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4 Commits
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45ef41c366
Author | SHA1 | Date |
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Max Bradbury | 45ef41c366 | |
Max Bradbury | 3a8e349aac | |
Max Bradbury | 080d0853eb | |
Max Bradbury | 0150a5ca33 |
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@ -56,14 +56,14 @@ html(lang="en-gb")
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label
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label
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| brightness
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| brightness
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input#brightness(type="range" min=-64 max=64 value=0)
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input#brightness(type="range" min=-96 max=96 value=0)
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td
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td(style="vertical-align: top;")
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label
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label
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| palette
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| palette
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select#palette
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select#palette
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label
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label
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input#dither(type="checkbox")
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input#dither(type="checkbox" checked=true)
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| dither
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| dither
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br
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br
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@ -93,7 +93,7 @@ async function run() {
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}
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}
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function new_game() {
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function new_game() {
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load_default_game()
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console.debug(load_default_game());
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textareaGameDataInput.value = output();
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textareaGameDataInput.value = output();
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checkGameData();
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checkGameData();
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// we don't need to look at the default game data, so skip ahead to the image page
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// we don't need to look at the default game data, so skip ahead to the image page
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@ -121,7 +121,8 @@ async function run() {
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});
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});
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function setPaletteDropdown() {
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function setPaletteDropdown() {
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let palettes = JSON.parse(get_palettes());
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const palettes = JSON.parse(get_palettes());
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console.debug(palettes);
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selectPalette.innerHTML = "";
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selectPalette.innerHTML = "";
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36
src/lib.rs
36
src/lib.rs
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@ -4,6 +4,8 @@ use bitsy_parser::game::Game;
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use bitsy_parser::image::Image;
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use bitsy_parser::image::Image;
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use bitsy_parser::tile::Tile;
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use bitsy_parser::tile::Tile;
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use image::{GenericImageView, Pixel, DynamicImage};
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use image::{GenericImageView, Pixel, DynamicImage};
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use image::imageops::ColorMap;
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use image::imageops::FilterType::CatmullRom;
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use lazy_static::lazy_static;
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use lazy_static::lazy_static;
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use std::sync::Mutex;
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use std::sync::Mutex;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::prelude::*;
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@ -62,7 +64,7 @@ pub fn load_game(game_data: String) -> String {
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let palette_id = game.palette_ids()[0].clone();
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let palette_id = game.palette_ids()[0].clone();
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state.game = Some(game);
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state.game = Some(game);
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state.palette = Some(palette_id);
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state.palette = Some(palette_id);
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"".to_string()
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format!("Loaded game")
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},
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},
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_ => {
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_ => {
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state.game = None;
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state.game = None;
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@ -83,6 +85,7 @@ pub fn load_image(image_base64: String) -> String {
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Ok(image) => {
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Ok(image) => {
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match image::load_from_memory(image.as_ref()) {
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match image::load_from_memory(image.as_ref()) {
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Ok(image) => {
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Ok(image) => {
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// todo get rid of magic numbers! what about Bitsy HD?
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let image = image.resize(128, 128, CatmullRom);
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let image = image.resize(128, 128, CatmullRom);
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state.image = Some(image);
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state.image = Some(image);
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"OK"
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"OK"
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@ -162,19 +165,40 @@ fn image_to_base64(image: &DynamicImage) -> String {
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}
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}
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fn render_preview(state: &State) -> DynamicImage {
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fn render_preview(state: &State) -> DynamicImage {
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let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
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let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
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// todo get actual chosen palette
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// todo get actual chosen palette
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let palette_id = state.palette.as_ref().unwrap();
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let palette_id = state.palette.as_ref().unwrap();
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let palette = &state.game.as_ref().unwrap().get_palette(palette_id).unwrap();
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let palette = *&state.game.as_ref().unwrap().get_palette(palette_id).unwrap();
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let colour_map = crate::ColourMap::from(palette);
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let colour_map = crate::ColourMap::from(palette);
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image::imageops::brighten(&mut buffer, state.brightness);
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let mut buffer = image::imageops::brighten(&mut buffer, state.brightness);
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if state.dither {
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if state.dither {
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image::imageops::dither(&mut buffer, &colour_map);
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image::imageops::dither(&mut buffer, &colour_map);
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} else {
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} else {
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image::imageops::colorops::index_colors(&mut buffer, &colour_map);
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// just do colour indexing
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let indices = image::imageops::colorops::index_colors(&mut buffer, &colour_map);
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// todo get rid of magic numbers! what about Bitsy HD?
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buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> {
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let p = indices.get_pixel(x, y);
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colour_map
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.lookup(p.0[0] as usize)
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.expect("indexed color out-of-range")
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.into()
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});
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let mut indexed = buffer.clone();
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for (i, pixel) in buffer.pixels().enumerate() {
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// todo get rid of magic numbers! what about Bitsy HD?
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let mut pixel = image::Rgba::from(pixel.0);
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colour_map.map_color(&mut pixel);
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indexed.put_pixel(
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(i % 128) as u32,
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(i / 128) as u32,
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pixel
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);
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}
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}
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}
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image::DynamicImage::ImageRgba8(buffer)
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image::DynamicImage::ImageRgba8(buffer)
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