Go to file
Max Bradbury 444ac17143 wip 2020-07-28 19:12:01 +01:00
includes wip 2020-07-28 19:12:01 +01:00
.gitignore wip 2020-07-28 19:12:01 +01:00
GREETZ.nfo wip 2020-07-28 19:12:01 +01:00
README.md Added tutorial 2015-03-22 18:13:51 +00:00
build.sh wip 2020-07-28 19:12:01 +01:00
index.pug wip 2020-07-28 19:12:01 +01:00

README.md

endless mines

A game in the vein of Minesweeper, but cleared rows (and columns!) disappear akin to Tetris. Rows with exploded mines cannot be cleared. See how far you can get!

Left-click or tap to clear a tile. Right-click or hold to flag a mine. Click or tap a number to clear any non-flagged adjacent tiles.

stuff to add

improve tutorial

possibly add way to remove clicked mines (powerup/clump clicked mines together to destroy/get clicked mine to top/left of screen, etc.)

animations for mine explosions

Need to test on mobile devices etc.

bugs

the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really.

need a fallback for browsers that don't support CSS3 viewport sizing

In IE8, blank tiles do not cascade after clicking, nor do mine counts update properly. I think this is a problem with callbacks on jquery animations. I don't plan to support IE8 but this could be indicative of problems in other browsers.

colours used are not safe for red-green colourblindness. however, there is at least a visual distinction with the mines now