2 Commits
iui ... iced

Author SHA1 Message Date
6f14678c1d wip 2020-11-01 16:55:06 +00:00
fb374f6a1f wip 2020-10-06 21:18:19 +01:00
2 changed files with 70 additions and 150 deletions

View File

@@ -9,7 +9,6 @@ crate_type = "bin"
[dependencies]
dirs = "^3.0.1"
gio = "^0"
gtk = "^0"
iced = "^0.1.1"
rodio = "^0.11.0"
iui = "0.3"
env_logger = "^0.8.1"

View File

@@ -1,8 +1,6 @@
#![windows_subsystem = "windows"]
use gio::prelude::*;
use gtk::prelude::*;
use gtk::Orientation;
use iced::{Settings, Application, Element, executor, Length, Container, Column, Scrollable, Slider};
use rodio::{Sink, Source};
use std::env::args;
use std::fs::File;
@@ -10,13 +8,73 @@ use std::io::BufReader;
use std::path::PathBuf;
use std::process::Command;
use iui::prelude::*;
use iui::controls::{Label, Spinbox, Slider, Entry, MultilineEntry, VerticalBox, HorizontalBox, HorizontalSeparator, Group, Spacer};
use std::rc::Rc;
use std::cell::RefCell;
//
// const SPACING: i32 = 16;
//
const SPACING: i32 = 16;
struct Sound {
name: String,
path: String, // bytes instead?
sink: Sink,
volume: f32,
}
/// todo: maybe add a play/pause state or global volume? saved presets?
struct State {
sounds: Vec<Sound>
}
enum Lull {
Loading,
Loaded(State),
}
impl Application for Lull {
type Executor = executor::Default;
type Message = Message;
type Flags = ();
fn new(_flags: Self::Flags) -> (Self, Command) {
(
Lull {sounds: Vec::new()},
Command::none(),
)
}
fn title(&self) -> String {
String::from("lull")
}
fn update(&mut self, message: Self::Message) -> Command {
match self {
self::Loading => {},
self::Loaded => {},
}
Command::none()
}
fn view(&mut self) -> Element<'_, Self::Message> {
unimplemented!()
}
}
fn get_data_dir() -> PathBuf {
let mut data_dir = dirs::data_dir().expect("Couldn't find user data directory");
data_dir.push("ruin/lull");
if !data_dir.exists() {
std::fs::create_dir_all(&data_dir).expect("Couldn't create lull data directory");
}
data_dir
}
pub fn main() -> iced::Result {
env_logger::init();
Lull::run(Settings::default())
}
// fn error_popup(message: &str) {
// let popup = gtk::Window::new(gtk::WindowType::Toplevel);
// popup.set_title("error");
@@ -40,18 +98,6 @@ use std::cell::RefCell;
// });
// }
fn get_data_dir() -> PathBuf {
let mut data_dir = dirs::data_dir().expect("Couldn't find user data directory");
data_dir.push("ruin/lull");
if !data_dir.exists() {
std::fs::create_dir_all(&data_dir).expect("Couldn't create lull data directory");
}
data_dir
}
//
// fn build_ui(application: &gtk::Application) {
// let window = gtk::ApplicationWindow::new(application);
//
@@ -150,128 +196,3 @@ fn get_data_dir() -> PathBuf {
//
// window.show_all();
// }
/// This struct will hold the values that multiple callbacks will need to access.
struct State {
slider_val: i64,
spinner_val: i64,
entry_val: String,
multi_val: String,
}
fn main() {
// Initialize the UI framework.
let ui = UI::init().unwrap();
// Initialize the state of the application.
let state = Rc::new(RefCell::new(
State { slider_val: 0, spinner_val: 0, entry_val: "".into(), multi_val: "".into() }
));
// Set up the inputs for the application.
// While it's not necessary to create a block for this, it makes the code a lot easier
// to read; the indentation presents a visual cue informing the reader that these
// statements are related.
let (input_group, mut slider, mut spinner, mut entry, mut multi) = {
// The group will hold all the inputs
let mut input_group = Group::new(&ui, "Inputs");
// The vertical box arranges the inputs within the groups
let mut input_vbox = VerticalBox::new(&ui);
input_vbox.set_padded(&ui, true);
// Numerical inputs
let slider = Slider::new(&ui, 1, 100);
let spinner = Spinbox::new(&ui, 1, 100);
let entry = Entry::new(&ui);
let multi = MultilineEntry::new(&ui);
// Add everything in hierarchy
// Note the reverse order here. Again, it's not necessary, but it improves
// readability.
input_vbox.append(&ui, slider.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, spinner.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, HorizontalSeparator::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, entry.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, multi.clone(), LayoutStrategy::Stretchy);
input_group.set_child(&ui, input_vbox);
(input_group, slider, spinner, entry, multi)
};
// Set up the outputs for the application. Organization is very similar to the
// previous setup.
let (output_group, add_label, sub_label, text_label, bigtext_label) = {
let mut output_group = Group::new(&ui, "Outputs");
let mut output_vbox = VerticalBox::new(&ui);
let add_label = Label::new(&ui, "");
let sub_label = Label::new(&ui, "");
let text_label = Label::new(&ui, "");
let bigtext_label = Label::new(&ui, "");
output_vbox.append(&ui, add_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, sub_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, text_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, bigtext_label.clone(), LayoutStrategy::Stretchy);
output_group.set_child(&ui, output_vbox);
(output_group, add_label, sub_label, text_label, bigtext_label)
};
// This horizontal box will arrange the two groups of controls.
let mut hbox = HorizontalBox::new(&ui);
hbox.append(&ui, input_group, LayoutStrategy::Stretchy);
hbox.append(&ui, output_group, LayoutStrategy::Stretchy);
// The window allows all constituent components to be displayed.
let mut window = Window::new(&ui, "Input Output Test", 300, 150, WindowType::NoMenubar);
window.set_child(&ui, hbox);
window.show(&ui);
// These on_changed functions allow updating the application state when a
// control changes its value.
slider.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().slider_val = val; }
});
spinner.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().spinner_val = val; }
});
entry.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().entry_val = val; }
});
multi.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().multi_val = val; }
});
// Rather than just invoking ui.run(), using EventLoop gives a lot more control
// over the user interface event loop.
// Here, the on_tick() callback is used to update the view against the state.
let mut event_loop = ui.event_loop();
event_loop.on_tick(&ui, {
let ui = ui.clone();
let mut add_label = add_label.clone();
let mut sub_label = sub_label.clone();
let mut text_label = text_label.clone();
let mut bigtext_label = bigtext_label.clone();
move || {
let state = state.borrow();
// Update all the labels
add_label.set_text(&ui, &format!("Added: {}", state.slider_val + state.spinner_val));
sub_label.set_text(&ui, &format!("Subtracted: {}", state.slider_val - state.spinner_val));
text_label.set_text(&ui, &format!("Text: {}", state.entry_val));
bigtext_label.set_text(&ui, &format!("Multiline Text: {}", state.multi_val));
}
});
event_loop.run(&ui);
}