WIP editor attempts (broken...)

This commit is contained in:
Max Bradbury 2021-11-14 18:08:14 +00:00
parent 946f8b7826
commit 4dd334d6a4
2 changed files with 105 additions and 0 deletions

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@ -10,6 +10,9 @@ keywords = ["game-engine", "smallgames", "pixel-art", "tracker-music"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
eframe = "^0.12.0"
egui = "^0.12.0"
epi = "^0.12.0"
env_logger = "0.8.3" env_logger = "0.8.3"
hex = "^0.4.3" hex = "^0.4.3"
image = "0.23.14" image = "0.23.14"

102
src/bin/editor.rs Normal file
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@ -0,0 +1,102 @@
use eframe::epi::Frame;
use eframe::egui::CtxRef;
use peachy::{Colour, Config, Game, Palette};
struct EditorState {
game: Option<peachy::Game>,
// selected_palette: Option<&Palette>,
}
impl epi::App for EditorState {
fn update(&mut self, ctx: &CtxRef, frame: &mut Frame<'_>) {
egui::TopPanel::top("top_panel").show(ctx, |ui| {
egui::menu::bar(ui, |ui| {
egui::menu::menu(ui, "File", |ui| {
if ui.button("Quit").clicked() {
frame.quit();
}
});
});
});
egui::SidePanel::left("side_panel", 200.0).show(ctx, |ui| {
ui.heading("Side Panel");
ui.horizontal(|ui| {
ui.label("Blah blah…");
});
// if let Some(game) = &mut self.game {
// // todo colour picker
// // todo tool picker
// // todo collapsing panels for different things? buttons to launch browse windows?
// }
});
egui::CentralPanel::default().show(ctx, |ui| {
// todo if game is none, add a "load project" window?
if let Some(game) = &mut self.game {
// for palette in &mut game.palettes {
// }
// todo store selected palette in application state
// todo show palette window if selected
let palette = game.find_palette("example palette".into());
if let Some(palette) = palette {
egui::Window::new(&palette.name)
.default_width(200.0)
.collapsible(false)
.show(ctx, |ui| {
ui.label("palette name");
ui.text_edit_singleline(&mut palette.name);
});
}
}
});
}
fn name(&self) -> &str {
"peachy"
}
}
fn main() {
// testing…
let state = EditorState {
game: Some(Game {
config: Config {
name: Some("example".into()),
width: 16,
height: 9,
tick: 400,
starting_room: None,
version: (0, 1)
},
entities: vec![],
images: vec![],
palettes: vec![
Palette { name: "example palette".into(), colours: vec![
Colour { red: 79, green: 30, blue: 69 },
Colour { red: 150, green: 48, blue: 87 },
Colour { red: 215, green: 68, blue: 89 },
Colour { red: 235, green: 112, blue: 96 },
Colour { red: 255, green: 179, blue: 131 },
Colour { red: 255, green: 255, blue: 255 },
Colour { red: 127, green: 227, blue: 187 },
Colour { red: 92, green: 187, blue: 196 },
Colour { red: 69, green: 126, blue: 163 },
Colour { red: 56, green: 66, blue: 118 },
Colour { red: 50, green: 36, blue: 81 }
]},
],
scenes: vec![],
tiles: vec![],
music: vec![]
})
};
let native_options = eframe::NativeOptions::default();
eframe::run_native(Box::new(state), native_options);
}