Max Bradbury
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8bd323b8a0
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dedupe animation frames handling
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2020-04-29 08:27:35 +01:00 |
Max Bradbury
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f899f03dbe
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allow inlining (this did not provide a statistically significant performance boost - oh well)
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2020-04-28 18:00:31 +01:00 |
Max Bradbury
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cf1ca6f1b5
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reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar
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2020-04-26 13:31:20 +01:00 |
Max Bradbury
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76e6c2477c
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test configurations
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2020-04-19 08:13:55 +01:00 |
github-actions[bot]
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cba6c16414
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Format Rust code using rustfmt
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2020-04-18 15:58:30 +00:00 |
Max Bradbury
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c954e56ea9
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error handling for position
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2020-04-18 16:12:06 +01:00 |
Max Bradbury
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c467489dd5
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remove some unnecessary imports and call them inline
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2020-04-18 10:46:07 +01:00 |
Max Bradbury
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b479275d7e
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room/position for sprite are actually optional! you can make a sprite and never place it anywhere;
colour id for sprite
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2020-04-14 00:38:50 +01:00 |
Max Bradbury
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bfe679dfc8
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move test resources
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2020-04-14 00:17:40 +01:00 |
Max Bradbury
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b9dac0932f
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function for optional lines of game data
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2020-04-13 19:08:21 +01:00 |
Max Bradbury
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c7f1d7220c
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implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id
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2020-04-13 14:43:23 +01:00 |
Max Bradbury
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bef39f9b8b
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allow public uses of structs; add sample program
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2020-04-12 17:13:08 +01:00 |
Max Bradbury
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1426102e67
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rename mocks to mock
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2020-04-12 13:50:07 +01:00 |
Max Bradbury
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82e2b77e2c
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tidy imports
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2020-04-12 13:41:43 +01:00 |
Max Bradbury
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fa6300d798
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sprite module
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2020-04-12 13:35:17 +01:00 |