updated readme

This commit is contained in:
synth-ruiner 2018-02-24 21:52:54 +00:00
parent 732c8004f3
commit ee3d04a0b6
1 changed files with 7 additions and 1 deletions

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@ -40,6 +40,10 @@ if (src.match(/^(https)?:\/\/|^\/\//)) {
if (src.match(/^(file|https)?:\/\/|^\/\//)) { if (src.match(/^(file|https)?:\/\/|^\/\//)) {
``` ```
## bugs
* does not work on ipad (can't scroll to the right?)
## to do ## to do
* make it clear that the user can paste in their own game data * make it clear that the user can paste in their own game data
@ -50,6 +54,7 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) {
* animate animated tiles * animate animated tiles
* profile script performance and optimise where most needed * profile script performance and optimise where most needed
* make brightness slider trigger redraw every so often while being dragged, instead of waiting until drag stop * make brightness slider trigger redraw every so often while being dragged, instead of waiting until drag stop
* add up/down arrows to the brightness slider for incremental tweaks
## could do ## could do
@ -67,3 +72,4 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) {
* make new tiles out of fragments of existing tiles instead of directly copying from bitmap * make new tiles out of fragments of existing tiles instead of directly copying from bitmap
* allow user to zoom out so the image is letterboxed/windowboxed/etc. * allow user to zoom out so the image is letterboxed/windowboxed/etc.
* break up rendering into separate preview and output modes (would be good to have a throttled preview for brightness slider adjustments and then a debounced tile render) * break up rendering into separate preview and output modes (would be good to have a throttled preview for brightness slider adjustments and then a debounced tile render)
* add 'invert' function?