update todo for merge()
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@ -43,9 +43,8 @@ some more practical uses would be things like:
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* implement PartialEq for tiles etc. for the sake of checking for duplicate tiles?
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* dedupe functions for tiles, sprites, etc.
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* tests for merge function
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* merge function places merged avatar in room 0 instead of the merged room 0 with a new ID.
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* actually - any sprites from the merged game are in game A's rooms
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* merged rooms have the wrong palette IDs and tile IDs
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* all sprites from the merged game get placed in their respective game's Room 0
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* merged rooms have the wrong palette IDs
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* exits in merged rooms do not work - the on-screen position is correct, but the room ID is wrong
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* add update function (i.e. migrate an old game version to the current one) - would this work?
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