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Author | SHA1 | Date |
---|---|---|
Max Bradbury | 4dd334d6a4 | |
Max Bradbury | 946f8b7826 | |
Max Bradbury | 751e3bb5f0 | |
Max Bradbury | 14ffe95f7d | |
Max Bradbury | 8ca5acc240 | |
Max Bradbury | 955645415d | |
Max Bradbury | c1be226956 | |
Max Bradbury | dc8fd68e32 | |
Max Bradbury | 4e69df12d1 | |
Max Bradbury | 1532700ea5 | |
Max Bradbury | 82c0f78177 | |
Max Bradbury | f323e0e841 | |
Max Bradbury | a5e5939fd5 | |
Max Bradbury | 68f5306283 |
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@ -10,6 +10,9 @@ keywords = ["game-engine", "smallgames", "pixel-art", "tracker-music"]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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[dependencies]
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eframe = "^0.12.0"
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egui = "^0.12.0"
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epi = "^0.12.0"
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env_logger = "0.8.3"
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env_logger = "0.8.3"
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hex = "^0.4.3"
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hex = "^0.4.3"
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image = "0.23.14"
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image = "0.23.14"
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14
TODO.md
14
TODO.md
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@ -2,6 +2,11 @@
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## game data structure
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## game data structure
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more colours? max 10? (0-9)
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colours not in palette can use modulo
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--
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add "move" functions for entities
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add "move" functions for entities
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e.g. move(direction), teleport
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e.g. move(direction), teleport
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@ -30,6 +35,7 @@ idea:
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* re-use player avatar drawing function as generic image drawing function
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* re-use player avatar drawing function as generic image drawing function
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* text (how?)
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* text (how?)
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* support older graphics adaptors
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* support older graphics adaptors
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* player has some graphical tearing on non-integer window sizes
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### windows
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### windows
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@ -54,3 +60,11 @@ will need:
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* build something in egui
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* build something in egui
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* can we do a web version that works with zip files?
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* can we do a web version that works with zip files?
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* investigate zip compression/decompression in rust
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* investigate zip compression/decompression in rust
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## documentation
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where to find XMs?
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https://modarchive.org/index.php?request=view_by_license&query=publicdomain etc.
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keygenmusic.org?
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pouet.net or something?
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@ -0,0 +1,102 @@
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use eframe::epi::Frame;
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use eframe::egui::CtxRef;
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use peachy::{Colour, Config, Game, Palette};
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struct EditorState {
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game: Option<peachy::Game>,
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// selected_palette: Option<&Palette>,
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}
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impl epi::App for EditorState {
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fn update(&mut self, ctx: &CtxRef, frame: &mut Frame<'_>) {
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egui::TopPanel::top("top_panel").show(ctx, |ui| {
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egui::menu::bar(ui, |ui| {
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egui::menu::menu(ui, "File", |ui| {
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if ui.button("Quit").clicked() {
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frame.quit();
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}
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});
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});
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});
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egui::SidePanel::left("side_panel", 200.0).show(ctx, |ui| {
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ui.heading("Side Panel");
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ui.horizontal(|ui| {
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ui.label("Blah blah…");
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});
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// if let Some(game) = &mut self.game {
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// // todo colour picker
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// // todo tool picker
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// // todo collapsing panels for different things? buttons to launch browse windows?
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// }
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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// todo if game is none, add a "load project" window?
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if let Some(game) = &mut self.game {
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// for palette in &mut game.palettes {
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// }
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// todo store selected palette in application state
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// todo show palette window if selected
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let palette = game.find_palette("example palette".into());
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if let Some(palette) = palette {
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egui::Window::new(&palette.name)
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.default_width(200.0)
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.collapsible(false)
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.show(ctx, |ui| {
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ui.label("palette name");
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ui.text_edit_singleline(&mut palette.name);
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});
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}
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}
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});
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}
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fn name(&self) -> &str {
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"peachy"
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}
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}
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fn main() {
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// testing…
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let state = EditorState {
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game: Some(Game {
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config: Config {
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name: Some("example".into()),
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width: 16,
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height: 9,
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tick: 400,
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starting_room: None,
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version: (0, 1)
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},
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entities: vec![],
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images: vec![],
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palettes: vec![
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Palette { name: "example palette".into(), colours: vec![
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Colour { red: 79, green: 30, blue: 69 },
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Colour { red: 150, green: 48, blue: 87 },
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Colour { red: 215, green: 68, blue: 89 },
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Colour { red: 235, green: 112, blue: 96 },
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Colour { red: 255, green: 179, blue: 131 },
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Colour { red: 255, green: 255, blue: 255 },
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Colour { red: 127, green: 227, blue: 187 },
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Colour { red: 92, green: 187, blue: 196 },
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Colour { red: 69, green: 126, blue: 163 },
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Colour { red: 56, green: 66, blue: 118 },
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Colour { red: 50, green: 36, blue: 81 }
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]},
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],
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scenes: vec![],
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tiles: vec![],
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music: vec![]
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})
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};
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let native_options = eframe::NativeOptions::default();
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eframe::run_native(Box::new(state), native_options);
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}
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@ -20,8 +20,6 @@ struct Image {
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struct State {
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struct State {
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game: Game,
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game: Game,
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width: usize,
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height: usize,
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player_position: (u8, u8),
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player_position: (u8, u8),
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player_avatar: Image,
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player_avatar: Image,
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palette: [[u8; 4]; 4],
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palette: [[u8; 4]; 4],
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@ -47,13 +45,13 @@ impl State {
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screen[
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screen[
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(
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(
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// player vertical offset (number of lines above)
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// player vertical offset (number of lines above)
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(player_y as usize * 8 * (8 * self.width as usize))
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(player_y as usize * 8 * (8 * self.game.config.width as usize))
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+
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+
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// player horizontal offset; number of pixels to the left
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// player horizontal offset; number of pixels to the left
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(player_x as usize * 8)
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(player_x as usize * 8)
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+
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+
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// tile vertical offset; number of lines within tile
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// tile vertical offset; number of lines within tile
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(tile_y as usize * (8 * self.width as usize))
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(tile_y as usize * (8 * self.game.config.width as usize))
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+
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+
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(tile_x as usize) // tile horizontal offset
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(tile_x as usize) // tile horizontal offset
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)
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)
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@ -78,8 +76,6 @@ fn main() -> Result<(), Error> {
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let mut state = State {
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let mut state = State {
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game,
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game,
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width: 16,
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height: 9,
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player_position: (8, 4),
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player_position: (8, 4),
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player_avatar: Image { pixels: [
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player_avatar: Image { pixels: [
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0,0,0,2,2,0,0,0,
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0,0,0,2,2,0,0,0,
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@ -240,6 +236,7 @@ fn main() -> Result<(), Error> {
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fn window_builder(title: &str, event_loop: &EventLoop<()>) -> winit::window::Window {
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fn window_builder(title: &str, event_loop: &EventLoop<()>) -> winit::window::Window {
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winit::window::WindowBuilder::new()
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winit::window::WindowBuilder::new()
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.with_visible(false)
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.with_visible(false)
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.with_resizable(false)
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.with_title(title).build(&event_loop).unwrap()
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.with_title(title).build(&event_loop).unwrap()
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}
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}
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@ -250,6 +247,7 @@ fn window_builder(title: &str, event_loop: &EventLoop<()>) -> winit::window::Win
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winit::window::WindowBuilder::new()
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winit::window::WindowBuilder::new()
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.with_drag_and_drop(false)
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.with_drag_and_drop(false)
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.with_visible(false)
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.with_visible(false)
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.with_resizable(false)
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.with_title(title).build(&event_loop).unwrap()
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.with_title(title).build(&event_loop).unwrap()
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}
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}
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@ -297,7 +295,7 @@ fn create_window(
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);
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);
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window.set_inner_size(default_size);
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window.set_inner_size(default_size);
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window.set_min_inner_size(Some(min_size));
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// window.set_min_inner_size(Some(min_size));
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window.set_outer_position(center);
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window.set_outer_position(center);
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window.set_visible(true);
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window.set_visible(true);
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@ -1,5 +1,7 @@
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use std::fmt;
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use std::fmt;
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use image;
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use image::Rgba;
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use serde_derive::{Serialize, Deserialize};
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use serde_derive::{Serialize, Deserialize};
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#[derive(Debug, Eq, PartialEq, Serialize, Deserialize)]
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#[derive(Debug, Eq, PartialEq, Serialize, Deserialize)]
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@ -37,6 +39,18 @@ impl Into<Vec<u8>> for Colour {
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}
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}
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}
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}
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impl Into<image::Rgba<u8>> for Colour {
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fn into(self) -> Rgba<u8> {
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Rgba::from([self.red, self.green, self.blue, 255])
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}
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}
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impl Into<[u8; 4]> for Colour {
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fn into(self) -> [u8; 4] {
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[self.red, self.green, self.blue, 255]
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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mod test {
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mod test {
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use crate::Colour;
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use crate::Colour;
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24
src/image.rs
24
src/image.rs
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@ -1,6 +1,8 @@
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use std::path::PathBuf;
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use std::path::PathBuf;
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use serde_derive::{Serialize, Deserialize};
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use serde_derive::{Serialize, Deserialize};
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use std::fs::read_to_string;
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use std::fs::read_to_string;
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use image::{DynamicImage, ImageBuffer};
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use crate::Palette;
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#[derive(Debug, Eq, PartialEq, Serialize, Deserialize)]
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#[derive(Debug, Eq, PartialEq, Serialize, Deserialize)]
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pub struct Image {
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pub struct Image {
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@ -21,6 +23,16 @@ impl Image {
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Self { name, pixels }
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Self { name, pixels }
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}
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}
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fn into_image(self, palette: &Palette) -> DynamicImage {
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let mut buffer: Vec<u8> = Vec::new();
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for pixel in self.pixels {
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buffer.append(&mut palette.get_colour_rgba8(&pixel));
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}
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DynamicImage::ImageRgba8(ImageBuffer::from_raw(8, 8, buffer).unwrap())
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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@ -35,4 +47,16 @@ mod test {
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let expected = crate::mock::image::avatar();
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let expected = crate::mock::image::avatar();
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assert_eq!(output, expected);
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assert_eq!(output, expected);
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}
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}
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#[test]
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fn image_to_dynamic_image() {
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let palette = &crate::mock::palette::default();
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let output = crate::mock::image::avatar().into_image(palette);
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let expected = image::io::Reader::open(
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"src/test-resources/images/avatar.png"
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).unwrap().decode().unwrap();
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|
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assert_eq!(output, expected);
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}
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}
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}
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|
|
96
src/lib.rs
96
src/lib.rs
|
@ -26,6 +26,12 @@ pub struct Position {
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y: u8,
|
y: u8,
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}
|
}
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|
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|
impl Position {
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pub fn to_index(&self, width: u8) -> u16 {
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(self.y * width + self.x) as u16
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|
}
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}
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// #[derive(Serialize, Deserialize)]
|
// #[derive(Serialize, Deserialize)]
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// pub enum DataType {
|
// pub enum DataType {
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// Image,
|
// Image,
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|
@ -100,10 +106,11 @@ pub struct Position {
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|
|
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pub struct Game {
|
pub struct Game {
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pub config: Config,
|
pub config: Config,
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pub palettes: Vec<Palette>,
|
|
||||||
pub images: Vec<Image>,
|
|
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pub tiles: Vec<Tile>,
|
|
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pub entities: Vec<Entity>,
|
pub entities: Vec<Entity>,
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|
pub images: Vec<Image>,
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|
pub palettes: Vec<Palette>,
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|
pub scenes: Vec<Scene>,
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|
pub tiles: Vec<Tile>,
|
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// pub variables: Vec<Variable>,
|
// pub variables: Vec<Variable>,
|
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// pub triggers: HashMap<String, ScriptCollection>,
|
// pub triggers: HashMap<String, ScriptCollection>,
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pub music: Vec<Music>,
|
pub music: Vec<Music>,
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|
@ -113,12 +120,32 @@ pub struct Game {
|
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pub struct GameParseError;
|
pub struct GameParseError;
|
||||||
|
|
||||||
impl Game {
|
impl Game {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
config: Config {
|
||||||
|
name: None,
|
||||||
|
width: 16,
|
||||||
|
height: 9,
|
||||||
|
tick: 400,
|
||||||
|
starting_room: None,
|
||||||
|
version: (0, 1)
|
||||||
|
},
|
||||||
|
entities: vec![],
|
||||||
|
images: vec![],
|
||||||
|
palettes: vec![],
|
||||||
|
scenes: vec![],
|
||||||
|
tiles: vec![],
|
||||||
|
music: vec![]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn from_dir(path: PathBuf) -> Result<Game, GameParseError> {
|
pub fn from_dir(path: PathBuf) -> Result<Game, GameParseError> {
|
||||||
let mut images = Vec::new();
|
let mut images = Vec::new();
|
||||||
let mut tiles = Vec::new();
|
let mut tiles = Vec::new();
|
||||||
let mut entities = Vec::new();
|
let mut entities = Vec::new();
|
||||||
let mut music = Vec::new();
|
let mut music = Vec::new();
|
||||||
let mut palettes = Vec::new();
|
let mut palettes = Vec::new();
|
||||||
|
let mut scenes = Vec::new();
|
||||||
|
|
||||||
let mut music_dir = path.clone();
|
let mut music_dir = path.clone();
|
||||||
music_dir.push("music");
|
music_dir.push("music");
|
||||||
|
@ -176,6 +203,17 @@ impl Game {
|
||||||
entities.push(Entity::from_file(file.path()));
|
entities.push(Entity::from_file(file.path()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let mut scenes_dir = path.clone();
|
||||||
|
scenes_dir.push("scenes");
|
||||||
|
|
||||||
|
let scenes_files = scenes_dir.read_dir()
|
||||||
|
.expect("couldn't read scene dir");
|
||||||
|
|
||||||
|
for file in scenes_files {
|
||||||
|
let file = file.unwrap();
|
||||||
|
scenes.push(Scene::from_file(file.path()));
|
||||||
|
}
|
||||||
|
|
||||||
let mut game_config = path.clone();
|
let mut game_config = path.clone();
|
||||||
game_config.push("game.toml");
|
game_config.push("game.toml");
|
||||||
let config = fs::read_to_string(game_config)
|
let config = fs::read_to_string(game_config)
|
||||||
|
@ -183,7 +221,7 @@ impl Game {
|
||||||
let config: Config = toml::from_str(&config)
|
let config: Config = toml::from_str(&config)
|
||||||
.expect("Couldn't parse game config");
|
.expect("Couldn't parse game config");
|
||||||
|
|
||||||
Ok(Game { config, images, tiles, palettes, music, entities })
|
Ok(Game { config, images, tiles, palettes, music, entities, scenes })
|
||||||
}
|
}
|
||||||
|
|
||||||
// todo Result<&Image>?
|
// todo Result<&Image>?
|
||||||
|
@ -213,7 +251,7 @@ impl Game {
|
||||||
pub fn get_entity_by_name(&self, name: String) -> Option<&Entity> {
|
pub fn get_entity_by_name(&self, name: String) -> Option<&Entity> {
|
||||||
for entity in self.entities.iter() {
|
for entity in self.entities.iter() {
|
||||||
if entity.name == name {
|
if entity.name == name {
|
||||||
return Some(&entity);
|
return Some(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -224,7 +262,7 @@ impl Game {
|
||||||
pub fn get_music_by_name(&self, name: String) -> Option<&Music> {
|
pub fn get_music_by_name(&self, name: String) -> Option<&Music> {
|
||||||
for music in self.music.iter() {
|
for music in self.music.iter() {
|
||||||
if music.name == name {
|
if music.name == name {
|
||||||
return Some(&music);
|
return Some(music);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -232,10 +270,10 @@ impl Game {
|
||||||
}
|
}
|
||||||
|
|
||||||
// todo Result<&Palette>?
|
// todo Result<&Palette>?
|
||||||
pub fn get_palette_by_name(&self, name: String) -> Option<&Palette> {
|
pub fn find_palette(&mut self, name: &str) -> Option<&mut Palette> {
|
||||||
for palette in self.palettes.iter() {
|
for palette in self.palettes.iter_mut() {
|
||||||
if palette.name == name {
|
if palette.name == name {
|
||||||
return Some(&palette);
|
return Some(palette);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -246,10 +284,48 @@ impl Game {
|
||||||
pub fn get_tile_by_name(&self, name: String) -> Option<&Tile> {
|
pub fn get_tile_by_name(&self, name: String) -> Option<&Tile> {
|
||||||
for tile in self.tiles.iter() {
|
for tile in self.tiles.iter() {
|
||||||
if tile.name == name {
|
if tile.name == name {
|
||||||
return Some(&tile);
|
return Some(tile);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
None
|
None
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn get_scene_by_name(&mut self, name: String) -> Option<&mut Scene> {
|
||||||
|
for scene in self.scenes.iter_mut() {
|
||||||
|
if scene.name == name {
|
||||||
|
return Some(scene);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn remove_entity(&mut self, scene_name: String, position: Position) {
|
||||||
|
let width = self.config.width.clone();
|
||||||
|
self.get_scene_by_name(scene_name).unwrap()
|
||||||
|
.foreground[position.to_index(width) as usize] = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test {
|
||||||
|
use crate::{Position, Game};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn position_to_index() {
|
||||||
|
assert_eq!(Position { x: 1, y: 5 }.to_index(8), 41);
|
||||||
|
assert_eq!(Position { x: 0, y: 0 }.to_index(8), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn remove_entity() {
|
||||||
|
let mut game = Game::new();
|
||||||
|
|
||||||
|
game.scenes.push(crate::mock::scenes::zero());
|
||||||
|
|
||||||
|
game.remove_entity("zero".into(), Position { x: 1, y: 1 });
|
||||||
|
|
||||||
|
assert_eq!(game.scenes[0].foreground[9], None);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
13
src/mock.rs
13
src/mock.rs
|
@ -1,7 +1,7 @@
|
||||||
pub(crate) mod image {
|
pub(crate) mod image {
|
||||||
use crate::image::Image;
|
use crate::image::Image;
|
||||||
|
|
||||||
pub fn bg() -> Image {
|
pub fn _bg() -> Image {
|
||||||
Image {
|
Image {
|
||||||
name: "bg".to_string(),
|
name: "bg".to_string(),
|
||||||
pixels: vec![
|
pixels: vec![
|
||||||
|
@ -17,7 +17,7 @@ pub(crate) mod image {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn block() -> Image {
|
pub fn _block() -> Image {
|
||||||
Image {
|
Image {
|
||||||
name: "block".to_string(),
|
name: "block".to_string(),
|
||||||
pixels: vec![
|
pixels: vec![
|
||||||
|
@ -49,7 +49,7 @@ pub(crate) mod image {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn cat() -> Image {
|
pub fn _cat() -> Image {
|
||||||
Image {
|
Image {
|
||||||
name: "cat".to_string(),
|
name: "cat".to_string(),
|
||||||
pixels: vec![
|
pixels: vec![
|
||||||
|
@ -73,10 +73,9 @@ pub(crate) mod palette {
|
||||||
Palette {
|
Palette {
|
||||||
name: "blueprint".to_string(),
|
name: "blueprint".to_string(),
|
||||||
colours: vec![
|
colours: vec![
|
||||||
Colour { red: 0, green: 0, blue: 0 },
|
Colour { red: 0, green: 82, blue: 204 },
|
||||||
Colour { red: 0, green: 81, blue: 104 },
|
Colour { red: 128, green: 159, blue: 255 },
|
||||||
Colour { red: 118, green: 159, blue: 155 },
|
Colour { red: 255, green: 255, blue: 255 },
|
||||||
Colour { red: 155, green: 155, blue: 155 },
|
|
||||||
],
|
],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,7 +13,24 @@ pub struct Palette {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Palette {
|
impl Palette {
|
||||||
/// todo result
|
/// if trying to get an out-of-bounds index, colours will wrap around
|
||||||
|
/// so if palette has 8 colours (0-7) and index is 8, will return 0
|
||||||
|
pub fn get_colour(&self, index: &u8) -> Option<&Colour> {
|
||||||
|
self.colours.get((index % self.colours.len() as u8) as usize)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// colour 0 is transparent
|
||||||
|
pub fn get_colour_rgba8(&self, index: &u8) -> Vec<u8> {
|
||||||
|
match index {
|
||||||
|
0 => vec![0,0,0,0],
|
||||||
|
_ => {
|
||||||
|
let colour = self.get_colour(index).unwrap();
|
||||||
|
vec![colour.red, colour.green, colour.blue, 255]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// todo Result<Palette>
|
||||||
pub fn from_file(path: PathBuf) -> Self {
|
pub fn from_file(path: PathBuf) -> Self {
|
||||||
match path.extension().unwrap().to_str().unwrap() {
|
match path.extension().unwrap().to_str().unwrap() {
|
||||||
"gpl" => Self::from_gpl(path),
|
"gpl" => Self::from_gpl(path),
|
||||||
|
@ -84,8 +101,11 @@ impl Palette {
|
||||||
)
|
)
|
||||||
}).collect();
|
}).collect();
|
||||||
|
|
||||||
// todo re-insert original comments
|
// todo fix palette description? does it matter?
|
||||||
format!("GIMP Palette\r\n{}\r\n", colours.join("\r\n"))
|
format!(
|
||||||
|
"GIMP Palette\r\n#Palette Name: {}\r\n#Colors: {}\r\n{}\r\n",
|
||||||
|
self.name, colours.len(), colours.join("\r\n")
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Paint.net .txt format
|
/// Paint.net .txt format
|
||||||
|
@ -157,6 +177,7 @@ impl Palette {
|
||||||
Self { name, colours }
|
Self { name, colours }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// todo maybe this should be Into<DynamicImage>
|
||||||
pub fn to_png(&self) -> DynamicImage {
|
pub fn to_png(&self) -> DynamicImage {
|
||||||
let mut image = DynamicImage::new_rgb8(
|
let mut image = DynamicImage::new_rgb8(
|
||||||
self.colours.len() as u32, 1 as u32
|
self.colours.len() as u32, 1 as u32
|
||||||
|
@ -174,29 +195,13 @@ impl Palette {
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod test {
|
mod test {
|
||||||
use std::path::PathBuf;
|
use std::path::PathBuf;
|
||||||
use crate::{Colour, Palette};
|
use crate::Palette;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn palette_from_jasc() {
|
fn palette_from_jasc() {
|
||||||
let path = PathBuf::from("src/test-resources/basic/palettes/soup11.pal");
|
let path = PathBuf::from("src/test-resources/palettes/soup11.pal");
|
||||||
let output = Palette::from_jasc(path);
|
let output = Palette::from_jasc(path);
|
||||||
|
let expected = crate::mock::palette::soup11();
|
||||||
let expected = Palette {
|
|
||||||
name: "soup11".into(),
|
|
||||||
colours: vec![
|
|
||||||
Colour { red: 79, green: 30, blue: 69 },
|
|
||||||
Colour { red: 150, green: 48, blue: 87 },
|
|
||||||
Colour { red: 215, green: 68, blue: 89 },
|
|
||||||
Colour { red: 235, green: 112, blue: 96 },
|
|
||||||
Colour { red: 255, green: 179, blue: 131 },
|
|
||||||
Colour { red: 255, green: 255, blue: 255 },
|
|
||||||
Colour { red: 127, green: 227, blue: 187 },
|
|
||||||
Colour { red: 92, green: 187, blue: 196 },
|
|
||||||
Colour { red: 69, green: 126, blue: 163 },
|
|
||||||
Colour { red: 56, green: 66, blue: 118 },
|
|
||||||
Colour { red: 50, green: 36, blue: 81 }
|
|
||||||
]
|
|
||||||
};
|
|
||||||
|
|
||||||
assert_eq!(output, expected);
|
assert_eq!(output, expected);
|
||||||
}
|
}
|
||||||
|
@ -210,7 +215,7 @@ mod test {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn palette_from_gpl() {
|
fn palette_from_gpl() {
|
||||||
let path = PathBuf::from("src/test-resources/basic/palettes/soup11.gpl");
|
let path = PathBuf::from("src/test-resources/palettes/soup11.gpl");
|
||||||
let output = Palette::from_gpl(path);
|
let output = Palette::from_gpl(path);
|
||||||
let expected = crate::mock::palette::soup11();
|
let expected = crate::mock::palette::soup11();
|
||||||
|
|
||||||
|
@ -227,7 +232,7 @@ mod test {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn palette_from_txt() {
|
fn palette_from_txt() {
|
||||||
let path = PathBuf::from("src/test-resources/basic/palettes/soup11.txt");
|
let path = PathBuf::from("src/test-resources/palettes/soup11.txt");
|
||||||
let output = Palette::from_txt(path);
|
let output = Palette::from_txt(path);
|
||||||
let expected = crate::mock::palette::soup11();
|
let expected = crate::mock::palette::soup11();
|
||||||
assert_eq!(output, expected);
|
assert_eq!(output, expected);
|
||||||
|
@ -243,7 +248,7 @@ mod test {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn palette_from_hex() {
|
fn palette_from_hex() {
|
||||||
let path = PathBuf::from("src/test-resources/basic/palettes/soup11.hex");
|
let path = PathBuf::from("src/test-resources/palettes/soup11.hex");
|
||||||
let output = Palette::from_hex(path);
|
let output = Palette::from_hex(path);
|
||||||
let expected = crate::mock::palette::soup11();
|
let expected = crate::mock::palette::soup11();
|
||||||
assert_eq!(output, expected);
|
assert_eq!(output, expected);
|
||||||
|
@ -258,7 +263,7 @@ mod test {
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn palette_from_png() {
|
fn palette_from_png() {
|
||||||
let path = PathBuf::from("src/test-resources/basic/palettes/soup11.png");
|
let path = PathBuf::from("src/test-resources/palettes/soup11.png");
|
||||||
let output = Palette::from_png(path);
|
let output = Palette::from_png(path);
|
||||||
let expected = crate::mock::palette::soup11();
|
let expected = crate::mock::palette::soup11();
|
||||||
assert_eq!(output, expected);
|
assert_eq!(output, expected);
|
||||||
|
@ -269,7 +274,7 @@ mod test {
|
||||||
use image::io::Reader as ImageReader;
|
use image::io::Reader as ImageReader;
|
||||||
|
|
||||||
let output = crate::mock::palette::soup11().to_png();
|
let output = crate::mock::palette::soup11().to_png();
|
||||||
let path = PathBuf::from("src/test-resources/basic/palettes/soup11.png");
|
let path = PathBuf::from("src/test-resources/palettes/soup11.png");
|
||||||
let expected = ImageReader::open(path).unwrap().decode().unwrap();
|
let expected = ImageReader::open(path).unwrap().decode().unwrap();
|
||||||
assert_eq!(output, expected);
|
assert_eq!(output, expected);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
use std::fs::read_to_string;
|
use std::fs::read_to_string;
|
||||||
use std::path::PathBuf;
|
use std::path::PathBuf;
|
||||||
use serde_derive::{Serialize, Deserialize};
|
use serde_derive::{Serialize, Deserialize};
|
||||||
|
use crate::Position;
|
||||||
|
|
||||||
#[derive(Debug, Eq, PartialEq)]
|
#[derive(Debug, Eq, PartialEq)]
|
||||||
pub struct Scene {
|
pub struct Scene {
|
||||||
|
@ -36,6 +37,10 @@ impl Scene {
|
||||||
|
|
||||||
Self { name, background, foreground }
|
Self { name, background, foreground }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn set_tile(_position: Position, _new: String) {
|
||||||
|
todo!();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// scene name is derived from the filename,
|
/// scene name is derived from the filename,
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 126 B |
Loading…
Reference in New Issue