Max Bradbury
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4978d263f1
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refactor (will this help?)
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2020-07-02 15:04:21 +01:00 |
Max Bradbury
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64f75f6f83
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tidyup
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2020-07-02 15:03:50 +01:00 |
Max Bradbury
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12b6d1904e
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remove redundant comment
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2020-07-02 15:03:26 +01:00 |
Max Bradbury
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07fc016020
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remove unused fn
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2020-07-01 17:18:55 +01:00 |
Max Bradbury
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8582909762
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remove accidental import
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2020-07-01 17:04:23 +01:00 |
Max Bradbury
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192e065e06
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todo
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2020-07-01 16:23:41 +01:00 |
Max Bradbury
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32addca850
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fix dedupe_tiles function and test
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2020-07-01 14:42:36 +01:00 |
Max Bradbury
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3802ccfe93
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remove some unused bits
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2020-07-01 14:23:39 +01:00 |
Max Bradbury
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71ce6e7334
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add dedupe_tiles() function and test
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2020-07-01 14:22:59 +01:00 |
Max Bradbury
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92ca2ea5c3
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add change_tile_ids() function
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2020-07-01 14:22:23 +01:00 |
Max Bradbury
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c46d6837b9
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don't overwrite keys
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2020-06-29 18:29:24 +01:00 |
Max Bradbury
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a969368a8f
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handle dialogue ID changes in exits
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2020-06-28 20:47:55 +01:00 |
Max Bradbury
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0a7ed21ea6
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refactor room exit, ending changes
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2020-06-28 20:42:53 +01:00 |
Max Bradbury
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6113bb12a6
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fix misleading comments
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2020-06-28 20:29:03 +01:00 |
Max Bradbury
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9fcf3a996d
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refactoring/optimisation
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2020-06-28 20:28:43 +01:00 |
Max Bradbury
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7c21680926
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tidyup
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2020-06-28 18:30:20 +01:00 |
Max Bradbury
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beea5f8efc
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use existing IDs if there is no conflict
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2020-06-28 17:49:32 +01:00 |
Max Bradbury
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ba1dc3ff34
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remove comment
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2020-06-28 17:48:01 +01:00 |
Max Bradbury
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0a82d2ae61
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borrow game properties
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2020-06-28 17:47:29 +01:00 |
Max Bradbury
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ed21ca4a2b
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more merge testing
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2020-06-28 17:46:46 +01:00 |
Max Bradbury
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4c47de406e
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more merge tests
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2020-06-28 13:10:13 +01:00 |
Max Bradbury
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5f736cc653
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skeleton of merge functionality
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2020-06-27 19:28:17 +01:00 |
Max Bradbury
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b08e514b12
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add_dialogue()
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2020-06-24 19:43:36 +01:00 |
Max Bradbury
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e32027e0af
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only change item id on clash; test add_item
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2020-06-24 18:45:06 +01:00 |
Max Bradbury
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93a50e6b86
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don't try to get tiles with ID of zero; test this
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2020-06-24 15:30:16 +01:00 |
Max Bradbury
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4ed5e0bce8
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check if avatar exists
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2020-06-24 15:14:41 +01:00 |
Max Bradbury
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04c0ebca69
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add new tile/room functions; redo Not Found errors
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2020-06-24 14:33:15 +01:00 |
Max Bradbury
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f517f5c8fd
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"new id" functions
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2020-06-24 13:21:00 +01:00 |
Max Bradbury
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9e14109f9f
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more ID functions
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2020-06-24 13:06:47 +01:00 |
Max Bradbury
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6ab2e81468
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fix comment
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2020-06-24 12:58:26 +01:00 |
Max Bradbury
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6ee58224c1
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"add palette" functions
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2020-06-24 12:58:02 +01:00 |
Max Bradbury
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67628e4879
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"new id" and "add thing" functions
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2020-06-24 12:40:15 +01:00 |
Max Bradbury
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7405090009
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document this odd if statement
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2020-06-24 12:39:49 +01:00 |
Max Bradbury
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632aaff4b9
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todo
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2020-06-24 12:39:26 +01:00 |
Max Bradbury
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58ffb92e52
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more inlining
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2020-06-23 20:35:12 +01:00 |
Max Bradbury
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0889710bdb
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more ID functions
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2020-06-23 17:01:21 +01:00 |
Max Bradbury
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62d4f12bc9
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don't need to worry about SPR A, since to_base36 will never produce capital letters
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2020-06-23 17:00:46 +01:00 |
Max Bradbury
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9264be83ef
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import no longer used
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2020-06-23 16:55:03 +01:00 |
Max Bradbury
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b88f69af17
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fix some false assumptions about tile IDs (0 is reserved!)
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2020-06-23 16:46:49 +01:00 |
Max Bradbury
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0626d8d069
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use new_unique_id() and remove old imports/calls to base36 functions
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2020-06-23 16:26:08 +01:00 |
Max Bradbury
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6a4a46e868
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remove redundant return
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2020-06-23 15:34:28 +01:00 |
Max Bradbury
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453eba2139
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todo: other potential errors
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2020-06-23 13:06:55 +01:00 |
Max Bradbury
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716554e88b
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error for parsing game
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2020-06-23 13:05:53 +01:00 |
Max Bradbury
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4d33a0a284
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handle errors on sprite parsing
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2020-06-23 13:01:04 +01:00 |
Max Bradbury
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7773949a8e
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use default room format on error
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2020-06-23 13:00:34 +01:00 |
Max Bradbury
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d9764b6b42
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error for room type
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2020-06-23 12:48:42 +01:00 |
Max Bradbury
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96e9432f06
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error for room format
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2020-06-23 12:44:44 +01:00 |
Max Bradbury
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edbf9575d7
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"get sprite" and "get avatar" functions
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2020-06-18 20:32:11 +01:00 |
Max Bradbury
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b468c680b3
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let version fail gracefully
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2020-06-18 19:56:33 +01:00 |
Max Bradbury
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f85078d0e7
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remove unused avatar
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2020-06-18 19:15:20 +01:00 |