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Author SHA1 Message Date
Max Bradbury 75ca8c84ea a couple of attempts at players 2022-03-12 18:35:09 +00:00
Max Bradbury 2349d7365e misc 2022-03-12 18:34:30 +00:00
Max Bradbury 1f231a8434 todo stuff 2022-03-12 18:34:02 +00:00
Max Bradbury ec06ab6585 copyright year 2022-03-12 18:17:36 +00:00
Max Bradbury 7dae8f065f tweak license 2022-03-12 18:17:11 +00:00
Max Bradbury c3ee95e31a public mocks etc. 2022-03-12 18:14:55 +00:00
Max Bradbury c962748797 pub, clone 2022-03-12 18:13:03 +00:00
9 changed files with 197 additions and 29 deletions

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@ -18,8 +18,7 @@ hex = "^0.4.3"
image = "0.23.14"
log = "0.4.14"
pixels = "0.3.0"
rodio = "^0.11.0"
rodio-xm = { git = "https://tinybird.dev/max/rodio-xm/", branch = "master" }
rodio-xm = "^0.1.1"
serde = "^1.0.114"
serde_derive = "^1.0.114"
toml = "^0.5.6"

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@ -1,6 +1,6 @@
ANTI-CAPITALIST SOFTWARE LICENSE (v 1.4)
Copyright © 2021 Max Bradbury
Copyright © 2022 Max Bradbury
This is anti-capitalist software, released for free use by individuals and organizations that do not operate by capitalist principles.
@ -11,8 +11,7 @@ Permission is hereby granted, free of charge, to any person or organization (the
2. The User is one of the following:
a. An individual person, laboring for themselves
b. A non-profit organization
c. An educational institution
d. An organization that seeks shared profit for all of its members, and allows non-members to set the cost of their labor
c. An organization that seeks shared profit for all of its members, and allows non-members to set the cost of their labour
3. If the User is an organization with owners, then all owners are workers and all workers are owners with equal equity and/or equal vote.

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@ -2,8 +2,9 @@
## game data structure
more colours? max 10? (0-9)
more colours? max 10? (0-9) max 16? (0-f)
colours not in palette can use modulo
background palette and foreground palette? would be good to make interactive stuff obvious
--
@ -37,6 +38,10 @@ idea:
* support older graphics adaptors
* player has some graphical tearing on non-integer window sizes
* show a help splash screen on first boot (with "do not show me this again" checkbox which saves to a local config)
* what is peachy?
* controls
### windows
* ~try to compile~

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@ -6,7 +6,7 @@ use std::path::PathBuf;
use log::error;
use pixels::{Error, SurfaceTexture, PixelsBuilder};
use pixels::wgpu::BackendBit;
use winit::dpi::{LogicalPosition, LogicalSize, PhysicalSize};
use winit::dpi::{LogicalPosition, LogicalSize, PhysicalSize, Size};
use winit::event::{Event, VirtualKeyCode};
use winit::event_loop::{ControlFlow, EventLoop};
use winit_input_helper::WinitInputHelper;
@ -183,7 +183,11 @@ fn main() -> Result<(), Error> {
}
}
if input.key_pressed(VirtualKeyCode::Left) {
if
input.key_pressed(VirtualKeyCode::Left)
||
input.key_pressed(VirtualKeyCode::W)
{
let (x, y) = state.player_position;
if x > 0 {
state.player_position = (x - 1, y);
@ -191,7 +195,11 @@ fn main() -> Result<(), Error> {
}
}
if input.key_pressed(VirtualKeyCode::Right) {
if
input.key_pressed(VirtualKeyCode::Right)
||
input.key_pressed(VirtualKeyCode::D)
{
let (x, y) = state.player_position;
if x < state.game.config.width as u8 - 1 {
state.player_position = (x + 1, y);
@ -199,7 +207,11 @@ fn main() -> Result<(), Error> {
}
}
if input.key_pressed(VirtualKeyCode::Up) {
if
input.key_pressed(VirtualKeyCode::Up)
||
input.key_pressed(VirtualKeyCode::W)
{
let (x, y) = state.player_position;
if y > 0 {
state.player_position = (x, y - 1);
@ -207,7 +219,11 @@ fn main() -> Result<(), Error> {
}
}
if input.key_pressed(VirtualKeyCode::Down) {
if
input.key_pressed(VirtualKeyCode::Down)
||
input.key_pressed(VirtualKeyCode::S)
{
let (x, y) = state.player_position;
if y < state.game.config.height as u8 - 1 {
state.player_position = (x, y + 1);
@ -236,7 +252,7 @@ fn main() -> Result<(), Error> {
fn window_builder(title: &str, event_loop: &EventLoop<()>) -> winit::window::Window {
winit::window::WindowBuilder::new()
.with_visible(false)
.with_resizable(false)
// .with_resizable(false)
.with_title(title).build(&event_loop).unwrap()
}
@ -247,7 +263,7 @@ fn window_builder(title: &str, event_loop: &EventLoop<()>) -> winit::window::Win
winit::window::WindowBuilder::new()
.with_drag_and_drop(false)
.with_visible(false)
.with_resizable(false)
// .with_resizable(false)
.with_title(title).build(&event_loop).unwrap()
}
@ -282,21 +298,21 @@ fn create_window(
let scale = (monitor_height / height * 2.0 / 3.0).round().max(1.0);
// Resize, center, and display the window
let min_size: winit::dpi::LogicalSize<f64> =
PhysicalSize::new(width, height).to_logical(hidpi_factor);
// Resize, centre, and display the window
// let min_size: winit::dpi::LogicalSize<f64> =
// PhysicalSize::new(width, height).to_logical(hidpi_factor);
let default_size =
LogicalSize::new(width * scale, height * scale);
let center = LogicalPosition::new(
let centre = LogicalPosition::new(
(monitor_width - width * scale) / 2.0,
(monitor_height - height * scale) / 2.0,
);
window.set_inner_size(default_size);
// window.set_min_inner_size(Some(min_size));
window.set_outer_position(center);
window.set_outer_position(centre);
window.set_visible(true);
let size = default_size.to_physical::<f64>(hidpi_factor);

88
src/bin/player2.rs Normal file
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@ -0,0 +1,88 @@
use raylib::prelude::*;
use raylib::consts::KeyboardKey;
use peachy::Colour;
// todo state
fn main() {
// todo load game
let game = peachy::mock::game::bitsy();
let (mut rl, thread) = raylib::init()
.size((game.config.width * 4) as i32, (game.config.height * 4) as i32)
.title("peachy")
.build();
rl.set_target_fps(30); // appropriate?
let key_up: KeyboardKey = raylib::core::input::key_from_i32(87).unwrap();
let key_left: KeyboardKey = raylib::core::input::key_from_i32(65).unwrap();
let key_down: KeyboardKey = raylib::core::input::key_from_i32(83).unwrap();
let key_right: KeyboardKey = raylib::core::input::key_from_i32(68).unwrap();
const SIZE: i32 = 32;
let mut x = SIZE;
let mut y = SIZE;
let palette = game.palettes.get(0).unwrap();
let avatars = game.get_entities_by_tag(&"avatar".to_string());
let avatar = avatars.get(0).unwrap();
let image = game.get_image_by_name(&avatar.image).unwrap().clone().into_image(palette);
// todo how do I create a texture without a file?
let mut texture = rl.load_texture(
&thread, "src/test-resources/images/avatar.png"
).unwrap();
texture.update_texture(image.as_bytes());
// let font = rl.load_font(&thread, "src/FuturaStd-Light.otf").unwrap();
let mut audio = audio::RaylibAudio::init_audio_device();
let mut music = raylib::audio::Music::load_music_stream(
&thread, "src/test-resources/music/another-night.xm"
).unwrap();
audio.play_music_stream(&mut music);
println!("{}", rl.window_should_close());
while !rl.window_should_close() {
if rl.is_key_pressed(key_up) {
y -= SIZE;
} else if rl.is_key_pressed(key_left) {
x -= SIZE;
} else if rl.is_key_pressed(key_down) {
y += SIZE;
} else if rl.is_key_pressed(key_right) {
x += SIZE;
}
audio.update_music_stream(&mut music);
let mut d = rl.begin_drawing(&thread);
// d.clear_background(palette.get_colour_raylib(&0));
d.clear_background(Color::WHITE);
d.draw_texture_ex(
&texture,
raylib::core::math::Vector2 { x: x as f32, y: y as f32 },
0.0,
4.0,
Color::WHITE
);
// d.draw_text_ex(
// &font,
// "hello",
// raylib::core::math::Vector2 { x: 64.0, y: 64.0 },
// 32.0,
// 4.0,
// Color::WHITE
// );
}
}

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@ -4,7 +4,7 @@ use std::fs::read_to_string;
use image::{DynamicImage, ImageBuffer};
use crate::Palette;
#[derive(Debug, Eq, PartialEq, Serialize, Deserialize)]
#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
pub struct Image {
pub name: String,
/// colour indices - todo convert to [u8; 64]?
@ -24,7 +24,7 @@ impl Image {
Self { name, pixels }
}
fn into_image(self, palette: &Palette) -> DynamicImage {
pub fn into_image(self, palette: &Palette) -> DynamicImage {
let mut buffer: Vec<u8> = Vec::new();
for pixel in self.pixels {

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@ -5,7 +5,7 @@ mod colour;
mod config;
mod entity;
mod image;
mod mock;
pub mod mock;
mod music;
mod palette;
mod scene;
@ -224,10 +224,9 @@ impl Game {
Ok(Game { config, images, tiles, palettes, music, entities, scenes })
}
// todo Result<&Image>?
pub fn get_image_by_name(&self, name: String) -> Option<&Image> {
pub fn get_image_by_name(&self, name: &String) -> Option<&Image> {
for image in self.images.iter() {
if image.name == name {
if &image.name == name {
return Some(&image);
}
}

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@ -1,4 +1,4 @@
pub(crate) mod image {
pub mod image {
use crate::image::Image;
pub fn _bg() -> Image {
@ -66,7 +66,7 @@ pub(crate) mod image {
}
}
pub(crate) mod palette {
pub mod palette {
use crate::{Palette, Colour};
pub(crate) fn default() -> Palette {
@ -80,7 +80,7 @@ pub(crate) mod palette {
}
}
pub(crate) fn soup11() -> Palette {
pub fn soup11() -> Palette {
Palette {
name: "soup11".into(),
colours: vec![
@ -100,10 +100,10 @@ pub(crate) mod palette {
}
}
pub(crate) mod scenes {
pub mod scenes {
use crate::Scene;
pub(crate) fn zero() -> Scene {
pub fn zero() -> Scene {
Scene {
name: "zero".into(),
background: vec![
@ -145,3 +145,65 @@ pub(crate) mod scenes {
}
}
}
pub mod entities {
use crate::Entity;
pub fn bitsy_avatar() -> Entity {
Entity {
name: "".to_string(),
image: "avatar".to_string(),
tags: vec!["player".into()]
}
}
pub fn bitsy_cat() -> Entity {
Entity {
name: "cat".to_string(),
image: "cat".to_string(),
tags: vec![]
}
}
}
pub mod tiles {
use crate::Tile;
pub fn bitsy_block() -> Tile {
Tile {
name: "block".into(),
images: vec!["block".into()],
wall: false
}
}
}
pub mod game {
use crate::{Config, Game};
pub fn bitsy() -> Game {
Game {
config: Config {
name: Some("Write your game's title here".into()),
width: 16,
height: 16,
tick: 400,
starting_room: None,
version: (0, 1)
},
entities: vec![
crate::mock::entities::bitsy_avatar(),
crate::mock::entities::bitsy_cat(),
],
images: vec![],
palettes: vec![],
scenes: vec![
crate::mock::scenes::zero(),
],
tiles: vec![
crate::mock::tiles::bitsy_block(),
],
music: vec![]
}
}
}

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