size state changes
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0e5b0c4566
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@ -20,8 +20,6 @@ struct Image {
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struct State {
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struct State {
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game: Game,
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game: Game,
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width: usize,
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height: usize,
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player_position: (u8, u8),
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player_position: (u8, u8),
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player_avatar: Image,
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player_avatar: Image,
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palette: [[u8; 4]; 4],
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palette: [[u8; 4]; 4],
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@ -47,13 +45,13 @@ impl State {
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screen[
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screen[
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(
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(
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// player vertical offset (number of lines above)
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// player vertical offset (number of lines above)
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(player_y as usize * 8 * (8 * self.width as usize))
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(player_y as usize * 8 * (8 * self.game.config.width as usize))
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+
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+
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// player horizontal offset; number of pixels to the left
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// player horizontal offset; number of pixels to the left
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(player_x as usize * 8)
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(player_x as usize * 8)
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+
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+
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// tile vertical offset; number of lines within tile
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// tile vertical offset; number of lines within tile
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(tile_y as usize * (8 * self.width as usize))
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(tile_y as usize * (8 * self.game.config.width as usize))
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+
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+
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(tile_x as usize) // tile horizontal offset
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(tile_x as usize) // tile horizontal offset
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)
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)
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@ -78,8 +76,6 @@ fn main() -> Result<(), Error> {
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let mut state = State {
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let mut state = State {
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game,
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game,
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width: 16,
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height: 9,
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player_position: (8, 4),
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player_position: (8, 4),
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player_avatar: Image { pixels: [
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player_avatar: Image { pixels: [
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0,0,0,2,2,0,0,0,
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0,0,0,2,2,0,0,0,
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@ -292,12 +288,12 @@ fn create_window(
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LogicalSize::new(width * scale, height * scale);
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LogicalSize::new(width * scale, height * scale);
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let center = LogicalPosition::new(
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let center = LogicalPosition::new(
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(monitor_width - width * scale) / 2.0,
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(monitor_width - width * scale) / 2.0,
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(monitor_height - height * scale) / 2.0,
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(monitor_height - height * scale) / 2.0,
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);
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);
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window.set_inner_size(default_size);
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window.set_inner_size(default_size);
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window.set_min_inner_size(Some(min_size));
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// window.set_min_inner_size(Some(min_size));
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window.set_outer_position(center);
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window.set_outer_position(center);
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window.set_visible(true);
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window.set_visible(true);
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