Max Bradbury 2ee08dd264 | ||
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src | ||
test/resources | ||
.gitignore | ||
Cargo.toml | ||
LICENSE | ||
README.md |
README.md
bitsy-parser
a library for parsing Bitsy game data.
the version number follows Bitsy itself, so version 0.65.* targets Bitsy 6.5.
how to use
this sample program converts the player avatar to a smiley face.
extern crate bitsy_parser;
use std::{env, fs};
use bitsy_parser::game::Game;
use bitsy_parser::image::Image;
/// replaces the player avatar with a smiley face.
fn main() {
let input_file = env::args().nth(1)
.expect("No input path specified. Usage: `smiley infile outfile`");
let output_file = env::args().nth(2)
.expect("No output path specified. Usage: `smiley infile outfile`");
let mut game = Game::from(fs::read_to_string(input_file).unwrap());
game.avatar.animation_frames = vec![
Image {
pixels: vec![
0,0,1,1,1,1,0,0,
0,1,1,1,1,1,1,0,
1,1,0,1,1,0,1,1,
1,1,0,1,1,0,1,1,
1,1,1,1,1,1,1,1,
1,1,0,1,1,0,1,1,
0,1,1,0,0,1,1,0,
0,0,1,1,1,1,0,0,
]
}
];
fs::write(output_file, &game.to_string())
.expect("Failed to write to output file");
}
some more practical uses would be things like:
- remove duplicate tiles
- merge two Bitsy games together
- programmatically create Bitsy games
- a Bitsy game editor
todo
failing tests
test_room_from_string shows an unexpected ordering for the items in the output of room::to_string
tidy up
- refactor the more shonky bits to idiomatic rust