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@ -5229,4 +5229,4 @@ DLG ITM_0
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You found a nice warm cup of tea
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You found a nice warm cup of tea
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VAR a
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VAR a
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42</textarea></div><div class="section" id="image"><h2>image</h2><input id="imageUpload" type="file" accepts="image/*"><div id="croppie"></div></div><div class="section" id="palette"><h2>palette</h2><form id="palettes"><table><tbody><tr class="palette"><td><input type="radio" name="palette" checked></td><td><label>Palette 0</label></td><td><input type="color" name="background" value="#3e2b20"></td><td><input type="color" name="tile" value="#d07038"></td><td><input type="color" name="sprite" value="#e55c44"></td></tr></tbody></table></form></div><div class="section" id="crop"><h2>preview</h2><canvas id="preview" width="128" height="128"></canvas><input id="brightness" type="range" min="-255" max="255" value="0"><label for="brightness">brightness</label></div><div class="section" id="output"><h2>output</h2><canvas id="output" width="128" height="128"></canvas><input id="roomName" placeholder="room name"><br><br></div></body></html>
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42</textarea></div><div class="section" id="image"><h2>image</h2><input id="imageUpload" type="file" accepts="image/*"><div id="croppie"></div></div><div class="section" id="palette"><h2>palette</h2><form id="palettes"><table><tbody></tbody></table></form></div><div class="section" id="crop"><h2>preview</h2><canvas id="preview" width="128" height="128"></canvas><input id="brightness" type="range" min="-255" max="255" value="0"><label for="brightness">brightness</label></div><div class="section" id="output"><h2>output</h2><canvas id="output" width="128" height="128"></canvas><input id="threshold" type="range" min="0" max="64"><br><label for="threshold"> <span class="left">use existing tiles </span><span class="right">create new tiles</span></label><br><input id="roomName" placeholder="room name"><br><br></div></body></html>
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readme.md
15
readme.md
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@ -45,22 +45,23 @@ crop | preview | output
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* read Bitsy data
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* read Bitsy data
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** tiles
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** tiles
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** ~~palettes~~
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** ~~palettes~~
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* read Bitsy data from html file
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* ~~read Bitsy data from html file~~
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* add palette choice
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* ~~add palette choice~~
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** make palette choice actually do something
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* create bitsy tiles from image
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* create bitsy tiles from image
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** only add unique new tiles
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** only add unique new tiles
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** find closest existing tiles and use those if desired
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** find closest existing tiles and use those if desired
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*** add a slider? (*always use existing tiles* -> *always create new tiles*)
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*** add a slider? (*always use existing tiles* -> *always create new tiles*) (representing 0-64 threshold for # of common pixels)
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* style the damn thing
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* style the damn thing
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* reorganise the page layout for a more logical workflow
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* reorganise the page layout for a more logical workflow
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** hide page sections the user does not need to know about yet?
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** hide page sections the user does not need to know about yet?
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## could do
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## could do
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* add some default data
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* ~~add some default data~~
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** tiles (e.g. petscii or some 'user-donated' tiles)
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** ~~tiles (e.g. petscii or some 'user-donated' tiles)~~
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** palettes
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** ~~palettes~~
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* add dithering options
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* add dithering options
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* add camera support so users can take a pic instead of uploading an image
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* add camera support so users can take a pic instead of uploading an image
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* add a 'smoothing' stage to remove errant pixels
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* add a 'smoothing' stage to remove errant pixels
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* allow user to add palettes to game data
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* allow user to draw to canvas
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