fix misleading comments
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parent
9fcf3a996d
commit
6113bb12a6
11
src/game.rs
11
src/game.rs
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@ -662,7 +662,7 @@ impl Game {
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new_unique_id(self.variable_ids())
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new_unique_id(self.variable_ids())
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}
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}
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/// adds a palette safely and returns the new palette ID
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/// adds a palette safely and returns the ID
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#[inline]
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#[inline]
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pub fn add_palette(&mut self, mut palette: Palette) -> String {
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pub fn add_palette(&mut self, mut palette: Palette) -> String {
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let new_id = try_id(self.palette_ids(), palette.id.clone());
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let new_id = try_id(self.palette_ids(), palette.id.clone());
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@ -673,7 +673,7 @@ impl Game {
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new_id
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new_id
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}
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}
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/// adds a tile safely and returns the new tile ID
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/// adds a tile safely and returns the ID
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#[inline]
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#[inline]
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pub fn add_tile(&mut self, mut tile: Tile) -> String {
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pub fn add_tile(&mut self, mut tile: Tile) -> String {
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if self.tile_ids().contains(&tile.id) {
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if self.tile_ids().contains(&tile.id) {
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@ -687,7 +687,7 @@ impl Game {
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id
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id
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}
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}
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/// adds a sprite safely and returns the new sprite ID
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/// adds a sprite safely and returns the ID
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#[inline]
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#[inline]
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pub fn add_sprite(&mut self, mut sprite: Sprite) -> String {
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pub fn add_sprite(&mut self, mut sprite: Sprite) -> String {
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let new_id = try_id(self.sprite_ids(), sprite.id.clone());
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let new_id = try_id(self.sprite_ids(), sprite.id.clone());
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@ -698,7 +698,7 @@ impl Game {
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new_id
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new_id
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}
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}
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/// adds an item safely and returns the new item ID
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/// adds an item safely and returns the ID
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#[inline]
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#[inline]
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pub fn add_item(&mut self, mut item: Item) -> String {
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pub fn add_item(&mut self, mut item: Item) -> String {
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let new_id = try_id(self.item_ids(), item.id.clone());
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let new_id = try_id(self.item_ids(), item.id.clone());
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@ -709,7 +709,7 @@ impl Game {
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new_id
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new_id
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}
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}
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/// adds a dialogue safely and returns the new dialogue ID
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/// adds a dialogue safely and returns the ID
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#[inline]
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#[inline]
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pub fn add_dialogue(&mut self, mut dialogue: Dialogue) -> String {
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pub fn add_dialogue(&mut self, mut dialogue: Dialogue) -> String {
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let new_id = try_id(self.dialogue_ids(), dialogue.id.clone());
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let new_id = try_id(self.dialogue_ids(), dialogue.id.clone());
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@ -720,6 +720,7 @@ impl Game {
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new_id
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new_id
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}
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}
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/// adds an ending safely and returns the ID
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pub fn add_ending(&mut self, mut ending: Ending) -> String {
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pub fn add_ending(&mut self, mut ending: Ending) -> String {
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let new_id = try_id(self.ending_ids(), ending.id.clone());
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let new_id = try_id(self.ending_ids(), ending.id.clone());
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if new_id != ending.id {
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if new_id != ending.id {
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