tile ID functions and tile mock
This commit is contained in:
42
src/mock.rs
42
src/mock.rs
@@ -67,6 +67,28 @@ pub fn avatar() -> Avatar {
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}
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}
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pub fn tile_default() -> Tile {
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Tile {
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id: 10,
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name: None,
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wall: false,
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animation_frames: vec![
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Image {
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pixels: vec![
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1,1,1,1,1,1,1,1,
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1,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,1,
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1,0,0,1,1,0,0,1,
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1,0,0,1,1,0,0,1,
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1,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,1,
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1,1,1,1,1,1,1,1,
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]
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}
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]
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}
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}
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pub fn sprite() -> Sprite {
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Sprite {
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id: 10,
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@@ -207,25 +229,7 @@ pub fn game_default() -> Game {
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}
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],
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tiles: vec![
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Tile {
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id: 10,
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name: None,
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wall: false,
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animation_frames: vec![
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Image {
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pixels: vec![
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1,1,1,1,1,1,1,1,
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1,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,1,
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1,0,0,1,1,0,0,1,
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1,0,0,1,1,0,0,1,
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1,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,1,
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1,1,1,1,1,1,1,1,
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]
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}
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]
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}
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self::tile_default(),
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],
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avatar: Avatar {
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animation_frames: vec![
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