67 lines
1.8 KiB
Markdown
67 lines
1.8 KiB
Markdown
# bitsy-parser
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a library for parsing Bitsy game data.
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the version number follows Bitsy itself, so version 0.65.* targets Bitsy 6.5.
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## how to use
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a simple example program:
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```rust
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extern crate bitsy_parser;
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use std::{env, fs};
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use bitsy_parser::game::Game;
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use bitsy_parser::image::Image;
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/// replaces the player avatar with a smiley face.
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fn main() {
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let input_file = env::args().nth(1)
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.expect("No input path specified. Usage: `smiley infile outfile`");
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let output_file = env::args().nth(2)
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.expect("No output path specified. Usage: `smiley infile outfile`");
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let mut game = Game::from(fs::read_to_string(input_file).unwrap());
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game.avatar.animation_frames = vec![
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Image {
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pixels: vec![
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0,0,1,1,1,1,0,0,
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0,1,1,1,1,1,1,0,
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1,1,0,1,1,0,1,1,
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1,1,0,1,1,0,1,1,
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1,1,1,1,1,1,1,1,
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1,1,0,1,1,0,1,1,
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0,1,1,0,0,1,1,0,
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0,0,1,1,1,1,0,0,
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]
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}
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];
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fs::write(output_file, &game.to_string())
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.expect("Failed to write to output file");
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}
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```
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some more practical uses would be things like:
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* remove duplicate tiles
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* merge two Bitsy games together
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* programmatically create Bitsy games
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* a Bitsy game editor
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## todo
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* test for bitsy 7.0 and implement new features
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* implement fonts!!
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* implement Result return types on ::from functions so we can handle errors
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* output sprites/avatar in such a way that ordering is preserved
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(avatar seems to be somewhere in the sprites,
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after any numeric-ID sprites and before any alphabetic-ID sprites...)
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* check multi-line endings/dialogues
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* bitsy_version 5.0 is rendered as "5"
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### tidy up
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* refactor the more shonky bits to idiomatic rust
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