From d6bf57c741a72231821e97d31c6c5fc81e9b62be Mon Sep 17 00:00:00 2001 From: synth-ruiner Date: Tue, 27 Feb 2018 23:00:47 +0000 Subject: [PATCH] label for game data input also default to new tiles tweak to first palette --- index.html | 6 +++--- index.pug | 7 ++++--- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/index.html b/index.html index d47001c..6515a4f 100644 --- a/index.html +++ b/index.html @@ -6,8 +6,8 @@ PAL 0 NAME tangerine -246,159,143 -254,139,32 +231,121,84 +252,202,148 255,255,255 PAL 1 @@ -5229,4 +5229,4 @@ DLG ITM_0 You found a nice warm cup of tea VAR a -42

image

palette

preview





output

\ No newline at end of file +42

paste your game data here

(maybe make a backup first)

image

palette

preview





output

\ No newline at end of file diff --git a/index.pug b/index.pug index 8f7e2ab..34b2cdf 100644 --- a/index.pug +++ b/index.pug @@ -30,11 +30,12 @@ html #game-data.section h2 game data - //-p please back up your game before proceeding - textarea#bitsy-data(placeholder="Bitsy data or html") include includes/default.bitsy + p paste your game data here + p (maybe make a backup first) + #image.section h2 image @@ -62,7 +63,7 @@ html br label#never never - input#threshold(type="range" min=0 max=64 value=0) + input#threshold(type="range" min=0 max=64 value=64) label#always always br label(for="threshold") create new tiles