Max Bradbury
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5e3175b850
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update readme
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2020-07-01 16:24:32 +01:00 |
Max Bradbury
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192e065e06
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todo
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2020-07-01 16:23:41 +01:00 |
Max Bradbury
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cf29fd43dc
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tidy up bitsy-validate
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2020-07-01 16:23:28 +01:00 |
Max Bradbury
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d53d1d73d0
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tidy up bitsy-validate
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2020-07-01 16:21:27 +01:00 |
Max Bradbury
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3104db32e2
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update todo
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2020-07-01 15:25:12 +01:00 |
Max Bradbury
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1735b66436
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version bump
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2020-07-01 15:23:55 +01:00 |
Max Bradbury
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b82b1fb145
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tidyup
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2020-07-01 15:11:55 +01:00 |
Max Bradbury
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5b18892bb4
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add `bitsy-dedupe` executable
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2020-07-01 15:11:43 +01:00 |
Max Bradbury
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32addca850
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fix dedupe_tiles function and test
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2020-07-01 14:42:36 +01:00 |
Max Bradbury
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3802ccfe93
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remove some unused bits
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2020-07-01 14:23:39 +01:00 |
Max Bradbury
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71ce6e7334
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add dedupe_tiles() function and test
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2020-07-01 14:22:59 +01:00 |
Max Bradbury
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92ca2ea5c3
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add change_tile_ids() function
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2020-07-01 14:22:23 +01:00 |
Max Bradbury
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eef37898f7
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implement PartialEq so we can compare tiles without comparing IDs
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2020-06-30 00:32:59 +01:00 |
Max Bradbury
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9ece613a95
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doc ExitInstance
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2020-06-29 18:29:42 +01:00 |
Max Bradbury
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c46d6837b9
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don't overwrite keys
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2020-06-29 18:29:24 +01:00 |
Max Bradbury
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a969368a8f
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handle dialogue ID changes in exits
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2020-06-28 20:47:55 +01:00 |
Max Bradbury
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0a7ed21ea6
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refactor room exit, ending changes
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2020-06-28 20:42:53 +01:00 |
Max Bradbury
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6113bb12a6
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fix misleading comments
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2020-06-28 20:29:03 +01:00 |
Max Bradbury
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9fcf3a996d
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refactoring/optimisation
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2020-06-28 20:28:43 +01:00 |
Max Bradbury
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586573c86a
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fixed palette IDs
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2020-06-28 18:30:33 +01:00 |
Max Bradbury
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7c21680926
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tidyup
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2020-06-28 18:30:20 +01:00 |
Max Bradbury
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beea5f8efc
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use existing IDs if there is no conflict
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2020-06-28 17:49:32 +01:00 |
Max Bradbury
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ba1dc3ff34
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remove comment
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2020-06-28 17:48:01 +01:00 |
Max Bradbury
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a1f866086b
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tidy up pixels
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2020-06-28 17:47:43 +01:00 |
Max Bradbury
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0a82d2ae61
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borrow game properties
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2020-06-28 17:47:29 +01:00 |
Max Bradbury
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ed21ca4a2b
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more merge testing
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2020-06-28 17:46:46 +01:00 |
Max Bradbury
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4c47de406e
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more merge tests
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2020-06-28 13:10:13 +01:00 |
Max Bradbury
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fd91e333a5
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optimise new_unique_id()
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2020-06-28 09:19:55 +01:00 |
Max Bradbury
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ac8756f3b2
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update todo for merge()
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2020-06-28 09:11:33 +01:00 |
Max Bradbury
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6689fe1e1f
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refactor new_unique_id()
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2020-06-27 20:22:15 +01:00 |
Max Bradbury
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5f736cc653
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skeleton of merge functionality
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2020-06-27 19:28:17 +01:00 |
Max Bradbury
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b08e514b12
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add_dialogue()
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2020-06-24 19:43:36 +01:00 |
Max Bradbury
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e32027e0af
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only change item id on clash; test add_item
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2020-06-24 18:45:06 +01:00 |
Max Bradbury
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a629757db0
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this is done
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2020-06-24 18:36:46 +01:00 |
Max Bradbury
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cbbbcb7196
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try/check ID functions
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2020-06-24 18:36:28 +01:00 |
Max Bradbury
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401bfe4695
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check sorting
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2020-06-24 15:36:39 +01:00 |
Max Bradbury
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93a50e6b86
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don't try to get tiles with ID of zero; test this
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2020-06-24 15:30:16 +01:00 |
Max Bradbury
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5de02c5950
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better test for duplicate IDs
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2020-06-24 15:15:13 +01:00 |
Max Bradbury
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4ed5e0bce8
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check if avatar exists
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2020-06-24 15:14:41 +01:00 |
Max Bradbury
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04c0ebca69
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add new tile/room functions; redo Not Found errors
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2020-06-24 14:33:15 +01:00 |
Max Bradbury
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f517f5c8fd
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"new id" functions
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2020-06-24 13:21:00 +01:00 |
Max Bradbury
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ec59246577
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todo
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2020-06-24 13:07:02 +01:00 |
Max Bradbury
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9e14109f9f
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more ID functions
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2020-06-24 13:06:47 +01:00 |
Max Bradbury
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d8925c9eb9
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more public
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2020-06-24 13:05:32 +01:00 |
Max Bradbury
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2a19611f20
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make ID public so we can process ending IDs
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2020-06-24 13:04:53 +01:00 |
Max Bradbury
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6ab2e81468
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fix comment
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2020-06-24 12:58:26 +01:00 |
Max Bradbury
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6ee58224c1
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"add palette" functions
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2020-06-24 12:58:02 +01:00 |
Max Bradbury
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67628e4879
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"new id" and "add thing" functions
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2020-06-24 12:40:15 +01:00 |
Max Bradbury
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7405090009
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document this odd if statement
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2020-06-24 12:39:49 +01:00 |
Max Bradbury
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632aaff4b9
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todo
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2020-06-24 12:39:26 +01:00 |