styling and copy
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13
index.pug
13
index.pug
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@ -2,11 +2,13 @@ doctype html
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html(lang="en-gb")
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head
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meta(charset="utf-8")
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title tiles to bitsy
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title tilesy
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link(rel="stylesheet" href="style.css")
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body
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h1 tiles to bitsy
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p import 8x8 tile sheets into your Bitsy games
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h1
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span.background tilesy
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p
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span.background import 8x8 tile sheets into your Bitsy games
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.pages
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.page#start
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button.normal.pagination.next#new create a new bitsy game
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@ -50,8 +52,9 @@ html(lang="en-gb")
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input(type="checkbox")#rotate
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| rotated
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p.
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some tile sets only include one rotation for each tile;
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this can be a problem in Bitsy since it does not allow tile rotation/mirroring.
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some tile sheets assume you will be able to flip and rotate their tiles;
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Bitsy does not allow this, so it may be easier
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to generate these alternate tiles automatically in #[i tilesy].
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p.
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#[i tilesy] will not create duplicate tiles,
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so don't worry about ending up with numerous identical tiles.
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@ -11,6 +11,7 @@
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html, body {
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background-color: @background;
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background-image: url("background.png");
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font-size: 3vmin;
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margin: 0;
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padding: 0;
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@ -46,7 +47,7 @@ input {
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&[type="checkbox"] {
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width: auto;
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margin-right: 0.5em;
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margin-right: 1em;
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position: relative;
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top: 0.25em;
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left: 0.25em;
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@ -75,6 +76,11 @@ textarea {
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width: 100%;
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}
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.background {
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background-color: @background;
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box-shadow: 0 0 2em @background;
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}
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.checkboxes label {
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margin-right: 1em;
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}
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@ -88,6 +94,7 @@ textarea {
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height: 80vmin;
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width: 80vmin;
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background-color: @background;
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border-radius: 5vmin;
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box-shadow: @accent 0.5vmin 0.5vmin;
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padding: 5vmin;
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