This commit is contained in:
synth-ruiner 2018-02-28 08:40:26 +00:00
parent 10aa4a7d1f
commit 9672a6c347
1 changed files with 7 additions and 4 deletions

View File

@ -46,7 +46,8 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) {
## to do ## to do
* make it clear that the user can paste in their own game data * add 'clear'/'upload' buttons for game data
* select all on clicking game data entry field
* allow user to save output as image, or tweet it :) * allow user to save output as image, or tweet it :)
* *user can currently right-click -> Save As but the 128x128 size is not great* * *user can currently right-click -> Save As but the 128x128 size is not great*
* re-style the damn thing * re-style the damn thing
@ -55,11 +56,12 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) {
* profile script performance and optimise where most needed * profile script performance and optimise where most needed
* make brightness slider trigger redraw every so often while being dragged, instead of waiting until drag stop * make brightness slider trigger redraw every so often while being dragged, instead of waiting until drag stop
* add up/down arrows to the brightness slider for incremental tweaks * add up/down arrows to the brightness slider for incremental tweaks
* add 'all-white' tile by default in case the game data doesn't have it?
## could do ## could do
* add some more palettes? * add some more palettes
* add some alternate default tiles? something more useful e.g. dithered gradients? * add some alternate default tiles - something more useful e.g. dithered tiles, gradients
* add dithering options * add dithering options
* add camera support so users can take a pic instead of uploading an image * add camera support so users can take a pic instead of uploading an image
* add a 'smoothing' stage to remove errant pixels * add a 'smoothing' stage to remove errant pixels
@ -72,4 +74,5 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) {
* make new tiles out of fragments of existing tiles instead of directly copying from bitmap * make new tiles out of fragments of existing tiles instead of directly copying from bitmap
* allow user to zoom out so the image is letterboxed/windowboxed/etc. * allow user to zoom out so the image is letterboxed/windowboxed/etc.
* break up rendering into separate preview and output modes (would be good to have a throttled preview for brightness slider adjustments and then a debounced tile render) * break up rendering into separate preview and output modes (would be good to have a throttled preview for brightness slider adjustments and then a debounced tile render)
* add 'invert' function? * add 'invert' function
* allow for image colour hack