22 Commits

Author SHA1 Message Date
f08f0fdc16 remove inlining 2020-07-19 08:42:03 +01:00
0626d8d069 use new_unique_id() and remove old imports/calls to base36 functions 2020-06-23 16:26:08 +01:00
2ca4e7db18 todo error 2020-06-23 15:59:08 +01:00
4d33a0a284 handle errors on sprite parsing 2020-06-23 13:01:04 +01:00
fe6f3f5c84 convert int IDs to strings 2020-06-18 14:44:20 +01:00
4ed5ed3d65 implement Clone 2020-05-31 16:12:23 +01:00
9d5b7af316 error handling for position 2020-04-29 18:33:22 +01:00
8bd323b8a0 dedupe animation frames handling 2020-04-29 08:27:35 +01:00
f899f03dbe allow inlining (this did not provide a statistically significant performance boost - oh well) 2020-04-28 18:00:31 +01:00
cf1ca6f1b5 reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar 2020-04-26 13:31:20 +01:00
76e6c2477c test configurations 2020-04-19 08:13:55 +01:00
github-actions[bot]
cba6c16414
Format Rust code using rustfmt 2020-04-18 15:58:30 +00:00
c954e56ea9 error handling for position 2020-04-18 16:12:06 +01:00
c467489dd5 remove some unnecessary imports and call them inline 2020-04-18 10:46:07 +01:00
b479275d7e room/position for sprite are actually optional! you can make a sprite and never place it anywhere;
colour id for sprite
2020-04-14 00:38:50 +01:00
bfe679dfc8 move test resources 2020-04-14 00:17:40 +01:00
b9dac0932f function for optional lines of game data 2020-04-13 19:08:21 +01:00
c7f1d7220c implement ToBase36 for u64; room id to u64; sprite id to u64; tile id to u64; sprite.dialogue -> sprite.dialogue_id 2020-04-13 14:43:23 +01:00
bef39f9b8b allow public uses of structs; add sample program 2020-04-12 17:13:08 +01:00
1426102e67 rename mocks to mock 2020-04-12 13:50:07 +01:00
82e2b77e2c tidy imports 2020-04-12 13:41:43 +01:00
fa6300d798 sprite module 2020-04-12 13:35:17 +01:00