fix dithering and indexing for image
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3a8e349aac
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45ef41c366
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@ -63,7 +63,7 @@ html(lang="en-gb")
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select#palette
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label
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input#dither(type="checkbox")
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input#dither(type="checkbox" checked=true)
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| dither
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br
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34
src/lib.rs
34
src/lib.rs
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@ -4,6 +4,8 @@ use bitsy_parser::game::Game;
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use bitsy_parser::image::Image;
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use bitsy_parser::tile::Tile;
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use image::{GenericImageView, Pixel, DynamicImage};
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use image::imageops::ColorMap;
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use image::imageops::FilterType::CatmullRom;
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use lazy_static::lazy_static;
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use std::sync::Mutex;
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use wasm_bindgen::prelude::*;
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@ -83,6 +85,7 @@ pub fn load_image(image_base64: String) -> String {
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Ok(image) => {
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match image::load_from_memory(image.as_ref()) {
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Ok(image) => {
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// todo get rid of magic numbers! what about Bitsy HD?
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let image = image.resize(128, 128, CatmullRom);
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state.image = Some(image);
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"OK"
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@ -162,19 +165,40 @@ fn image_to_base64(image: &DynamicImage) -> String {
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}
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fn render_preview(state: &State) -> DynamicImage {
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let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
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let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
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// todo get actual chosen palette
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let palette_id = state.palette.as_ref().unwrap();
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let palette = &state.game.as_ref().unwrap().get_palette(palette_id).unwrap();
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let palette_id = state.palette.as_ref().unwrap();
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let palette = *&state.game.as_ref().unwrap().get_palette(palette_id).unwrap();
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let colour_map = crate::ColourMap::from(palette);
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image::imageops::brighten(&mut buffer, state.brightness);
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let mut buffer = image::imageops::brighten(&mut buffer, state.brightness);
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if state.dither {
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image::imageops::dither(&mut buffer, &colour_map);
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} else {
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image::imageops::colorops::index_colors(&mut buffer, &colour_map);
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// just do colour indexing
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let indices = image::imageops::colorops::index_colors(&mut buffer, &colour_map);
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// todo get rid of magic numbers! what about Bitsy HD?
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buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> {
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let p = indices.get_pixel(x, y);
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colour_map
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.lookup(p.0[0] as usize)
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.expect("indexed color out-of-range")
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.into()
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});
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let mut indexed = buffer.clone();
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for (i, pixel) in buffer.pixels().enumerate() {
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// todo get rid of magic numbers! what about Bitsy HD?
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let mut pixel = image::Rgba::from(pixel.0);
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colour_map.map_color(&mut pixel);
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indexed.put_pixel(
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(i % 128) as u32,
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(i / 128) as u32,
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pixel
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);
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}
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}
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image::DynamicImage::ImageRgba8(buffer)
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