Max Bradbury
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7c21680926
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tidyup
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2020-06-28 18:30:20 +01:00 |
Max Bradbury
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beea5f8efc
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use existing IDs if there is no conflict
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2020-06-28 17:49:32 +01:00 |
Max Bradbury
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ba1dc3ff34
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remove comment
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2020-06-28 17:48:01 +01:00 |
Max Bradbury
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a1f866086b
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tidy up pixels
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2020-06-28 17:47:43 +01:00 |
Max Bradbury
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0a82d2ae61
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borrow game properties
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2020-06-28 17:47:29 +01:00 |
Max Bradbury
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ed21ca4a2b
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more merge testing
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2020-06-28 17:46:46 +01:00 |
Max Bradbury
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4c47de406e
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more merge tests
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2020-06-28 13:10:13 +01:00 |
Max Bradbury
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fd91e333a5
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optimise new_unique_id()
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2020-06-28 09:19:55 +01:00 |
Max Bradbury
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6689fe1e1f
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refactor new_unique_id()
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2020-06-27 20:22:15 +01:00 |
Max Bradbury
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5f736cc653
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skeleton of merge functionality
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2020-06-27 19:28:17 +01:00 |
Max Bradbury
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b08e514b12
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add_dialogue()
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2020-06-24 19:43:36 +01:00 |
Max Bradbury
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e32027e0af
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only change item id on clash; test add_item
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2020-06-24 18:45:06 +01:00 |
Max Bradbury
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cbbbcb7196
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try/check ID functions
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2020-06-24 18:36:28 +01:00 |
Max Bradbury
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401bfe4695
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check sorting
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2020-06-24 15:36:39 +01:00 |
Max Bradbury
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93a50e6b86
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don't try to get tiles with ID of zero; test this
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2020-06-24 15:30:16 +01:00 |
Max Bradbury
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5de02c5950
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better test for duplicate IDs
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2020-06-24 15:15:13 +01:00 |
Max Bradbury
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4ed5e0bce8
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check if avatar exists
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2020-06-24 15:14:41 +01:00 |
Max Bradbury
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04c0ebca69
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add new tile/room functions; redo Not Found errors
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2020-06-24 14:33:15 +01:00 |
Max Bradbury
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f517f5c8fd
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"new id" functions
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2020-06-24 13:21:00 +01:00 |
Max Bradbury
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9e14109f9f
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more ID functions
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2020-06-24 13:06:47 +01:00 |
Max Bradbury
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d8925c9eb9
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more public
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2020-06-24 13:05:32 +01:00 |
Max Bradbury
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2a19611f20
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make ID public so we can process ending IDs
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2020-06-24 13:04:53 +01:00 |
Max Bradbury
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6ab2e81468
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fix comment
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2020-06-24 12:58:26 +01:00 |
Max Bradbury
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6ee58224c1
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"add palette" functions
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2020-06-24 12:58:02 +01:00 |
Max Bradbury
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67628e4879
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"new id" and "add thing" functions
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2020-06-24 12:40:15 +01:00 |
Max Bradbury
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7405090009
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document this odd if statement
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2020-06-24 12:39:49 +01:00 |
Max Bradbury
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632aaff4b9
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todo
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2020-06-24 12:39:26 +01:00 |
Max Bradbury
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58ffb92e52
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more inlining
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2020-06-23 20:35:12 +01:00 |
Max Bradbury
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0889710bdb
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more ID functions
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2020-06-23 17:01:21 +01:00 |
Max Bradbury
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62d4f12bc9
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don't need to worry about SPR A, since to_base36 will never produce capital letters
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2020-06-23 17:00:46 +01:00 |
Max Bradbury
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9264be83ef
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import no longer used
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2020-06-23 16:55:03 +01:00 |
Max Bradbury
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b88f69af17
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fix some false assumptions about tile IDs (0 is reserved!)
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2020-06-23 16:46:49 +01:00 |
Max Bradbury
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62f488c24e
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sort and dedupe IDs
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2020-06-23 16:36:33 +01:00 |
Max Bradbury
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0626d8d069
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use new_unique_id() and remove old imports/calls to base36 functions
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2020-06-23 16:26:08 +01:00 |
Max Bradbury
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eb5a0f1344
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test new_unique_id()
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2020-06-23 16:23:24 +01:00 |
Max Bradbury
|
280dea62ae
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implement unique ID function
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2020-06-23 16:14:22 +01:00 |
Max Bradbury
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2ca4e7db18
|
todo error
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2020-06-23 15:59:08 +01:00 |
Max Bradbury
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6a4a46e868
|
remove redundant return
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2020-06-23 15:34:28 +01:00 |
Max Bradbury
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2e779a9b08
|
undo accidental commit
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2020-06-23 13:11:20 +01:00 |
Max Bradbury
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453eba2139
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todo: other potential errors
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2020-06-23 13:06:55 +01:00 |
Max Bradbury
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716554e88b
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error for parsing game
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2020-06-23 13:05:53 +01:00 |
Max Bradbury
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4d33a0a284
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handle errors on sprite parsing
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2020-06-23 13:01:04 +01:00 |
Max Bradbury
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7773949a8e
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use default room format on error
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2020-06-23 13:00:34 +01:00 |
Max Bradbury
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d9764b6b42
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error for room type
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2020-06-23 12:48:42 +01:00 |
Max Bradbury
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96e9432f06
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error for room format
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2020-06-23 12:44:44 +01:00 |
Max Bradbury
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edbf9575d7
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"get sprite" and "get avatar" functions
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2020-06-18 20:32:11 +01:00 |
Max Bradbury
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b468c680b3
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let version fail gracefully
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2020-06-18 19:56:33 +01:00 |
Max Bradbury
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f85078d0e7
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remove unused avatar
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2020-06-18 19:15:20 +01:00 |
Max Bradbury
|
9f25aef3a2
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remove numeric check and just do sprites in the order that they were imported
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2020-06-18 18:38:25 +01:00 |
Max Bradbury
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168f3559e0
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replace tile ID with string
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2020-06-18 17:47:54 +01:00 |