tile ID functions and tile mock

This commit is contained in:
2020-04-13 16:19:59 +01:00
parent 45ee94aae9
commit e84fa4cc7c
2 changed files with 93 additions and 19 deletions

View File

@@ -67,6 +67,28 @@ pub fn avatar() -> Avatar {
}
}
pub fn tile_default() -> Tile {
Tile {
id: 10,
name: None,
wall: false,
animation_frames: vec![
Image {
pixels: vec![
1,1,1,1,1,1,1,1,
1,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,1,
1,0,0,1,1,0,0,1,
1,0,0,1,1,0,0,1,
1,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,1,
1,1,1,1,1,1,1,1,
]
}
]
}
}
pub fn sprite() -> Sprite {
Sprite {
id: 10,
@@ -207,25 +229,7 @@ pub fn game_default() -> Game {
}
],
tiles: vec![
Tile {
id: 10,
name: None,
wall: false,
animation_frames: vec![
Image {
pixels: vec![
1,1,1,1,1,1,1,1,
1,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,1,
1,0,0,1,1,0,0,1,
1,0,0,1,1,0,0,1,
1,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,1,
1,1,1,1,1,1,1,1,
]
}
]
}
self::tile_default(),
],
avatar: Avatar {
animation_frames: vec![