49 lines
1.3 KiB
Markdown
49 lines
1.3 KiB
Markdown
# bitsy-parser
|
|
|
|
![Rust](https://github.com/synth-ruiner/bitsy-parser/workflows/Rust/badge.svg)
|
|
![](https://img.shields.io/badge/license-MIT-blueviolet.svg)
|
|
[![Crates.io](https://img.shields.io/crates/v/bitsy-parser.svg)](https://crates.io/crates/bitsy-parser)
|
|
|
|
a library for parsing Bitsy game data.
|
|
|
|
the version number follows Bitsy itself, so version 0.70.* targets Bitsy 7.0.
|
|
|
|
## how to use
|
|
|
|
a simple example program:
|
|
|
|
```rust
|
|
extern crate bitsy_parser;
|
|
use bitsy_parser::game::Game;
|
|
use std::{env, fs};
|
|
|
|
fn main() {
|
|
let input_file = env::args()
|
|
.nth(1)
|
|
.expect("No input path specified. Usage: `bitsy-validate filepath`");
|
|
|
|
Game::from(fs::read_to_string(input_file).unwrap()).unwrap();
|
|
|
|
println!("OK!");
|
|
}
|
|
```
|
|
|
|
some more practical uses would be things like:
|
|
|
|
* remove duplicate tiles
|
|
* merge two Bitsy games together
|
|
* programmatically create Bitsy games
|
|
* a Bitsy game editor
|
|
|
|
## todo
|
|
|
|
* implement Result return types on ::from functions so that we can handle errors
|
|
* replace Image with Vec<u8> or something. seems like a pointless abstraction
|
|
* replace game avatar with helper functions to get and set the sprite with an ID of A
|
|
* implement PartialEq for tiles etc. for the sake of checking for duplicate tiles?
|
|
* dedupe functions for tiles, sprites, etc.
|
|
|
|
### tidy up
|
|
|
|
* refactor the more shonky bits to idiomatic rust
|