2020-06-23 15:55:03 +00:00
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use crate::{Dialogue, Ending, Font, Item, Palette, Room, Sprite, TextDirection, Tile, Variable, transform_line_endings, segments_from_string, new_unique_id};
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2020-04-24 17:06:17 +00:00
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use loe::TransformMode;
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2020-04-29 20:17:29 +00:00
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use std::str::FromStr;
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2020-04-24 17:06:17 +00:00
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2020-06-18 08:11:54 +00:00
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/// in very early versions of Bitsy, room tiles were defined as single alphanumeric characters -
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/// so there was a maximum of 36 unique tiles. later versions are comma-separated.
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/// RoomFormat is implemented here so we can save in the original format.
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2020-04-24 17:06:17 +00:00
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#[derive(Debug, Eq, PartialEq, Copy, Clone)]
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pub enum RoomFormat {Contiguous, CommaSeparated}
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2020-06-23 11:44:44 +00:00
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#[derive(Debug)]
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pub struct InvalidRoomFormat;
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2020-04-24 17:06:17 +00:00
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impl RoomFormat {
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2020-06-23 11:44:44 +00:00
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fn from(str: &str) -> Result<RoomFormat, InvalidRoomFormat> {
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2020-04-24 17:06:17 +00:00
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match str {
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"0" => Ok(RoomFormat::Contiguous),
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"1" => Ok(RoomFormat::CommaSeparated),
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2020-06-23 11:44:44 +00:00
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_ => Err(InvalidRoomFormat),
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2020-04-24 17:06:17 +00:00
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}
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}
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fn to_string(&self) -> String {
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match &self {
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RoomFormat::Contiguous => "0",
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RoomFormat::CommaSeparated => "1",
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}.to_string()
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}
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}
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/// in very early versions of Bitsy, a room was called a "set"
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#[derive(Debug, Eq, PartialEq, Copy, Clone)]
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pub enum RoomType {Room, Set}
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2020-06-23 11:48:42 +00:00
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#[derive(Debug)]
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pub struct InvalidRoomType;
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impl RoomType {
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2020-06-23 19:35:12 +00:00
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#[inline]
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2020-06-23 11:48:42 +00:00
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fn from(string: &str) -> Result<RoomType, InvalidRoomType> {
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2020-04-24 17:06:17 +00:00
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match string {
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2020-06-23 11:48:42 +00:00
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"ROOM" => Ok(RoomType::Room),
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"SET" => Ok(RoomType::Set),
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_ => Err(InvalidRoomType),
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2020-04-24 17:06:17 +00:00
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}
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}
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}
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impl ToString for RoomType {
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2020-06-23 19:35:12 +00:00
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#[inline]
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2020-04-24 17:06:17 +00:00
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fn to_string(&self) -> String {
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match &self {
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RoomType::Set => "SET",
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RoomType::Room => "ROOM",
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}.to_string()
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}
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}
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2020-04-12 13:38:07 +00:00
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2020-04-23 11:03:39 +00:00
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#[derive(Debug, Eq, PartialEq, Copy, Clone)]
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2020-04-18 10:03:24 +00:00
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pub struct Version {
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pub major: u8,
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pub minor: u8,
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}
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2020-06-18 18:56:33 +00:00
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#[derive(Debug)]
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pub struct InvalidVersion;
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2020-04-18 10:03:24 +00:00
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impl Version {
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2020-06-23 19:35:12 +00:00
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#[inline]
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2020-06-18 18:56:33 +00:00
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fn from(str: &str) -> Result<Version, InvalidVersion> {
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2020-04-18 10:03:24 +00:00
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let parts: Vec<&str> = str.split(".").collect();
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2020-06-18 18:56:33 +00:00
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if parts.len() == 2 {
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Ok(Version {
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major: parts[0].parse().unwrap(),
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minor: parts[1].parse().unwrap(),
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})
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} else {
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Err (InvalidVersion)
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2020-04-18 15:58:30 +00:00
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}
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2020-04-18 10:03:24 +00:00
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}
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}
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2020-06-18 19:32:11 +00:00
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#[derive(Debug)]
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pub struct SpriteNotFound;
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2020-05-31 15:12:23 +00:00
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#[derive(Clone, Debug, PartialEq)]
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2020-04-12 16:13:08 +00:00
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pub struct Game {
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pub name: String,
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2020-04-23 11:03:39 +00:00
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pub version: Option<Version>,
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2020-04-24 17:06:17 +00:00
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pub room_format: Option<RoomFormat>,
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pub(crate) room_type: RoomType,
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2020-04-18 09:45:01 +00:00
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pub font: Font,
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pub custom_font: Option<String>, // used if font is Font::Custom
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pub text_direction: TextDirection,
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2020-04-12 16:13:08 +00:00
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pub palettes: Vec<Palette>,
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pub rooms: Vec<Room>,
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pub tiles: Vec<Tile>,
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pub sprites: Vec<Sprite>,
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pub items: Vec<Item>,
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pub dialogues: Vec<Dialogue>,
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pub endings: Vec<Ending>,
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pub variables: Vec<Variable>,
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2020-04-23 06:43:52 +00:00
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pub font_data: Option<String>, // todo make this an actual struct for parsing
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2020-04-23 11:07:45 +00:00
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pub(crate) line_endings_crlf: bool, // otherwise lf (unix/mac)
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2020-04-12 13:38:07 +00:00
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}
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2020-06-23 12:05:53 +00:00
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#[derive(Debug)]
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pub struct GameHasNoAvatar;
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2020-06-24 11:39:26 +00:00
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// todo no tiles? no rooms? no palettes? turn this into an enum?
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2020-06-23 12:05:53 +00:00
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2020-04-18 16:48:29 +00:00
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impl Game {
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2020-06-23 19:35:12 +00:00
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#[inline]
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2020-06-23 12:05:53 +00:00
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pub fn from(string: String) -> Result<Game, GameHasNoAvatar> {
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2020-04-24 17:06:17 +00:00
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let line_endings_crlf = string.contains("\r\n");
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let mut string = string;
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if line_endings_crlf {
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string = transform_line_endings(string, TransformMode::LF)
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}
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2020-04-24 20:51:31 +00:00
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let string = string.trim_start_matches("\n").to_string();
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2020-04-26 12:33:04 +00:00
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let mut segments = segments_from_string(string);
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2020-04-24 20:51:31 +00:00
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let mut name = "".to_string();
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2020-06-24 11:39:49 +00:00
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// game names can be empty - so when we strip out the leading whitespace above,
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// it means that the first segment might not be the game name.
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// so, check if the first segment is actually the next segment of game data
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// to avoid setting the game name to "# BITSY VERSION 7.0" or something
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2020-04-24 20:51:31 +00:00
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if
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2020-04-30 20:48:51 +00:00
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segments[0].starts_with("\"\"\"") // multi-line game name
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||
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(
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! segments[0].starts_with("# BITSY VERSION ")
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&&
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! segments[0].starts_with("! ROOM_FORMAT ")
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&&
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! segments[0].starts_with("PAL ")
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&&
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! segments[0].starts_with("DEFAULT_FONT ")
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&&
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! segments[0].starts_with("TEXT_DIRECTION ")
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)
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{
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2020-04-24 20:51:31 +00:00
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name = segments[0].to_string();
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2020-04-26 12:33:04 +00:00
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segments = segments[1..].to_owned();
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2020-04-13 23:34:03 +00:00
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}
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2020-04-26 12:33:04 +00:00
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let segments = segments;
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2020-04-24 20:51:31 +00:00
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let name = name;
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2020-04-12 13:38:07 +00:00
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let mut dialogues: Vec<Dialogue> = Vec::new();
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let mut endings: Vec<Ending> = Vec::new();
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let mut variables: Vec<Variable> = Vec::new();
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2020-04-23 06:43:52 +00:00
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let mut font_data: Option<String> = None;
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2020-04-12 13:38:07 +00:00
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2020-04-23 11:03:39 +00:00
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let mut version = None;
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2020-04-24 17:06:17 +00:00
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let mut room_format = None;
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let mut room_type = RoomType::Room;
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2020-04-18 09:45:01 +00:00
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let mut font = Font::AsciiSmall;
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let mut custom_font = None;
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let mut text_direction = TextDirection::LeftToRight;
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2020-04-12 13:38:07 +00:00
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let mut palettes: Vec<Palette> = Vec::new();
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let mut rooms: Vec<Room> = Vec::new();
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let mut tiles: Vec<Tile> = Vec::new();
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let mut sprites: Vec<Sprite> = Vec::new();
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let mut items: Vec<Item> = Vec::new();
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2020-04-24 17:09:08 +00:00
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for segment in segments {
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2020-04-12 13:38:07 +00:00
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if segment.starts_with("# BITSY VERSION") {
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2020-04-17 08:37:03 +00:00
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let segment = segment.replace("# BITSY VERSION ", "");
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2020-06-18 18:56:33 +00:00
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let segment = Version::from(&segment);
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if segment.is_ok() {
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version = Some(segment.unwrap());
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}
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2020-04-12 13:38:07 +00:00
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} else if segment.starts_with("! ROOM_FORMAT") {
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2020-04-24 17:06:17 +00:00
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let segment = segment.replace("! ROOM_FORMAT ", "");
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2020-06-23 12:00:34 +00:00
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room_format = Some(
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RoomFormat::from(&segment).unwrap_or(RoomFormat::CommaSeparated)
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);
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2020-04-18 09:45:01 +00:00
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} else if segment.starts_with("DEFAULT_FONT") {
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let segment = segment.replace("DEFAULT_FONT ", "");
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font = Font::from(&segment);
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if font == Font::Custom {
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custom_font = Some(segment.to_string());
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}
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} else if segment.trim() == "TEXT_DIRECTION RTL".to_string() {
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text_direction = TextDirection::RightToLeft;
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2020-04-26 12:33:04 +00:00
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} else if segment.starts_with("PAL ") {
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2020-04-12 13:38:07 +00:00
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palettes.push(Palette::from(segment));
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2020-04-26 12:33:04 +00:00
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} else if segment.starts_with("ROOM ") || segment.starts_with("SET ") {
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if segment.starts_with("SET ") {
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2020-04-24 17:06:17 +00:00
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room_type = RoomType::Set;
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}
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2020-04-12 13:38:07 +00:00
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rooms.push(Room::from(segment));
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2020-04-26 12:33:04 +00:00
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} else if segment.starts_with("TIL ") {
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2020-04-12 13:38:07 +00:00
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tiles.push(Tile::from(segment));
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2020-04-26 12:31:20 +00:00
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} else if segment.starts_with("SPR ") {
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2020-06-23 12:01:04 +00:00
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let sprite = Sprite::from(segment);
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if sprite.is_ok() {
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sprites.push(sprite.unwrap());
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}
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2020-04-26 12:33:04 +00:00
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} else if segment.starts_with("ITM ") {
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2020-04-12 13:38:07 +00:00
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items.push(Item::from(segment));
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2020-04-26 12:33:04 +00:00
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} else if segment.starts_with("DLG ") {
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2020-04-24 20:51:31 +00:00
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dialogues.push(Dialogue::from(segment));
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2020-04-26 12:33:04 +00:00
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} else if segment.starts_with("END ") {
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2020-04-29 20:17:29 +00:00
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let ending = Ending::from_str(&segment);
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if ending.is_ok() {
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endings.push(ending.unwrap());
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}
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2020-04-26 12:33:04 +00:00
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} else if segment.starts_with("VAR ") {
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2020-04-24 20:51:31 +00:00
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variables.push(Variable::from(segment));
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2020-04-26 12:33:04 +00:00
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} else if segment.starts_with("FONT ") {
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2020-04-24 20:51:31 +00:00
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font_data = Some(segment);
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2020-04-12 13:38:07 +00:00
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}
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}
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2020-06-18 16:46:30 +00:00
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// todo check if SPR A (avatar) exists
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2020-04-12 13:38:07 +00:00
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2020-04-24 20:51:31 +00:00
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Ok(
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Game {
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name,
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version,
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room_format,
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room_type,
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font,
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custom_font,
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text_direction,
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palettes,
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rooms,
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tiles,
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sprites,
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items,
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dialogues,
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endings,
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variables,
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font_data,
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line_endings_crlf,
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}
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)
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2020-04-12 13:38:07 +00:00
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}
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2020-06-18 12:56:50 +00:00
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2020-06-18 19:32:11 +00:00
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/// todo refactor this into "get T by ID", taking a Vec<T> and an ID name?
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#[inline]
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pub fn get_sprite_by_id(&self, id: String) -> Result<&Sprite, SpriteNotFound> {
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let index = self.sprites.iter().position(
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|sprite| sprite.id == id
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);
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if index.is_some() {
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2020-06-23 14:34:28 +00:00
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Ok(&self.sprites[index.unwrap()])
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2020-06-18 19:32:11 +00:00
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} else {
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Err(SpriteNotFound)
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}
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}
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pub fn get_avatar(&self) -> Result<&Sprite, SpriteNotFound> {
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self.get_sprite_by_id("A".to_string())
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}
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2020-06-18 12:56:50 +00:00
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pub fn merge(game: Game) {
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// ignore title, version, room format, room type, font, text direction
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// maybe we need hashmaps of old->new IDs, for each type of ID?
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// we need functions for "add sprite" etc. that return the newly generated valid ID
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// for each new palette:
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// check if a matching palette exists
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// if yes, replace any room palette IDs with the extant palette ID
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// check if palette ID clashes with an existing palette ID
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// check if palette name clashes and if so, give a new name ("[name] 2" or something)
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// for each tile:
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// check if a matching tile exists
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// if yes, replace room tile IDs with that of the extant tile
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// if no, give a new unique tile ID and change room tile IDs to this
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// ignore avatar (maybe convert to normal sprite instead?)
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// for each item
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// for each dialogue item
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// for each ending
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// for each variable
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// for each room
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// give room a new unique ID
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// check room name - if duplicate, append "2" or something?
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// convert tile/item IDs to new ones
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// add room to game
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// for each sprite
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//
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}
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2020-04-12 13:38:07 +00:00
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}
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impl ToString for Game {
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#[inline]
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fn to_string(&self) -> String {
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let mut segments: Vec<String> = Vec::new();
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// todo refactor
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|
for palette in &self.palettes {
|
|
|
|
segments.push(palette.to_string());
|
|
|
|
}
|
|
|
|
|
|
|
|
for room in &self.rooms {
|
2020-04-24 17:07:32 +00:00
|
|
|
segments.push(room.to_string(self.room_format(), self.room_type));
|
2020-04-12 13:38:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
for tile in &self.tiles {
|
|
|
|
segments.push(tile.to_string());
|
|
|
|
}
|
|
|
|
|
2020-04-18 12:38:20 +00:00
|
|
|
for sprite in &self.sprites {
|
2020-06-18 17:38:25 +00:00
|
|
|
segments.push(sprite.to_string());
|
2020-04-12 13:38:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
for item in &self.items {
|
|
|
|
segments.push(item.to_string());
|
|
|
|
}
|
|
|
|
|
|
|
|
for dialogue in &self.dialogues {
|
2020-04-30 19:18:15 +00:00
|
|
|
// this replacement is silly but see segments_from_string() for explanation
|
|
|
|
segments.push(dialogue.to_string().replace("\"\"\"\n\"\"\"", ""));
|
2020-04-12 13:38:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
for ending in &self.endings {
|
|
|
|
segments.push(ending.to_string());
|
|
|
|
}
|
|
|
|
|
|
|
|
for variable in &self.variables {
|
|
|
|
segments.push(variable.to_string());
|
|
|
|
}
|
|
|
|
|
2020-04-23 06:43:52 +00:00
|
|
|
if self.font_data.is_some() {
|
|
|
|
segments.push(self.font_data.to_owned().unwrap())
|
|
|
|
}
|
|
|
|
|
2020-04-24 17:08:21 +00:00
|
|
|
transform_line_endings(
|
|
|
|
format!(
|
|
|
|
"{}{}{}{}{}\n\n{}\n\n",
|
|
|
|
&self.name,
|
|
|
|
&self.version_line(),
|
|
|
|
&self.room_format_line(),
|
|
|
|
&self.font_line(),
|
|
|
|
&self.text_direction_line(),
|
|
|
|
segments.join("\n\n"),
|
|
|
|
),
|
|
|
|
if self.line_endings_crlf {TransformMode::CRLF} else {TransformMode::LF}
|
2020-04-12 13:38:07 +00:00
|
|
|
)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-04-13 17:01:42 +00:00
|
|
|
impl Game {
|
2020-06-23 16:01:21 +00:00
|
|
|
// todo dedupe
|
|
|
|
|
2020-06-24 11:58:02 +00:00
|
|
|
#[inline]
|
|
|
|
pub fn palette_ids(&self) -> Vec<String> {
|
|
|
|
self.palettes.iter().map(|palette| palette.id.clone()).collect()
|
|
|
|
}
|
|
|
|
|
2020-04-28 17:00:31 +00:00
|
|
|
#[inline]
|
2020-06-18 16:47:54 +00:00
|
|
|
pub fn tile_ids(&self) -> Vec<String> {
|
|
|
|
self.tiles.iter().map(|tile| tile.id.clone()).collect()
|
2020-04-13 15:19:59 +00:00
|
|
|
}
|
|
|
|
|
2020-06-23 16:01:21 +00:00
|
|
|
#[inline]
|
|
|
|
pub fn sprite_ids(&self) -> Vec<String> {
|
|
|
|
self.sprites.iter().map(|sprite| sprite.id.clone()).collect()
|
|
|
|
}
|
|
|
|
|
|
|
|
#[inline]
|
|
|
|
pub fn room_ids(&self) -> Vec<String> {
|
|
|
|
self.rooms.iter().map(|room| room.id.clone()).collect()
|
|
|
|
}
|
|
|
|
|
|
|
|
#[inline]
|
|
|
|
pub fn item_ids(&self) -> Vec<String> {
|
|
|
|
self.items.iter().map(|item| item.id.clone()).collect()
|
|
|
|
}
|
|
|
|
|
2020-06-24 12:06:47 +00:00
|
|
|
#[inline]
|
|
|
|
pub fn dialogue_ids(&self) -> Vec<String> {
|
|
|
|
self.dialogues.iter().map(|dialogue| dialogue.id.clone()).collect()
|
|
|
|
}
|
|
|
|
|
|
|
|
#[inline]
|
|
|
|
pub fn ending_ids(&self) -> Vec<String> {
|
|
|
|
self.endings.iter().map(|ending| ending.id.clone()).collect()
|
|
|
|
}
|
|
|
|
|
|
|
|
#[inline]
|
|
|
|
pub fn variable_ids(&self) -> Vec<String> {
|
|
|
|
self.variables.iter().map(|variable| variable.id.clone()).collect()
|
|
|
|
}
|
|
|
|
|
2020-06-24 11:39:26 +00:00
|
|
|
// todo dedupe?
|
|
|
|
|
2020-06-24 11:58:02 +00:00
|
|
|
pub fn new_palette_id(&self) -> String {
|
|
|
|
new_unique_id(self.palette_ids())
|
|
|
|
}
|
|
|
|
|
2020-04-13 17:01:42 +00:00
|
|
|
/// first available tile ID.
|
|
|
|
/// e.g. if current tile IDs are [0, 2, 3] the result will be `1`
|
|
|
|
/// if current tile IDs are [0, 1, 2] the result will be `3`
|
2020-04-28 17:00:31 +00:00
|
|
|
#[inline]
|
2020-06-18 16:47:54 +00:00
|
|
|
pub fn new_tile_id(&self) -> String {
|
2020-06-23 15:46:49 +00:00
|
|
|
let mut ids = self.tile_ids();
|
2020-06-23 16:00:46 +00:00
|
|
|
// don't allow 0 - this is a reserved ID for an implicit background tile
|
2020-06-23 15:46:49 +00:00
|
|
|
ids.push("0".to_string());
|
|
|
|
new_unique_id(ids)
|
2020-04-13 15:19:59 +00:00
|
|
|
}
|
2020-04-24 17:09:08 +00:00
|
|
|
|
2020-06-24 11:40:15 +00:00
|
|
|
pub fn new_sprite_id(&self) -> String {
|
|
|
|
new_unique_id(self.sprite_ids())
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn new_room_id(&self) -> String {
|
|
|
|
new_unique_id(self.room_ids())
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn new_item_id(&self) -> String {
|
|
|
|
new_unique_id(self.item_ids())
|
|
|
|
}
|
|
|
|
|
2020-06-24 11:58:02 +00:00
|
|
|
/// adds a palette safely and returns the new palette ID
|
|
|
|
#[inline]
|
|
|
|
pub fn add_palette(&mut self, mut palette: Palette) -> String {
|
|
|
|
let new_id = self.new_palette_id();
|
|
|
|
palette.id = new_id.clone();
|
|
|
|
self.palettes.push(palette);
|
|
|
|
new_id
|
|
|
|
}
|
|
|
|
|
2020-04-13 16:44:51 +00:00
|
|
|
/// adds a tile safely and returns the new tile ID
|
2020-04-28 17:00:31 +00:00
|
|
|
#[inline]
|
2020-06-18 16:47:54 +00:00
|
|
|
pub fn add_tile(&mut self, mut tile: Tile) -> String {
|
2020-04-13 16:44:51 +00:00
|
|
|
let new_id = self.new_tile_id();
|
2020-06-18 16:47:54 +00:00
|
|
|
tile.id = new_id.clone();
|
2020-04-13 16:44:51 +00:00
|
|
|
self.tiles.push(tile);
|
|
|
|
new_id
|
|
|
|
}
|
2020-04-17 08:37:03 +00:00
|
|
|
|
2020-06-24 11:40:15 +00:00
|
|
|
/// adds a sprite safely and returns the new sprite ID
|
|
|
|
#[inline]
|
|
|
|
pub fn add_sprite(&mut self, mut sprite: Sprite) -> String {
|
|
|
|
let new_id = self.new_sprite_id();
|
|
|
|
sprite.id = new_id.clone();
|
|
|
|
self.sprites.push(sprite);
|
|
|
|
new_id
|
|
|
|
}
|
|
|
|
|
2020-06-24 11:58:26 +00:00
|
|
|
/// adds an item safely and returns the new item ID
|
2020-06-24 11:40:15 +00:00
|
|
|
#[inline]
|
|
|
|
pub fn add_item(&mut self, mut item: Item) -> String {
|
|
|
|
let new_id = self.new_item_id();
|
|
|
|
item.id = new_id.clone();
|
|
|
|
self.items.push(item);
|
|
|
|
new_id
|
|
|
|
}
|
|
|
|
|
2020-04-28 17:00:31 +00:00
|
|
|
#[inline]
|
2020-04-17 08:37:03 +00:00
|
|
|
fn version_line(&self) -> String {
|
2020-04-23 11:03:39 +00:00
|
|
|
if self.version.is_some() {
|
|
|
|
format!(
|
2020-04-24 17:09:54 +00:00
|
|
|
"\n\n# BITSY VERSION {}.{}",
|
2020-04-23 11:03:39 +00:00
|
|
|
self.version.as_ref().unwrap().major, self.version.as_ref().unwrap().minor
|
|
|
|
)
|
|
|
|
} else {
|
|
|
|
"".to_string()
|
|
|
|
}
|
2020-04-17 08:37:03 +00:00
|
|
|
}
|
|
|
|
|
2020-04-28 17:00:31 +00:00
|
|
|
#[inline]
|
2020-04-17 08:37:03 +00:00
|
|
|
fn room_format_line(&self) -> String {
|
2020-04-24 17:09:54 +00:00
|
|
|
if self.room_format.is_some() {
|
|
|
|
format!("\n\n! ROOM_FORMAT {}", self.room_format.unwrap().to_string())
|
|
|
|
} else {
|
|
|
|
"".to_string()
|
|
|
|
}
|
2020-04-17 08:37:03 +00:00
|
|
|
}
|
2020-04-18 11:46:46 +00:00
|
|
|
|
2020-04-28 17:00:31 +00:00
|
|
|
#[inline]
|
2020-04-18 11:46:46 +00:00
|
|
|
fn font_line(&self) -> String {
|
|
|
|
if self.font == Font::AsciiSmall {
|
|
|
|
"".to_string()
|
|
|
|
} else {
|
|
|
|
if self.font == Font::Custom {
|
2020-04-18 12:37:26 +00:00
|
|
|
format!("\n\nDEFAULT_FONT {}", self.custom_font.as_ref().unwrap())
|
2020-04-18 11:46:46 +00:00
|
|
|
} else {
|
2020-04-18 12:37:26 +00:00
|
|
|
format!("\n\nDEFAULT_FONT {}", self.font.to_string().unwrap())
|
2020-04-18 11:46:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-04-28 17:00:31 +00:00
|
|
|
#[inline]
|
2020-04-18 11:46:46 +00:00
|
|
|
fn text_direction_line(&self) -> &str {
|
2020-04-18 15:58:30 +00:00
|
|
|
if self.text_direction == TextDirection::RightToLeft {
|
|
|
|
"\n\nTEXT_DIRECTION RTL"
|
|
|
|
} else {
|
|
|
|
""
|
|
|
|
}
|
2020-04-18 11:46:46 +00:00
|
|
|
}
|
2020-04-23 11:03:39 +00:00
|
|
|
|
|
|
|
/// older bitsy games do not specify a version, but we can infer 1.0
|
2020-04-28 17:00:31 +00:00
|
|
|
#[inline]
|
2020-04-23 11:03:39 +00:00
|
|
|
pub fn version(&self) -> Version {
|
|
|
|
self.version.unwrap_or(Version { major: 1, minor: 0 })
|
|
|
|
}
|
2020-04-24 17:10:10 +00:00
|
|
|
|
|
|
|
/// older bitsy games do not specify a room format, but we can infer 0
|
2020-04-28 17:00:31 +00:00
|
|
|
#[inline]
|
2020-04-24 17:10:10 +00:00
|
|
|
pub fn room_format(&self) -> RoomFormat {
|
|
|
|
self.room_format.unwrap_or(RoomFormat::Contiguous)
|
|
|
|
}
|
2020-04-13 16:44:51 +00:00
|
|
|
}
|
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
#[cfg(test)]
|
|
|
|
mod test {
|
|
|
|
use crate::game::{Version, Game};
|
|
|
|
use crate::text::{TextDirection, Font};
|
|
|
|
use crate::tile::Tile;
|
|
|
|
|
|
|
|
#[test]
|
|
|
|
fn test_game_from_string() {
|
|
|
|
let output = Game::from(include_str!["test-resources/default.bitsy"].to_string()).unwrap();
|
|
|
|
let expected = crate::mock::game_default();
|
|
|
|
|
|
|
|
assert_eq!(output, expected);
|
|
|
|
}
|
2020-04-12 13:38:07 +00:00
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
#[test]
|
|
|
|
fn test_game_to_string() {
|
|
|
|
let output = crate::mock::game_default().to_string();
|
|
|
|
let expected = include_str!["test-resources/default.bitsy"].to_string();
|
|
|
|
assert_eq!(output, expected);
|
|
|
|
}
|
2020-04-13 15:19:59 +00:00
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
#[test]
|
|
|
|
fn test_tile_ids() {
|
2020-06-18 16:47:54 +00:00
|
|
|
assert_eq!(crate::mock::game_default().tile_ids(), vec!["a".to_string()]);
|
2020-04-19 07:13:55 +00:00
|
|
|
}
|
2020-04-13 15:19:59 +00:00
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
#[test]
|
|
|
|
fn test_new_tile_id() {
|
2020-06-23 15:46:49 +00:00
|
|
|
// default tile has an id of 10 ("a"), and 0 is reserved
|
|
|
|
assert_eq!(crate::mock::game_default().new_tile_id(), "1".to_string());
|
|
|
|
|
|
|
|
// for a game with a gap in the tile IDs, check the gap is used
|
2020-04-13 15:19:59 +00:00
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
let mut game = crate::mock::game_default();
|
|
|
|
let mut tiles: Vec<Tile> = Vec::new();
|
2020-04-13 15:19:59 +00:00
|
|
|
|
2020-06-23 15:46:49 +00:00
|
|
|
// 0 is reserved; upper bound is non-inclusive
|
|
|
|
for n in 1..10 {
|
2020-04-19 07:13:55 +00:00
|
|
|
if n != 4 {
|
|
|
|
let mut new_tile = crate::mock::tile_default();
|
2020-06-18 16:47:54 +00:00
|
|
|
new_tile.id = format!("{}", n).to_string();
|
2020-04-19 07:13:55 +00:00
|
|
|
tiles.push(new_tile);
|
|
|
|
}
|
2020-04-13 15:19:59 +00:00
|
|
|
}
|
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
game.tiles = tiles;
|
2020-04-13 15:19:59 +00:00
|
|
|
|
2020-06-18 16:47:54 +00:00
|
|
|
assert_eq!(game.new_tile_id(), "4".to_string());
|
2020-04-13 15:19:59 +00:00
|
|
|
|
2020-06-23 15:46:49 +00:00
|
|
|
// fill in the space created above, then test that tile IDs get sorted
|
2020-04-13 15:19:59 +00:00
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
let mut new_tile = crate::mock::tile_default();
|
2020-06-18 16:47:54 +00:00
|
|
|
new_tile.id = "4".to_string();
|
2020-04-19 07:13:55 +00:00
|
|
|
game.tiles.push(new_tile);
|
2020-04-13 23:41:05 +00:00
|
|
|
|
2020-06-18 16:47:54 +00:00
|
|
|
assert_eq!(game.new_tile_id(), "a".to_string());
|
2020-04-18 15:46:41 +00:00
|
|
|
}
|
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
#[test]
|
|
|
|
fn test_add_tile() {
|
|
|
|
let mut game = crate::mock::game_default();
|
|
|
|
let new_id = game.add_tile(crate::mock::tile_default());
|
2020-06-23 15:46:49 +00:00
|
|
|
assert_eq!(new_id, "1".to_string());
|
2020-04-19 07:13:55 +00:00
|
|
|
assert_eq!(game.tiles.len(), 2);
|
|
|
|
let new_id = game.add_tile(crate::mock::tile_default());
|
2020-06-23 15:46:49 +00:00
|
|
|
assert_eq!(new_id, "2".to_string());
|
2020-04-19 07:13:55 +00:00
|
|
|
assert_eq!(game.tiles.len(), 3);
|
|
|
|
}
|
2020-04-13 23:41:05 +00:00
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
#[test]
|
|
|
|
fn test_arabic() {
|
|
|
|
let game = Game::from(include_str!("test-resources/arabic.bitsy").to_string()).unwrap();
|
2020-04-18 16:48:29 +00:00
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
assert_eq!(game.font, Font::Arabic);
|
|
|
|
assert_eq!(game.text_direction, TextDirection::RightToLeft);
|
|
|
|
}
|
2020-04-18 11:49:51 +00:00
|
|
|
|
2020-04-19 07:13:55 +00:00
|
|
|
#[test]
|
|
|
|
fn test_version_formatting() {
|
|
|
|
let mut game = crate::mock::game_default();
|
2020-04-23 11:03:39 +00:00
|
|
|
game.version = Some(Version { major: 5, minor: 0 });
|
2020-04-19 07:13:55 +00:00
|
|
|
assert!(game.to_string().contains("# BITSY VERSION 5.0"))
|
|
|
|
}
|
2020-04-18 11:49:51 +00:00
|
|
|
}
|