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Author SHA1 Message Date
Max Bradbury 0324f5f389 wip wtf 2020-11-15 16:54:25 +00:00
8 changed files with 88 additions and 82 deletions

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@ -1,19 +1,20 @@
[package] [package]
name = "pixsy" name = "pixsy"
version = "0.710.0" version = "0.72.7"
description = "convert images to Bitsy rooms" description = "convert images to Bitsy rooms"
authors = ["Max Bradbury <max@tinybird.info>"] authors = ["Max Bradbury <max@tinybird.info>"]
edition = "2018" edition = "2018"
license = "MIT" license = "MIT"
repository = "https://tinybird.dev/max/pixsy" repository = "https://tinybird.dev/max/image-to-bitsy"
[lib] [lib]
crate-type = ["cdylib"] crate-type = ["cdylib"]
[dependencies] [dependencies]
base64 = "^0.12.3" base64 = "^0.12.3"
bitsy-parser = "^0.710.0" bitsy-parser = "^0.72.5"
dither = "^1.3.9"
image = "^0.23.7" image = "^0.23.7"
json = "^0.12.4" json = "^0.12.4"
lazy_static = "^1.4.0" lazy_static = "^1.4.0"
wasm-bindgen = "^0.2.78" wasm-bindgen = "=0.2.64" # newer versions are bugged...

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@ -22,11 +22,6 @@ button {
white-space: nowrap; white-space: nowrap;
width: 100%; width: 100%;
&.half {
float: left;
width: 50%;
}
&.pagination:not(.normal) { &.pagination:not(.normal) {
position: absolute; position: absolute;
bottom: 5vmin; bottom: 5vmin;

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@ -8,9 +8,11 @@ html(lang="en-gb")
script(src="includes/croppie.min.js") script(src="includes/croppie.min.js")
body body
header header
h1 pixsy h1
| pixsy
//img(alt="pixsy" src="includes/pixsy.png")
p. p.
version 0.710.0 convert images to Bitsy rooms
| |
#[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version] #[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version]
| |
@ -19,35 +21,12 @@ html(lang="en-gb")
#[a(href="https://twitter.com/synth_ruiner") twitter] #[a(href="https://twitter.com/synth_ruiner") twitter]
.pages .pages
.page#start .page#start
p.
#[b pixsy] is a tool for #[a(href="https://bitsy.org/") Bitsy Game Maker]
that allows you to generate a room from an image and add it to your game.
p.
this version is tested to be compatible with Bitsy version 7.10 and earlier.
later versions may also work fine, but make sure you have a backup of your game data.
p.
#[b pixsy] does not currently work via the Itch desktop program.
if pixsy does not work for you, please try the
#[a(href="http://tinybird.info/image-to-bitsy/old/") old version] instead.
p.
if your image is already the correct size for a bitsy room (128×128),
simply leave the zoom slider at the default setting.
you can draw your room in a pixel-art program and import it here.
p.
full instructions can be found on the
#[a(href="https://ruin.itch.io/pixsy/") itch.io page] -
scroll down to "how to use".
button.normal.pagination.next#new create a new bitsy game button.normal.pagination.next#new create a new bitsy game
button.normal.pagination.next#load load an existing bitsy game button.normal.pagination.next#load load an existing bitsy game
.page.game-data .page.game-data
h2 game data h2 game data
p. input#game(type="file" autocomplete="off")
your game data is available from the #[i game data] window in bitsy,
under the #[i tools] dropdown.
input#game(type="file" accept=".bitsy,.txt" autocomplete="off")
br br
textarea#game-data( textarea#game-data(
@ -95,22 +74,24 @@ html(lang="en-gb")
input#colour-foreground(type="color" value="#ffffff") input#colour-foreground(type="color" value="#ffffff")
label label
input#dither(type="checkbox")
| dither | dither
p (approximates a greyscale effect) select#dither
br option None
option(value="Atkinson" selected=true) Atkinson
option(value="Bayer4x4") Bayer 4×4
option(value="FloydSteinberg") Floyd-Steinberg
button.pagination.prev#back-to-image previous button.pagination.prev#back-to-image previous
button.pagination.next#room-next add room button.pagination.next#room-next add room
.page.download .page.download
h2 done!
p#added p#added
textarea#output(autocomplete="off") h2 download
button#clipboard.half copy to clipboard textarea#output(autocomplete="off")
button#download.half download br
button#download download
button.pagination.prev#add add another image button.pagination.prev#add add another image
button.pagination.start#reset start again button.pagination.start#reset start again

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@ -24,18 +24,6 @@ function download(filename, text) {
document.body.removeChild(element); document.body.removeChild(element);
} }
function copyToClipboard() {
const button = el("clipboard");
el("output").select();
document.execCommand("copy");
button.innerText = "copied!";
setTimeout(() => {
button.innerText = "copy to clipboard";
}, 2000);
}
function el(id) { function el(id) {
return document.getElementById(id); return document.getElementById(id);
} }
@ -76,7 +64,6 @@ async function run() {
const buttonAddImage = el("add"); const buttonAddImage = el("add");
const buttonBackToImage = el("back-to-image"); const buttonBackToImage = el("back-to-image");
const buttonCopyToClipboard = el("clipboard")
const buttonDownload = el("download"); const buttonDownload = el("download");
const buttonGameDataProceed = el("game-data-next"); const buttonGameDataProceed = el("game-data-next");
const buttonImageProceed = el("image-next"); const buttonImageProceed = el("image-next");
@ -139,12 +126,14 @@ async function run() {
el("game").addEventListener("change", function() { el("game").addEventListener("change", function() {
readFile(this, function (e) { readFile(this, function (e) {
textareaGameDataInput.value = e.target.result; textareaGameDataInput.value = e.target.result;
console.log(load_game(e.target.result));
checkGameData(); checkGameData();
}, "text"); }, "text");
}); });
function setPaletteDropdown() { function setPaletteDropdown() {
const palettes = JSON.parse(get_palettes()); const palettes = JSON.parse(get_palettes());
console.debug(palettes);
selectPalette.innerHTML = ""; selectPalette.innerHTML = "";
@ -164,9 +153,7 @@ async function run() {
} }
function checkGameData() { function checkGameData() {
let result = load_game(textareaGameDataInput.value) if (textareaGameDataInput.value.length > 0) {
if (result === "Loaded game") {
buttonGameDataProceed.removeAttribute("disabled"); buttonGameDataProceed.removeAttribute("disabled");
setPaletteDropdown(); setPaletteDropdown();
} else { } else {
@ -254,9 +241,6 @@ async function run() {
download("output.bitsy", textareaGameDataOutput.value); download("output.bitsy", textareaGameDataOutput.value);
} }
buttonCopyToClipboard.addEventListener("click", copyToClipboard);
buttonCopyToClipboard.addEventListener("touchend", copyToClipboard);
buttonDownload.addEventListener("click", handleDownload); buttonDownload.addEventListener("click", handleDownload);
buttonDownload.addEventListener("touchend", handleDownload); buttonDownload.addEventListener("touchend", handleDownload);

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@ -1,6 +1,9 @@
#![feature(clamp)]
use bitsy_parser::game::Game; use bitsy_parser::game::Game;
use bitsy_parser::image::Image; use bitsy_parser::image::Image;
use bitsy_parser::tile::Tile; use bitsy_parser::tile::Tile;
use dither::prelude::Dither;
use image::{GenericImageView, Pixel, DynamicImage}; use image::{GenericImageView, Pixel, DynamicImage};
use image::imageops::ColorMap; use image::imageops::ColorMap;
use image::imageops::FilterType::CatmullRom; use image::imageops::FilterType::CatmullRom;
@ -25,12 +28,18 @@ enum SelectedPalette {
} }
} }
enum DitherAlgorithm {
Atkinson,
Bayer4x4,
FloydSteinberg,
}
struct State { struct State {
game: Option<Game>, game: Option<Game>,
image: Option<DynamicImage>, image: Option<DynamicImage>,
room_name: Option<String>, room_name: Option<String>,
palette: SelectedPalette, palette: SelectedPalette,
dither: bool, dither: Option<DitherAlgorithm>,
brightness: i32, brightness: i32,
} }
@ -41,7 +50,7 @@ lazy_static! {
image: None, image: None,
room_name: None, room_name: None,
palette: SelectedPalette::None, palette: SelectedPalette::None,
dither: false, dither: Some(DitherAlgorithm::Atkinson),
brightness: 0, brightness: 0,
} }
); );
@ -124,9 +133,15 @@ pub fn load_image(image_base64: String) -> String {
} }
#[wasm_bindgen] #[wasm_bindgen]
pub fn set_dither(dither: bool) { pub fn set_dither(dither: &str) {
let mut state = STATE.lock().unwrap(); let mut state = STATE.lock().unwrap();
state.dither = dither;
state.dither = match dither {
"Atkinson" => Some(DitherAlgorithm::Atkinson),
"Bayer4x4" => Some(DitherAlgorithm::Bayer4x4),
"FloydSteinberg" => Some(DitherAlgorithm::FloydSteinberg),
_ => None,
}
} }
#[wasm_bindgen] #[wasm_bindgen]
@ -199,28 +214,58 @@ fn palette_from(bg: &bitsy_parser::Colour, fg: &bitsy_parser::Colour) -> bitsy_p
} }
fn render_preview(state: &State) -> DynamicImage { fn render_preview(state: &State) -> DynamicImage {
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba8(); let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
let palette = match &state.palette { let palette = match &state.palette {
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(), SelectedPalette::None => {
SelectedPalette::Existing { id } => state.game.as_ref().unwrap().get_palette(id).unwrap().clone(), bitsy_parser::mock::game_default().palettes[0].clone()
SelectedPalette::New { background, foreground } => palette_from(background, foreground), },
SelectedPalette::Existing { id } => {
state.game.as_ref().unwrap().get_palette(id).unwrap().clone()
},
SelectedPalette::New { background, foreground } => {
palette_from(background, foreground)
},
}; };
let colour_map = crate::ColourMap::from(&palette); let colour_map = crate::ColourMap::from(&palette);
// adjust brightness // adjust brightness
let mut buffer = image::imageops::brighten(&mut buffer, state.brightness); let mut buffer = image::imageops::brighten(
&mut buffer,
state.brightness
);
if state.dither { if state.dither.is_some() {
image::imageops::dither(&mut buffer, &colour_map); // image::imageops::dither(&mut buffer, &colour_map);
// so, what needs doing?
// convert the buffer to the format required by the dither crate
let dither_img = dither::prelude::Img::new(buffer.iter(), 128).unwrap();
// run the dither according to user preference
// todo what is the quantise function supposed to be like?
// dither::ditherer::ATKINSON.dither(dither_img, colour_map);
// convert the dither format back to an ImageBuffer
// buffer = image::ImageBuffer::new(128, 128); //from_vec(128, 128, pixels).unwrap();
//
// for pixel in dither_img.iter() {
// // todo enumerate?
// buffer.put_pixel(0,0, image::Rgba::from([0,0,0,0]));
// }
} else { } else {
// just do colour indexing // just do colour indexing
let indices = image::imageops::colorops::index_colors(&mut buffer, &colour_map); let colour_indices = image::imageops::colorops::index_colors(
&mut buffer,
&colour_map
);
// todo get rid of magic numbers! what about Bitsy HD? // todo get rid of magic numbers! what about Bitsy HD?
buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> { buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> {
let p = indices.get_pixel(x, y); let p = colour_indices.get_pixel(x, y);
colour_map colour_map
.lookup(p.0[0] as usize) .lookup(p.0[0] as usize)
@ -247,18 +292,18 @@ pub fn add_room() -> String {
let mut state = STATE.lock().expect("Couldn't lock application state"); let mut state = STATE.lock().expect("Couldn't lock application state");
if state.game.is_none() { if state.game.is_none() {
return "No game data loaded".into(); return "No game data loaded".to_string();
} }
match &state.palette { match &state.palette {
SelectedPalette::None => { return "No palette selected".into(); }, SelectedPalette::None => { return "No palette selected".to_string(); },
_ => {} _ => {}
}; };
let mut game = state.game.clone().unwrap(); let mut game = state.game.clone().unwrap();
if state.image.is_none() { if state.image.is_none() {
return "No image loaded".into(); return "No image loaded".to_string();
} }
let palette_id = Some(match &state.palette { let palette_id = Some(match &state.palette {
@ -290,7 +335,7 @@ pub fn add_room() -> String {
fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 { fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 {
if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 } if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 }
} };
for y in (row * SD)..((row + 1) * SD) { for y in (row * SD)..((row + 1) * SD) {
for x in (column * SD)..((column + 1) * SD) { for x in (column * SD)..((column + 1) * SD) {
@ -377,7 +422,7 @@ mod test {
load_default_game(); load_default_game();
load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string()); load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string());
let output = get_preview(); let output = get_preview();
let expected = include_str!("test-resources/colour_input.png.base64.blueprint").trim(); let expected = include_str!("test-resources/colour_input.png.base64.greyscale").trim();
assert_eq!(output, expected); assert_eq!(output, expected);
} }

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@ -1 +0,0 @@
data:image/png;base64,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@ -1,6 +1,6 @@
Write your game's title here Write your game's title here
# BITSY VERSION 7.5 # BITSY VERSION 7.2
! ROOM_FORMAT 1 ! ROOM_FORMAT 1