Max Bradbury
|
0889710bdb
|
more ID functions
|
2020-06-23 17:01:21 +01:00 |
Max Bradbury
|
62d4f12bc9
|
don't need to worry about SPR A, since to_base36 will never produce capital letters
|
2020-06-23 17:00:46 +01:00 |
Max Bradbury
|
9264be83ef
|
import no longer used
|
2020-06-23 16:55:03 +01:00 |
Max Bradbury
|
b88f69af17
|
fix some false assumptions about tile IDs (0 is reserved!)
|
2020-06-23 16:46:49 +01:00 |
Max Bradbury
|
0626d8d069
|
use new_unique_id() and remove old imports/calls to base36 functions
|
2020-06-23 16:26:08 +01:00 |
Max Bradbury
|
6a4a46e868
|
remove redundant return
|
2020-06-23 15:34:28 +01:00 |
Max Bradbury
|
453eba2139
|
todo: other potential errors
|
2020-06-23 13:06:55 +01:00 |
Max Bradbury
|
716554e88b
|
error for parsing game
|
2020-06-23 13:05:53 +01:00 |
Max Bradbury
|
4d33a0a284
|
handle errors on sprite parsing
|
2020-06-23 13:01:04 +01:00 |
Max Bradbury
|
7773949a8e
|
use default room format on error
|
2020-06-23 13:00:34 +01:00 |
Max Bradbury
|
d9764b6b42
|
error for room type
|
2020-06-23 12:48:42 +01:00 |
Max Bradbury
|
96e9432f06
|
error for room format
|
2020-06-23 12:44:44 +01:00 |
Max Bradbury
|
edbf9575d7
|
"get sprite" and "get avatar" functions
|
2020-06-18 20:32:11 +01:00 |
Max Bradbury
|
b468c680b3
|
let version fail gracefully
|
2020-06-18 19:56:33 +01:00 |
Max Bradbury
|
f85078d0e7
|
remove unused avatar
|
2020-06-18 19:15:20 +01:00 |
Max Bradbury
|
9f25aef3a2
|
remove numeric check and just do sprites in the order that they were imported
|
2020-06-18 18:38:25 +01:00 |
Max Bradbury
|
168f3559e0
|
replace tile ID with string
|
2020-06-18 17:47:54 +01:00 |
Max Bradbury
|
bf5b3a8d20
|
remove avatar (treat it as sprite)
|
2020-06-18 17:46:30 +01:00 |
Max Bradbury
|
fe6f3f5c84
|
convert int IDs to strings
|
2020-06-18 14:44:20 +01:00 |
Max Bradbury
|
e895f932a6
|
skeleton stuff
|
2020-06-18 13:56:50 +01:00 |
Max Bradbury
|
1ce479afaa
|
clarification
|
2020-06-18 09:11:54 +01:00 |
Max Bradbury
|
4ed5ed3d65
|
implement Clone
|
2020-05-31 16:12:23 +01:00 |
Max Bradbury
|
3e985962c8
|
special treatment of multi-line game name
|
2020-04-30 21:48:51 +01:00 |
Max Bradbury
|
c06dc237a6
|
handle empty dialogue line (poorly...)
|
2020-04-30 20:18:15 +01:00 |
Max Bradbury
|
e9f1a1afcf
|
redo ending transformations
|
2020-04-29 21:17:29 +01:00 |
Max Bradbury
|
f899f03dbe
|
allow inlining (this did not provide a statistically significant performance boost - oh well)
|
2020-04-28 18:00:31 +01:00 |
Max Bradbury
|
daa46e26ee
|
be a bit more fussy about checking for segment names - game title "PALACE" was being parsed as a palette... :(
|
2020-04-26 13:33:04 +01:00 |
Max Bradbury
|
cf1ca6f1b5
|
reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar
|
2020-04-26 13:31:20 +01:00 |
Max Bradbury
|
5184060372
|
move this function to lib so we can use it elsewhere
|
2020-04-25 14:17:12 +01:00 |
Max Bradbury
|
9e8d032ced
|
handle game segments better
|
2020-04-24 21:51:31 +01:00 |
Max Bradbury
|
c4158e2b66
|
infer room format
|
2020-04-24 18:10:10 +01:00 |
Max Bradbury
|
c9bab425a2
|
handle optional version/format lines
|
2020-04-24 18:09:54 +01:00 |
Max Bradbury
|
2955a81296
|
tidyup
|
2020-04-24 18:09:08 +01:00 |
Max Bradbury
|
a0d109c0b8
|
handle optional game version and room format; transform line endings
|
2020-04-24 18:08:21 +01:00 |
Max Bradbury
|
ebb172df7e
|
handle room formats
|
2020-04-24 18:07:32 +01:00 |
Max Bradbury
|
1c6e3eb515
|
turn room format and room type into enums; transform line endings
|
2020-04-24 18:06:17 +01:00 |
Max Bradbury
|
f2ec5d44bd
|
add line endings property so we can convert later
|
2020-04-23 12:07:45 +01:00 |
Max Bradbury
|
096eb39bf6
|
optional version handling
|
2020-04-23 12:03:39 +01:00 |
Max Bradbury
|
d1254988bc
|
allow game to have font data (not really parsed for now)
|
2020-04-23 07:43:52 +01:00 |
Max Bradbury
|
76e6c2477c
|
test configurations
|
2020-04-19 08:13:55 +01:00 |
github-actions[bot]
|
1e0c129dca
|
Format Rust code using rustfmt
|
2020-04-18 17:08:16 +00:00 |
Max Bradbury
|
f550c3696f
|
handle errors for game
|
2020-04-18 18:07:25 +01:00 |
Max Bradbury
|
434e98cc60
|
implement error handling for game
|
2020-04-18 17:48:29 +01:00 |
Max Bradbury
|
c47c4205aa
|
implement error handling for avatar
|
2020-04-18 17:42:32 +01:00 |
github-actions[bot]
|
cba6c16414
|
Format Rust code using rustfmt
|
2020-04-18 15:58:30 +00:00 |
Max Bradbury
|
074b51d5d9
|
fix failing error
|
2020-04-18 16:46:41 +01:00 |
Max Bradbury
|
8b05645c6b
|
allow trailing spaces in dialogues
|
2020-04-18 16:32:50 +01:00 |
Max Bradbury
|
2e5d063371
|
more testing
|
2020-04-18 16:20:29 +01:00 |
Max Bradbury
|
0414fe757a
|
optional room palette is now handled
|
2020-04-18 16:14:01 +01:00 |
Max Bradbury
|
596be936d9
|
try to handle old "SET" rooms
|
2020-04-18 15:33:04 +01:00 |