remove redundant comment
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@ -320,9 +320,6 @@ impl Game {
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pub fn merge(&mut self, game: Game) {
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pub fn merge(&mut self, game: Game) {
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// ignore title, version, room format, room type, font, text direction
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// ignore title, version, room format, room type, font, text direction
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// maybe we need hashmaps of old->new IDs, for each type of ID?
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// we need functions for "add sprite" etc. that return the newly generated valid ID
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let mut palette_id_changes: HashMap<String, String> = HashMap::new();
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let mut palette_id_changes: HashMap<String, String> = HashMap::new();
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let mut tile_id_changes: HashMap<String, String> = HashMap::new();
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let mut tile_id_changes: HashMap<String, String> = HashMap::new();
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let mut dialogue_id_changes: HashMap<String, String> = HashMap::new();
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let mut dialogue_id_changes: HashMap<String, String> = HashMap::new();
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