Compare commits
4 Commits
ec44370d7e
...
45ef41c366
Author | SHA1 | Date |
---|---|---|
Max Bradbury | 45ef41c366 | |
Max Bradbury | 3a8e349aac | |
Max Bradbury | 080d0853eb | |
Max Bradbury | 0150a5ca33 |
|
@ -56,14 +56,14 @@ html(lang="en-gb")
|
|||
|
||||
label
|
||||
| brightness
|
||||
input#brightness(type="range" min=-64 max=64 value=0)
|
||||
td
|
||||
input#brightness(type="range" min=-96 max=96 value=0)
|
||||
td(style="vertical-align: top;")
|
||||
label
|
||||
| palette
|
||||
select#palette
|
||||
|
||||
label
|
||||
input#dither(type="checkbox")
|
||||
input#dither(type="checkbox" checked=true)
|
||||
| dither
|
||||
br
|
||||
|
||||
|
|
|
@ -93,7 +93,7 @@ async function run() {
|
|||
}
|
||||
|
||||
function new_game() {
|
||||
load_default_game()
|
||||
console.debug(load_default_game());
|
||||
textareaGameDataInput.value = output();
|
||||
checkGameData();
|
||||
// we don't need to look at the default game data, so skip ahead to the image page
|
||||
|
@ -121,7 +121,8 @@ async function run() {
|
|||
});
|
||||
|
||||
function setPaletteDropdown() {
|
||||
let palettes = JSON.parse(get_palettes());
|
||||
const palettes = JSON.parse(get_palettes());
|
||||
console.debug(palettes);
|
||||
|
||||
selectPalette.innerHTML = "";
|
||||
|
||||
|
|
36
src/lib.rs
36
src/lib.rs
|
@ -4,6 +4,8 @@ use bitsy_parser::game::Game;
|
|||
use bitsy_parser::image::Image;
|
||||
use bitsy_parser::tile::Tile;
|
||||
use image::{GenericImageView, Pixel, DynamicImage};
|
||||
use image::imageops::ColorMap;
|
||||
use image::imageops::FilterType::CatmullRom;
|
||||
use lazy_static::lazy_static;
|
||||
use std::sync::Mutex;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
@ -62,7 +64,7 @@ pub fn load_game(game_data: String) -> String {
|
|||
let palette_id = game.palette_ids()[0].clone();
|
||||
state.game = Some(game);
|
||||
state.palette = Some(palette_id);
|
||||
"".to_string()
|
||||
format!("Loaded game")
|
||||
},
|
||||
_ => {
|
||||
state.game = None;
|
||||
|
@ -83,6 +85,7 @@ pub fn load_image(image_base64: String) -> String {
|
|||
Ok(image) => {
|
||||
match image::load_from_memory(image.as_ref()) {
|
||||
Ok(image) => {
|
||||
// todo get rid of magic numbers! what about Bitsy HD?
|
||||
let image = image.resize(128, 128, CatmullRom);
|
||||
state.image = Some(image);
|
||||
"OK"
|
||||
|
@ -162,19 +165,40 @@ fn image_to_base64(image: &DynamicImage) -> String {
|
|||
}
|
||||
|
||||
fn render_preview(state: &State) -> DynamicImage {
|
||||
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
|
||||
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
|
||||
|
||||
// todo get actual chosen palette
|
||||
let palette_id = state.palette.as_ref().unwrap();
|
||||
let palette = &state.game.as_ref().unwrap().get_palette(palette_id).unwrap();
|
||||
let palette_id = state.palette.as_ref().unwrap();
|
||||
let palette = *&state.game.as_ref().unwrap().get_palette(palette_id).unwrap();
|
||||
let colour_map = crate::ColourMap::from(palette);
|
||||
|
||||
image::imageops::brighten(&mut buffer, state.brightness);
|
||||
let mut buffer = image::imageops::brighten(&mut buffer, state.brightness);
|
||||
|
||||
if state.dither {
|
||||
image::imageops::dither(&mut buffer, &colour_map);
|
||||
} else {
|
||||
image::imageops::colorops::index_colors(&mut buffer, &colour_map);
|
||||
// just do colour indexing
|
||||
let indices = image::imageops::colorops::index_colors(&mut buffer, &colour_map);
|
||||
|
||||
// todo get rid of magic numbers! what about Bitsy HD?
|
||||
buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> {
|
||||
let p = indices.get_pixel(x, y);
|
||||
colour_map
|
||||
.lookup(p.0[0] as usize)
|
||||
.expect("indexed color out-of-range")
|
||||
.into()
|
||||
});
|
||||
let mut indexed = buffer.clone();
|
||||
for (i, pixel) in buffer.pixels().enumerate() {
|
||||
// todo get rid of magic numbers! what about Bitsy HD?
|
||||
let mut pixel = image::Rgba::from(pixel.0);
|
||||
colour_map.map_color(&mut pixel);
|
||||
indexed.put_pixel(
|
||||
(i % 128) as u32,
|
||||
(i / 128) as u32,
|
||||
pixel
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
image::DynamicImage::ImageRgba8(buffer)
|
||||
|
|
Loading…
Reference in New Issue