From 9672a6c347e2e1058cb4541cecaaee61fff16181 Mon Sep 17 00:00:00 2001 From: synth-ruiner Date: Wed, 28 Feb 2018 08:40:26 +0000 Subject: [PATCH] to-do --- readme.md | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/readme.md b/readme.md index 2148fe7..9233d91 100644 --- a/readme.md +++ b/readme.md @@ -46,7 +46,8 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) { ## to do -* make it clear that the user can paste in their own game data +* add 'clear'/'upload' buttons for game data +* select all on clicking game data entry field * allow user to save output as image, or tweet it :) * *user can currently right-click -> Save As but the 128x128 size is not great* * re-style the damn thing @@ -55,11 +56,12 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) { * profile script performance and optimise where most needed * make brightness slider trigger redraw every so often while being dragged, instead of waiting until drag stop * add up/down arrows to the brightness slider for incremental tweaks +* add 'all-white' tile by default in case the game data doesn't have it? ## could do -* add some more palettes? -* add some alternate default tiles? something more useful e.g. dithered gradients? +* add some more palettes +* add some alternate default tiles - something more useful e.g. dithered tiles, gradients * add dithering options * add camera support so users can take a pic instead of uploading an image * add a 'smoothing' stage to remove errant pixels @@ -72,4 +74,5 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) { * make new tiles out of fragments of existing tiles instead of directly copying from bitmap * allow user to zoom out so the image is letterboxed/windowboxed/etc. * break up rendering into separate preview and output modes (would be good to have a throttled preview for brightness slider adjustments and then a debounced tile render) -* add 'invert' function? \ No newline at end of file +* add 'invert' function +* allow for image colour hack \ No newline at end of file