + +
    +
    +
      +
    • +
    +
      +
    • 1
    • 1
    • +
    +
      +
    • 1
    • 2
    • 2
    • +
    +
      +
    • 1
    • 1
    • +
    +
      +
    • +
    +
    + +

    take a look at the next highlighted tile.

    +

    this also has 2 mines next to it- but we already know which ones are mines.

    +

    click or tap the other adjacent tiles to clear them.

    +
    + +
    +
    +
      +
    • +
    +
      +
    • 1
    • 1
    • 1
    • +
    +
      +
    • 1
    • 2
    • 2
    • 2
    • +
    +
      +
    • 1
    • 1
    • 1
    • +
    +
      +
    • +
    +
    + +

    there are some more tiles that are definitely not mines. clear these too.

    +

    if you click or tap a number, any unflagged adjacent tiles will be clicked.

    +

    this can save you a lot of time!

    +
    + +
    +
    +
      +
    • 1
    • 1
    • 1
    • 1
    • +
    +
      +
    • 1
    • 1
    • 1
    • +
    +
      +
    • 1
    • 2
    • 2
    • 2
    • +
    +
      +
    • 1
    • 1
    • 1
    • +
    +
      +
    • 1
    • 1
    • 1
    • 1
    • +
    +
    + +

    look at these 2 highlighted tiles.

    +

    the first has 1 mine next to it.

    +

    the second also has 1 mine next to it.

    +

    however, the second spans the same tiles as the first, plus one extra.

    +

    the extra tile the second tile spans cannot be a mine. clear it!

    +
    + +
    +
    +
      +
    • 1
    • 1
    • 1
    • 1
    • +
    +
      +
    • 1
    • 1
    • 1
    • 1
    • +
    +
      +
    • 1
    • 2
    • 2
    • 2
    • +
    +
      +
    • 1
    • 1
    • 1
    • 1
    • +
    +
      +
    • 1
    • 1
    • 1
    • 1
    • +
    +
    + +

    when you clear a tile with no adjacent mines, the surrounding tiles will all clear as well.

    +

    flag the remaining mines.

    +
    + +
    +
    +
      +
    • +
    • +
    • +
    • 2
    • +
    • +
    +
      +
    • +
    • +
    • +
    • 3
    • +
    • +
    +
      +
    • +
    • +
    • +
    • 3
    • +
    • +
    +
      +
    • 2
    • +
    • 3
    • +
    • 3
    • +
    • 4
    • +
    • +
    +
      +
    • +
    • +
    • +
    • +
    • 2
    • +
    +
    + +

    in this tutorial so far, the game board has been static.

    +

    but in endless mines, rows and columns slide away when cleared!

    +

    flag the highlighted tile to continue.

    +
    + +
    +
    +
      +
    • +
    • +
    • +
    • 2
    • +
    • +
    +
      +
    • +
    • +
    • +
    • 3
    • +
    • +
    +
      +
    • +
    • +
    • +
    • 3
    • +
    • +
    +
      +
    • 2
    • +
    • 3
    • +
    • 3
    • +
    • 4
    • +
    • +
    +
      +
    • +
    • +
    • +
    • +
    • 2
    • +
    +
    + +

    in this tutorial so far, the game board has been static.

    +

    but in endless mines, rows and columns slide away when cleared!

    +

    flag the highlighted tile to continue.

    +
    + +
    +
    +
      +
    • +
    • +
    • +
    • 2
    • +
    • +
    +
      +
    • +
    • +
    • +
    • 3
    • +
    • +
    +
      +
    • 2
    • +
    • 3
    • +
    • 3
    • +
    • 4
    • +
    • +
    +
      +
    • +
    • +
    • +
    • +
    • 2
    • +
    +
      +
    • +
    +
    + +

    a new row has appeared at the bottom.

    +

    notice how you can't clear any columns now!

    +
    +

    flag the remaining mines to continue.

    +
    + +
    +
    +
    +
    +
    • 2
    • 4
    • 4
    • 7
    +
    +
    +
    + +

    look at the highlighted tile.

    +

    it has 7 adjacent mines and 7 adjacent tiles.

    +

    flag the 7 adjacent mines.

    +
    + +
    +
    +
    +
    +
    • 2
    • 4
    • 4
    • 7
    +
    +
    +
    + +

    oh no! we've lost all our hints!

    +

    sometimes it's best to wait before clearing a row.

    +
    +

    the best we can do is guess now.

    +

    click any tile to continue.

    +
    + +
    +
    +
    +
    • 1
    • 1
    +
    +
    • 3
    • 3
    • 3
    +
    • 3
    +
    + +

    sorry! I feel bad leading you into a trap like that!

    +

    but I think mistakes are a good way to learn.

    +

    this is the end of the tutorial for now. I hope it has helped in some way.

    +

    have fun!

    +
    \ No newline at end of file diff --git a/index.html b/index.html deleted file mode 100644 index 2381e99..0000000 --- a/index.html +++ /dev/null @@ -1,1509 +0,0 @@ - - - - endless mines - - - - - - -
    -
    Score: 0
    -
    Mines left: 0
    - -
    -
    -
    -

    game over

    - - - - - - - - - - - - -
    scorepersonal best
    - -
    - ...................................................................... - a game by max bradbury - ...................................................................... - inspired by minesweeper, tetris and 2048 - ...................................................................... - gratz 'n' greetz go out to mum and dad, guy, titas, dan, nick, enrico, - ahona, robin, arielle, isy, thom, tom, olu, lovely dave, jen, ed, - david, andy, rachel, isaac, rory, 'partay' pat, al, ant, zoe, john, - charlie, wilkie, george - ...................................................................... - HELLO's fly out to some cool game devs: porpentine, merritt kopas, - zoe quinn, aniwey, orteil - ...................................................................... - i listened to a lot of keygenjukebox while coding this - ...................................................................... - more games coming soon... keep your eyes peeled... peace! - ...................................................................... - ...................................................................... - ...................................................................... - this story is dedicated to all those cyberpunks who fight against - injustice and corruption every day of their lives - ...................................................................... -
    - -
    -
    - - - - - -
    -
    - -
    -
    - -
    - -
    -
    -
    -

    endless mines

    - -

    ruin 2015

    - -

    - left click or tap to clear a tile.
    - right click or hold to flag a mine.
    - rows and columns with exploded mines cannot be cleared. -

    - -

    Start game

    - -
    - - - -
    - -
    - - -
    -
    -
    -

    tutorial

    - -
    -
    -
      -
    • -
    -
      -
    • 1
    • 1
    • -
    -
      -
    • 1
    • 2
    • 2
    • -
    -
      -
    • 1
    • 1
    • -
    -
      -
    • -
    -
    - -

    take a look at the highlighted tile.

    -

    the 2 means there are 2 mines next to it.

    -

    there are only 2 tiles next to it, so we know they are both mines.

    -

    right-click or press and hold to flag these mines.

    -
    - -
    -
    -
      -
    • -
    -
      -
    • 1
    • 1
    • -
    -
      -
    • 1
    • 2
    • 2
    • -
    -
      -
    • 1
    • 1
    • -
    -
      -
    • -
    -
    - -

    take a look at the next highlighted tile.

    -

    this also has 2 mines next to it- but we already know which ones are mines.

    -

    click or tap the other adjacent tiles to clear them.

    -
    - -
    -
    -
      -
    • -
    -
      -
    • 1
    • 1
    • 1
    • -
    -
      -
    • 1
    • 2
    • 2
    • 2
    • -
    -
      -
    • 1
    • 1
    • 1
    • -
    -
      -
    • -
    -
    - -

    there are some more tiles that are definitely not mines. clear these too.

    -

    if you click or tap a number, any unflagged adjacent tiles will be clicked.

    -

    this can save you a lot of time!

    -
    - -
    -
    -
      -
    • 1
    • 1
    • 1
    • 1
    • -
    -
      -
    • 1
    • 1
    • 1
    • -
    -
      -
    • 1
    • 2
    • 2
    • 2
    • -
    -
      -
    • 1
    • 1
    • 1
    • -
    -
      -
    • 1
    • 1
    • 1
    • 1
    • -
    -
    - -

    look at these 2 highlighted tiles.

    -

    the first has 1 mine next to it.

    -

    the second also has 1 mine next to it.

    -

    however, the second spans the same tiles as the first, plus one extra.

    -

    the extra tile the second tile spans cannot be a mine. clear it!

    -
    - -
    -
    -
      -
    • 1
    • 1
    • 1
    • 1
    • -
    -
      -
    • 1
    • 1
    • 1
    • 1
    • -
    -
      -
    • 1
    • 2
    • 2
    • 2
    • -
    -
      -
    • 1
    • 1
    • 1
    • 1
    • -
    -
      -
    • 1
    • 1
    • 1
    • 1
    • -
    -
    - -

    when you clear a tile with no adjacent mines, the surrounding tiles will all clear as well.

    -

    flag the remaining mines.

    -
    - -
    -
    -
      -
    • -
    • -
    • -
    • 2
    • -
    • -
    -
      -
    • -
    • -
    • -
    • 3
    • -
    • -
    -
      -
    • -
    • -
    • -
    • 3
    • -
    • -
    -
      -
    • 2
    • -
    • 3
    • -
    • 3
    • -
    • 4
    • -
    • -
    -
      -
    • -
    • -
    • -
    • -
    • 2
    • -
    -
    - -

    in this tutorial so far, the game board has been static.

    -

    but in endless mines, rows and columns slide away when cleared!

    -

    flag the highlighted tile to continue.

    -
    - -
    -
    -
      -
    • -
    • -
    • -
    • 2
    • -
    • -
    -
      -
    • -
    • -
    • -
    • 3
    • -
    • -
    -
      -
    • -
    • -
    • -
    • 3
    • -
    • -
    -
      -
    • 2
    • -
    • 3
    • -
    • 3
    • -
    • 4
    • -
    • -
    -
      -
    • -
    • -
    • -
    • -
    • 2
    • -
    -
    - -

    in this tutorial so far, the game board has been static.

    -

    but in endless mines, rows and columns slide away when cleared!

    -

    flag the highlighted tile to continue.

    -
    - -
    -
    -
      -
    • -
    • -
    • -
    • 2
    • -
    • -
    -
      -
    • -
    • -
    • -
    • 3
    • -
    • -
    -
      -
    • 2
    • -
    • 3
    • -
    • 3
    • -
    • 4
    • -
    • -
    -
      -
    • -
    • -
    • -
    • -
    • 2
    • -
    -
      -
    • -
    -
    - -

    a new row has appeared at the bottom.

    -

    notice how you can't clear any columns now!

    -
    -

    flag the remaining mines to continue.

    -
    - -
    -
    -
    -
    -
    • 2
    • 4
    • 4
    • 7
    -
    -
    -
    - -

    look at the highlighted tile.

    -

    it has 7 adjacent mines and 7 adjacent tiles.

    -

    flag the 7 adjacent mines.

    -
    - -
    -
    -
    -
    -
    • 2
    • 4
    • 4
    • 7
    -
    -
    -
    - -

    oh no! we've lost all our hints!

    -

    sometimes it's best to wait before clearing a row.

    -
    -

    the best we can do is guess now.

    -

    click any tile to continue.

    -
    - -
    -
    -
    -
    • 1
    • 1
    -
    -
    • 3
    • 3
    • 3
    -
    • 3
    -
    - -

    sorry! I feel bad leading you into a trap like that!

    -

    but I think mistakes are a good way to learn.

    -

    this is the end of the tutorial for now. I hope it has helped in some way.

    -

    have fun!

    -
    -
    - - \ No newline at end of file diff --git a/index.pug b/index.pug new file mode 100644 index 0000000..305f698 --- /dev/null +++ b/index.pug @@ -0,0 +1,67 @@ +doctype html + +html(lang="en-gb") + head + meta(charset="utf-8") + title endless mines + style + include includes/style.css + body + #stats + #score Score: 0 + #mines Mines left: 0 + button.reset reset + + #game + + #gameOver + h1 game over + + table + thead + tr + th score + th personal best + tbody + tr + td.score + td.hiscore + + #cracktro + include GREETZ.nfo + + .centre + form(action="https:// twitter.com/synth_ruiner" target="_blank") + button.twitter say hi + + .centre + button play again + + #setup + h1 endless mines + + p.subtitle ruin, 2015 + + p. + left click or tap to clear a tile.
    + right click or hold to flag a mine.
    + rows and columns with exploded mines cannot be cleared. + + h2 Start game + + .centre + button.start.easy easy + button.start.normal normal + button.start.hard hard + + .centre + button.tutorial tutorial + button.cancel cancel + + #tutorial + include includes/tutorial + + script + include includes/jquery-3.5.1.min.js + script + include includes/script.js diff --git a/jquery-2.1.3.min.js b/jquery-2.1.3.min.js deleted file mode 100644 index 25714ed..0000000 --- a/jquery-2.1.3.min.js +++ /dev/null @@ -1,4 +0,0 @@ -/*! jQuery v2.1.3 | (c) 2005, 2014 jQuery Foundation, Inc. | jquery.org/license */ -!function(a,b){"object"==typeof module&&"object"==typeof module.exports?module.exports=a.document?b(a,!0):function(a){if(!a.document)throw new Error("jQuery requires a window with a document");return b(a)}:b(a)}("undefined"!=typeof window?window:this,function(a,b){var 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