tiles and entities

This commit is contained in:
Max Bradbury 2021-05-19 11:42:49 +01:00
parent 6637d87d45
commit b72e8f5ac8
1 changed files with 32 additions and 4 deletions

View File

@ -13,10 +13,12 @@ mod tile;
pub use colour::Colour;
pub use config::Config;
pub use entity::Entity;
pub use crate::image::Image;
pub use music::Music;
pub use palette::Palette;
pub use scene::Scene;
pub use tile::Tile;
#[derive(Debug, Eq, Hash, PartialEq)]
pub struct Position {
@ -108,8 +110,8 @@ pub struct Game {
config: Config,
palettes: Vec<Palette>,
images: Vec<Image>,
// todo tiles
// todo things
tiles: Vec<Tile>,
entities: Vec<Entity>,
// variables: Vec<Variable>,
// triggers: HashMap<String, ScriptCollection>,
music: Vec<Music>,
@ -123,6 +125,8 @@ impl Game {
let path = PathBuf::from(path);
let mut images = Vec::new();
let mut tiles = Vec::new();
let mut entities = Vec::new();
let mut music = Vec::new();
let mut palettes = Vec::new();
@ -155,7 +159,7 @@ impl Game {
images_dir.push("palettes");
let image_files = images_dir.read_dir()
.expect("couldn't read images dir");
.expect("couldn't read image dir");
for file in image_files {
let file = file.unwrap();
@ -163,6 +167,30 @@ impl Game {
println!("image found: {:?}", file.file_name());
}
let mut tiles_dir = path.clone();
tiles_dir.push("palettes");
let tiles_files = tiles_dir.read_dir()
.expect("couldn't read tile dir");
for file in tiles_files {
let file = file.unwrap();
tiles.push(Tile::from_file(file.path()));
println!("tile found: {:?}", file.file_name());
}
let mut entities_dir = path.clone();
entities_dir.push("palettes");
let entities_files = entities_dir.read_dir()
.expect("couldn't read tile dir");
for file in entities_files {
let file = file.unwrap();
entities.push(Entity::from_file(file.path()));
println!("entity found: {:?}", file.file_name());
}
let mut game_config = path.clone();
game_config.push("game.toml");
let config = fs::read_to_string(game_config)
@ -170,6 +198,6 @@ impl Game {
let config: Config = toml::from_str(&config)
.expect("Couldn't parse game config");
Ok(Game { config, images, palettes, music })
Ok(Game { config, images, tiles, palettes, music, entities })
}
}