label for game data input
also default to new tiles tweak to first palette
This commit is contained in:
parent
ee3d04a0b6
commit
d6bf57c741
|
@ -6,8 +6,8 @@
|
|||
|
||||
PAL 0
|
||||
NAME tangerine
|
||||
246,159,143
|
||||
254,139,32
|
||||
231,121,84
|
||||
252,202,148
|
||||
255,255,255
|
||||
|
||||
PAL 1
|
||||
|
@ -5229,4 +5229,4 @@ DLG ITM_0
|
|||
You found a nice warm cup of tea
|
||||
|
||||
VAR a
|
||||
42</textarea></div><div class="section" id="image"><h2>image</h2><div id="croppie"></div><input id="imageUpload" type="file" accepts="image/*"></div><div class="section" id="palette"><h2>palette</h2><form id="palettes"><table><tbody></tbody></table></form></div><div class="section" id="crop"><h2>preview</h2><canvas id="preview" width="128" height="128"></canvas><input id="brightness" type="range" min="-255" max="255" value="0"><label for="brightness">brightness</label><br><br><label id="never">never </label><input id="threshold" type="range" min="0" max="64" value="0"><label id="always"> always</label><br><label for="threshold">create new tiles</label><br></div><div class="section" id="output"><h2>output</h2><canvas id="room-output" width="128" height="128"></canvas><input id="roomName" type="text" placeholder="room name"><button id="save">write to game data</button></div></body></html>
|
||||
42</textarea><p>paste your game data here </p><p>(maybe make a backup first)</p></div><div class="section" id="image"><h2>image</h2><div id="croppie"></div><input id="imageUpload" type="file" accepts="image/*"></div><div class="section" id="palette"><h2>palette</h2><form id="palettes"><table><tbody></tbody></table></form></div><div class="section" id="crop"><h2>preview</h2><canvas id="preview" width="128" height="128"></canvas><input id="brightness" type="range" min="-255" max="255" value="0"><label for="brightness">brightness</label><br><br><label id="never">never </label><input id="threshold" type="range" min="0" max="64" value="64"><label id="always"> always</label><br><label for="threshold">create new tiles</label><br></div><div class="section" id="output"><h2>output</h2><canvas id="room-output" width="128" height="128"></canvas><input id="roomName" type="text" placeholder="room name"><button id="save">write to game data</button></div></body></html>
|
|
@ -30,11 +30,12 @@ html
|
|||
#game-data.section
|
||||
h2 game data
|
||||
|
||||
//-p please back up your game before proceeding
|
||||
|
||||
textarea#bitsy-data(placeholder="Bitsy data or html")
|
||||
include includes/default.bitsy
|
||||
|
||||
p paste your game data here
|
||||
p (maybe make a backup first)
|
||||
|
||||
#image.section
|
||||
h2 image
|
||||
|
||||
|
@ -62,7 +63,7 @@ html
|
|||
br
|
||||
|
||||
label#never never
|
||||
input#threshold(type="range" min=0 max=64 value=0)
|
||||
input#threshold(type="range" min=0 max=64 value=64)
|
||||
label#always always
|
||||
br
|
||||
label(for="threshold") create new tiles
|
||||
|
|
Loading…
Reference in New Issue