73 lines
2.2 KiB
Markdown
73 lines
2.2 KiB
Markdown
# bitsy-parser
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![Rust](https://github.com/synth-ruiner/bitsy-parser/workflows/Rust/badge.svg)
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![](https://img.shields.io/badge/license-MIT-blueviolet.svg)
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[![Crates.io](https://img.shields.io/crates/v/bitsy-parser.svg)](https://crates.io/crates/bitsy-parser)
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a library for parsing Bitsy game data.
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the version number follows Bitsy itself, so version 0.65.* targets Bitsy 6.5.
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## how to use
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a simple example program:
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```rust
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extern crate bitsy_parser;
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use std::{env, fs};
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use bitsy_parser::game::Game;
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use bitsy_parser::image::Image;
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/// replaces the player avatar with a smiley face.
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fn main() {
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let input_file = env::args().nth(1)
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.expect("No input path specified. Usage: `smiley infile outfile`");
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let output_file = env::args().nth(2)
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.expect("No output path specified. Usage: `smiley infile outfile`");
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let mut game = Game::from(fs::read_to_string(input_file).unwrap()).unwrap();
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game.avatar.animation_frames = vec![
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Image {
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pixels: vec![
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0,0,1,1,1,1,0,0,
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0,1,1,1,1,1,1,0,
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1,1,0,1,1,0,1,1,
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1,1,0,1,1,0,1,1,
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1,1,1,1,1,1,1,1,
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1,1,0,1,1,0,1,1,
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0,1,1,0,0,1,1,0,
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0,0,1,1,1,1,0,0,
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]
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}
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];
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fs::write(output_file, &game.to_string())
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.expect("Failed to write to output file");
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}
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```
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some more practical uses would be things like:
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* remove duplicate tiles
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* merge two Bitsy games together
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* programmatically create Bitsy games
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* a Bitsy game editor
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## todo
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* test for bitsy 7.0 and implement new features
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* titles can have multiple lines of dialog
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* dialogue names
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* implement Result return types on ::from functions so we can handle errors
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* handle old out-of-bounds editor errors (extra image pixels, exits/endings with position -1,-0 etc.)
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* it's ok if the output of these does not match the input as we're fixing it
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* "unquote" function for dialogues, game title, anything else that supports """
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* add Bitsy HD and Bitsy 7.0 test data
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* fix variables/endings becoming "DLG DLG"?
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* dedupe "animation frames from string" functionality
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### tidy up
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* refactor the more shonky bits to idiomatic rust
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