rework Room and rename to Scene
This commit is contained in:
parent
fb44c55d1b
commit
11382a293e
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@ -1,19 +1,20 @@
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use std::fs;
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use std::path::PathBuf;
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use serde_derive::{Serialize, Deserialize};
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use crate::config::Config;
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mod colour;
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mod config;
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mod image;
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mod mock;
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mod palette;
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mod room;
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mod scene;
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pub use colour::Colour;
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pub use palette::Palette;
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use crate::config::Config;
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pub use scene::Scene;
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#[derive(Eq, Hash, PartialEq)]
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#[derive(Debug, Eq, Hash, PartialEq)]
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pub struct Position {
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x: u8,
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y: u8,
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46
src/mock.rs
46
src/mock.rs
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@ -100,3 +100,49 @@ pub(crate) mod palette {
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}
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}
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}
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pub(crate) mod scenes {
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use crate::Scene;
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pub(crate) fn zero() -> Scene {
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Scene {
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name: "zero".into(),
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background: vec![
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), None, None, None, None, None, None, None, None, None, None, None, None, Some("block".into()), None,
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None, Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), Some("block".into()), None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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],
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foreground: vec![
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, Some("avatar".into()), None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, Some("cat".into()), None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None,
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]
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}
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}
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}
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42
src/room.rs
42
src/room.rs
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@ -1,42 +0,0 @@
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// use std::collections::HashMap;
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use serde_derive::{Serialize, Deserialize};
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// use crate::Position;
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// pub struct Room {
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// pub name: String,
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// pub width: u8,
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// pub height: u8,
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// /// thing names and their positions
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// pub background: HashMap<Position, String>,
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// pub foreground: HashMap<Position, String>,
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// }
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/// todo &str?
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#[derive(Serialize, Deserialize)]
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struct IntermediateRoom {
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name: String,
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background: Vec<String>,
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foreground: Vec<String>,
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}
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// impl IntermediateRoom {
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// fn from(_room: Room) -> IntermediateRoom {
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// fn hashmap_to_vec(_hash: HashMap<Position, String>, width: u8, height: u8) -> Vec<String> {
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// let mut thing_ids = Vec::new();
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//
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// while thing_ids.len() < (width * height) as usize {
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// thing_ids.push(String::new());
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// }
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//
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// thing_ids
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// }
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//
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// IntermediateRoom {
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// name: "".to_string(),
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// background: vec![],
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// foreground: vec![]
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// }
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// }
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// }
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@ -0,0 +1,80 @@
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use std::path::PathBuf;
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use serde_derive::{Serialize, Deserialize};
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use crate::Position;
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use std::fs::read_to_string;
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#[derive(Debug, Eq, PartialEq)]
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pub struct Scene {
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pub name: String,
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// rename to "tiles"?
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pub background: Vec<Option<String>>,
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// rename to "things"?
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pub foreground: Vec<Option<String>>,
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}
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impl Scene {
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pub fn from_file(path: PathBuf) -> Self {
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let name = path.file_stem().unwrap().to_str().unwrap().into();
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let data = read_to_string(path).unwrap();
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let intermediate: IntermediateScene = toml::from_str(&data).unwrap();
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let mut background = Vec::new();
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let mut foreground = Vec::new();
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for name in intermediate.background.iter() {
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match name.as_ref() {
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"" => background.push(None),
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_ => background.push(Some(name.to_owned())),
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}
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}
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for name in intermediate.foreground.iter() {
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match name.as_ref() {
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"" => foreground.push(None),
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_ => foreground.push(Some(name.to_owned())),
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}
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}
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Self { name, background, foreground }
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}
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}
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#[derive(Serialize, Deserialize)]
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struct IntermediateScene {
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background: Vec<String>,
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foreground: Vec<String>,
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}
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// impl IntermediateRoom {
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// fn from(_room: Room) -> IntermediateRoom {
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// fn hashmap_to_vec(_hash: HashMap<Position, String>, width: u8, height: u8) -> Vec<String> {
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// let mut thing_ids = Vec::new();
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//
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// while thing_ids.len() < (width * height) as usize {
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// thing_ids.push(String::new());
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// }
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//
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// thing_ids
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// }
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//
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// IntermediateRoom {
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// name: "".to_string(),
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// background: vec![],
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// foreground: vec![]
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// }
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// }
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// }
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#[cfg(test)]
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mod test {
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use std::path::PathBuf;
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use crate::scene::Scene;
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#[test]
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fn scene_from_file() {
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let path = PathBuf::from("src/test-resources/basic/scenes/zero.toml");
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let output = Scene::from_file(path);
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let expected = crate::mock::scenes::zero();
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assert_eq!(output, expected);
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}
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}
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