add images to game
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036fb9e2b8
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f2d23a54d2
19
src/lib.rs
19
src/lib.rs
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@ -11,6 +11,7 @@ mod scene;
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pub use colour::Colour;
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pub use config::Config;
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pub use crate::image::Image;
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pub use music::Music;
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pub use palette::Palette;
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pub use scene::Scene;
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@ -104,6 +105,9 @@ pub struct Position {
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pub struct Game {
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config: Config,
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palettes: Vec<Palette>,
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images: Vec<Image>,
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// todo tiles
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// todo things
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// variables: Vec<Variable>,
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// triggers: HashMap<String, ScriptCollection>,
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music: Vec<Music>,
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@ -116,6 +120,7 @@ impl Game {
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pub fn from(path: String) -> Result<Game, GameParseError> {
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let path = PathBuf::from(path);
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let mut images = Vec::new();
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let mut music = Vec::new();
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let mut palettes = Vec::new();
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@ -144,6 +149,18 @@ impl Game {
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println!("palette found: {:?}", file.file_name());
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}
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let mut images_dir = path.clone();
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images_dir.push("palettes");
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let image_files = images_dir.read_dir()
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.expect("couldn't read images dir");
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for file in image_files {
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let file = file.unwrap();
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images.push(Image::from_file(file.path()));
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println!("image found: {:?}", file.file_name());
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}
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let mut game_config = path.clone();
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game_config.push("game.toml");
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let config = fs::read_to_string(game_config)
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@ -151,6 +168,6 @@ impl Game {
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let config: Config = toml::from_str(&config)
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.expect("Couldn't parse game config");
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Ok(Game { config, palettes, music })
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Ok(Game { config, images, palettes, music })
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}
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}
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