Commit Graph

345 Commits

Author SHA1 Message Date
Max Bradbury bfc6fe29ea include Image 2020-07-26 12:07:13 +01:00
Max Bradbury 50e4530984 new game::find_tile_with_animation function 2020-07-26 12:07:00 +01:00
Max Bradbury 01084d69df invert tiles 2020-07-20 21:06:12 +01:00
Max Bradbury 3ce85fcb5e Image.invert() 2020-07-20 21:05:25 +01:00
Max Bradbury a3ae353830 undo rustfmt 2020-07-20 21:04:56 +01:00
Max Bradbury 9081c157d6 flip/mirror/rotate functions for tiles 2020-07-20 19:52:31 +01:00
Max Bradbury 226292dcac note about counter-clockwise rotation 2020-07-20 15:10:03 +01:00
Max Bradbury 04c823c309 image rotation 2020-07-20 15:07:26 +01:00
Max Bradbury 24e11362a0 flipping/mirroring images 2020-07-20 14:42:33 +01:00
Max Bradbury d7529387ea don't allow duplicate tiles with different names 2020-07-19 09:45:46 +01:00
Max Bradbury 638a279b64 remove inlining 2020-07-19 08:53:54 +01:00
Max Bradbury 7eb465d5dc fix test for new bitsy version 2020-07-19 08:52:02 +01:00
Max Bradbury 21fac294d4 fix test for new bitsy version 2020-07-19 08:51:48 +01:00
Max Bradbury 11c7e29aed fix test for new bitsy version 2020-07-19 08:50:13 +01:00
Max Bradbury ff09ecd745 fix test for new bitsy version 2020-07-19 08:48:56 +01:00
Max Bradbury 4ebfec02ef fix test for new bitsy version 2020-07-19 08:45:57 +01:00
Max Bradbury f08f0fdc16 remove inlining 2020-07-19 08:42:03 +01:00
Max Bradbury 3de82cbacc update default game data 2020-07-19 08:36:20 +01:00
Max Bradbury dca191ccae don't allow tiles with an ID of 0 2020-07-18 22:26:13 +01:00
Max Bradbury c42d7262da create colour from borrowed str; handle missing end value; tests 2020-07-06 13:37:31 +01:00
Max Bradbury e1398ba803 error handing for Colour 2020-07-06 13:06:10 +01:00
Max Bradbury 5d40222120 fix merge issues #1 & #2; minor version bump 2020-07-02 16:52:40 +01:00
Max Bradbury 4978d263f1 refactor (will this help?) 2020-07-02 15:04:21 +01:00
Max Bradbury 64f75f6f83 tidyup 2020-07-02 15:03:50 +01:00
Max Bradbury 12b6d1904e remove redundant comment 2020-07-02 15:03:26 +01:00
Max Bradbury 07fc016020 remove unused fn 2020-07-01 17:18:55 +01:00
Max Bradbury 8582909762 remove accidental import 2020-07-01 17:04:23 +01:00
Max Bradbury 192e065e06 todo 2020-07-01 16:23:41 +01:00
Max Bradbury cf29fd43dc tidy up bitsy-validate 2020-07-01 16:23:28 +01:00
Max Bradbury d53d1d73d0 tidy up bitsy-validate 2020-07-01 16:21:27 +01:00
Max Bradbury b82b1fb145 tidyup 2020-07-01 15:11:55 +01:00
Max Bradbury 5b18892bb4 add `bitsy-dedupe` executable 2020-07-01 15:11:43 +01:00
Max Bradbury 32addca850 fix dedupe_tiles function and test 2020-07-01 14:42:36 +01:00
Max Bradbury 3802ccfe93 remove some unused bits 2020-07-01 14:23:39 +01:00
Max Bradbury 71ce6e7334 add dedupe_tiles() function and test 2020-07-01 14:22:59 +01:00
Max Bradbury 92ca2ea5c3 add change_tile_ids() function 2020-07-01 14:22:23 +01:00
Max Bradbury eef37898f7 implement PartialEq so we can compare tiles without comparing IDs 2020-06-30 00:32:59 +01:00
Max Bradbury 9ece613a95 doc ExitInstance 2020-06-29 18:29:42 +01:00
Max Bradbury c46d6837b9 don't overwrite keys 2020-06-29 18:29:24 +01:00
Max Bradbury a969368a8f handle dialogue ID changes in exits 2020-06-28 20:47:55 +01:00
Max Bradbury 0a7ed21ea6 refactor room exit, ending changes 2020-06-28 20:42:53 +01:00
Max Bradbury 6113bb12a6 fix misleading comments 2020-06-28 20:29:03 +01:00
Max Bradbury 9fcf3a996d refactoring/optimisation 2020-06-28 20:28:43 +01:00
Max Bradbury 7c21680926 tidyup 2020-06-28 18:30:20 +01:00
Max Bradbury beea5f8efc use existing IDs if there is no conflict 2020-06-28 17:49:32 +01:00
Max Bradbury ba1dc3ff34 remove comment 2020-06-28 17:48:01 +01:00
Max Bradbury a1f866086b tidy up pixels 2020-06-28 17:47:43 +01:00
Max Bradbury 0a82d2ae61 borrow game properties 2020-06-28 17:47:29 +01:00
Max Bradbury ed21ca4a2b more merge testing 2020-06-28 17:46:46 +01:00
Max Bradbury 4c47de406e more merge tests 2020-06-28 13:10:13 +01:00
Max Bradbury fd91e333a5 optimise new_unique_id() 2020-06-28 09:19:55 +01:00
Max Bradbury 6689fe1e1f refactor new_unique_id() 2020-06-27 20:22:15 +01:00
Max Bradbury 5f736cc653 skeleton of merge functionality 2020-06-27 19:28:17 +01:00
Max Bradbury b08e514b12 add_dialogue() 2020-06-24 19:43:36 +01:00
Max Bradbury e32027e0af only change item id on clash; test add_item 2020-06-24 18:45:06 +01:00
Max Bradbury cbbbcb7196 try/check ID functions 2020-06-24 18:36:28 +01:00
Max Bradbury 401bfe4695 check sorting 2020-06-24 15:36:39 +01:00
Max Bradbury 93a50e6b86 don't try to get tiles with ID of zero; test this 2020-06-24 15:30:16 +01:00
Max Bradbury 5de02c5950 better test for duplicate IDs 2020-06-24 15:15:13 +01:00
Max Bradbury 4ed5e0bce8 check if avatar exists 2020-06-24 15:14:41 +01:00
Max Bradbury 04c0ebca69 add new tile/room functions; redo Not Found errors 2020-06-24 14:33:15 +01:00
Max Bradbury f517f5c8fd "new id" functions 2020-06-24 13:21:00 +01:00
Max Bradbury 9e14109f9f more ID functions 2020-06-24 13:06:47 +01:00
Max Bradbury d8925c9eb9 more public 2020-06-24 13:05:32 +01:00
Max Bradbury 2a19611f20 make ID public so we can process ending IDs 2020-06-24 13:04:53 +01:00
Max Bradbury 6ab2e81468 fix comment 2020-06-24 12:58:26 +01:00
Max Bradbury 6ee58224c1 "add palette" functions 2020-06-24 12:58:02 +01:00
Max Bradbury 67628e4879 "new id" and "add thing" functions 2020-06-24 12:40:15 +01:00
Max Bradbury 7405090009 document this odd if statement 2020-06-24 12:39:49 +01:00
Max Bradbury 632aaff4b9 todo 2020-06-24 12:39:26 +01:00
Max Bradbury 58ffb92e52 more inlining 2020-06-23 20:35:12 +01:00
Max Bradbury 0889710bdb more ID functions 2020-06-23 17:01:21 +01:00
Max Bradbury 62d4f12bc9 don't need to worry about SPR A, since to_base36 will never produce capital letters 2020-06-23 17:00:46 +01:00
Max Bradbury 9264be83ef import no longer used 2020-06-23 16:55:03 +01:00
Max Bradbury b88f69af17 fix some false assumptions about tile IDs (0 is reserved!) 2020-06-23 16:46:49 +01:00
Max Bradbury 62f488c24e sort and dedupe IDs 2020-06-23 16:36:33 +01:00
Max Bradbury 0626d8d069 use new_unique_id() and remove old imports/calls to base36 functions 2020-06-23 16:26:08 +01:00
Max Bradbury eb5a0f1344 test new_unique_id() 2020-06-23 16:23:24 +01:00
Max Bradbury 280dea62ae implement unique ID function 2020-06-23 16:14:22 +01:00
Max Bradbury 2ca4e7db18 todo error 2020-06-23 15:59:08 +01:00
Max Bradbury 6a4a46e868 remove redundant return 2020-06-23 15:34:28 +01:00
Max Bradbury 2e779a9b08 undo accidental commit 2020-06-23 13:11:20 +01:00
Max Bradbury 453eba2139 todo: other potential errors 2020-06-23 13:06:55 +01:00
Max Bradbury 716554e88b error for parsing game 2020-06-23 13:05:53 +01:00
Max Bradbury 4d33a0a284 handle errors on sprite parsing 2020-06-23 13:01:04 +01:00
Max Bradbury 7773949a8e use default room format on error 2020-06-23 13:00:34 +01:00
Max Bradbury d9764b6b42 error for room type 2020-06-23 12:48:42 +01:00
Max Bradbury 96e9432f06 error for room format 2020-06-23 12:44:44 +01:00
Max Bradbury edbf9575d7 "get sprite" and "get avatar" functions 2020-06-18 20:32:11 +01:00
Max Bradbury b468c680b3 let version fail gracefully 2020-06-18 19:56:33 +01:00
Max Bradbury f85078d0e7 remove unused avatar 2020-06-18 19:15:20 +01:00
Max Bradbury 9f25aef3a2 remove numeric check and just do sprites in the order that they were imported 2020-06-18 18:38:25 +01:00
Max Bradbury 168f3559e0 replace tile ID with string 2020-06-18 17:47:54 +01:00
Max Bradbury bf5b3a8d20 remove avatar (treat it as sprite) 2020-06-18 17:46:30 +01:00
Max Bradbury 4430ee74aa dummy return value 2020-06-18 14:44:39 +01:00
Max Bradbury fe6f3f5c84 convert int IDs to strings 2020-06-18 14:44:20 +01:00
Max Bradbury e895f932a6 skeleton stuff 2020-06-18 13:56:50 +01:00
Max Bradbury 1ce479afaa clarification 2020-06-18 09:11:54 +01:00
Max Bradbury 4ed5ed3d65 implement Clone 2020-05-31 16:12:23 +01:00
Max Bradbury 3e985962c8 special treatment of multi-line game name 2020-04-30 21:48:51 +01:00