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b72e8f5ac8
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3f76ee4f03
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@ -1,42 +0,0 @@
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use std::fs::read_to_string;
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use std::path::PathBuf;
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use serde_derive::{Serialize, Deserialize};
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#[derive(Debug, Eq, PartialEq)]
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pub struct Entity {
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name: String,
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image: String,
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tags: Vec<String>,
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}
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impl Entity {
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pub fn from_file(path: PathBuf) -> Self {
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let name = path.file_stem().unwrap().to_str().unwrap().into();
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let intermediate: IntermediateEntity = toml::from_str(
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&read_to_string(path).unwrap()
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).unwrap();
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Self { name, image: intermediate.image, tags: intermediate.tags }
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub(crate) struct IntermediateEntity {
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image: String,
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tags: Vec<String>,
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}
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#[cfg(test)]
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mod test {
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use std::path::PathBuf;
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use crate::entity::Entity;
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#[test]
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fn from_file() {
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let path = PathBuf::from("src/test-resources/basic/entities/avatar.toml");
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let output = Entity::from_file(path);
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let expected = Entity { name: "avatar".into(), image: "avatar".into(), tags: vec![] };
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assert_eq!(output, expected);
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}
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}
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37
src/lib.rs
37
src/lib.rs
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@ -3,7 +3,6 @@ use std::path::PathBuf;
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mod colour;
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mod config;
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mod entity;
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mod image;
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mod mock;
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mod music;
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@ -13,12 +12,10 @@ mod tile;
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pub use colour::Colour;
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pub use config::Config;
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pub use entity::Entity;
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pub use crate::image::Image;
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pub use music::Music;
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pub use palette::Palette;
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pub use scene::Scene;
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pub use tile::Tile;
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#[derive(Debug, Eq, Hash, PartialEq)]
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pub struct Position {
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@ -110,8 +107,8 @@ pub struct Game {
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config: Config,
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palettes: Vec<Palette>,
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images: Vec<Image>,
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tiles: Vec<Tile>,
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entities: Vec<Entity>,
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// todo tiles
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// todo things
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// variables: Vec<Variable>,
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// triggers: HashMap<String, ScriptCollection>,
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music: Vec<Music>,
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@ -125,8 +122,6 @@ impl Game {
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let path = PathBuf::from(path);
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let mut images = Vec::new();
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let mut tiles = Vec::new();
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let mut entities = Vec::new();
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let mut music = Vec::new();
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let mut palettes = Vec::new();
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@ -159,7 +154,7 @@ impl Game {
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images_dir.push("palettes");
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let image_files = images_dir.read_dir()
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.expect("couldn't read image dir");
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.expect("couldn't read images dir");
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for file in image_files {
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let file = file.unwrap();
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@ -167,30 +162,6 @@ impl Game {
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println!("image found: {:?}", file.file_name());
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}
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let mut tiles_dir = path.clone();
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tiles_dir.push("palettes");
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let tiles_files = tiles_dir.read_dir()
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.expect("couldn't read tile dir");
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for file in tiles_files {
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let file = file.unwrap();
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tiles.push(Tile::from_file(file.path()));
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println!("tile found: {:?}", file.file_name());
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}
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let mut entities_dir = path.clone();
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entities_dir.push("palettes");
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let entities_files = entities_dir.read_dir()
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.expect("couldn't read tile dir");
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for file in entities_files {
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let file = file.unwrap();
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entities.push(Entity::from_file(file.path()));
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println!("entity found: {:?}", file.file_name());
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}
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let mut game_config = path.clone();
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game_config.push("game.toml");
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let config = fs::read_to_string(game_config)
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@ -198,6 +169,6 @@ impl Game {
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let config: Config = toml::from_str(&config)
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.expect("Couldn't parse game config");
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Ok(Game { config, images, tiles, palettes, music, entities })
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Ok(Game { config, images, palettes, music })
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}
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}
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@ -1,2 +0,0 @@
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image = "avatar"
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tags = []
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@ -0,0 +1 @@
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images = ["avatar"]
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@ -1,2 +0,0 @@
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images = ["block"]
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wall = false
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14
src/tile.rs
14
src/tile.rs
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@ -9,7 +9,6 @@ pub struct Tile {
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/// todo should there be animation options? reverse, random, etc?
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/// todo do we need a "current frame" property or leave that up to the player implementation?
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pub images: Vec<String>,
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pub wall: bool,
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}
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impl Tile {
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@ -20,14 +19,13 @@ impl Tile {
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&read_to_string(path).unwrap()
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).unwrap();
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Tile { name, images: intermediate.images, wall: intermediate.wall }
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Tile { name, images: intermediate.images }
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}
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}
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#[derive(Debug, Eq, PartialEq, Serialize, Deserialize)]
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struct IntermediateTile {
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images: Vec<String>,
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wall: bool,
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}
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#[cfg(test)]
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@ -37,15 +35,9 @@ mod test {
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#[test]
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fn from_file() {
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let path = PathBuf::from("src/test-resources/basic/tiles/block.toml");
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let path = PathBuf::from("src/test-resources/basic/tiles/avatar.toml");
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let output = Tile::from_file(path);
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let expected = Tile {
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name: "block".into(),
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images: vec!["block".to_string()],
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wall: false
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};
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let expected = Tile { name: "avatar".into(), images: vec!["avatar".to_string()] };
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assert_eq!(output, expected);
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}
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}
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