1 Commits
iui ... druid

Author SHA1 Message Date
92096cc720 broken wip example 2020-09-30 12:47:07 +01:00
3 changed files with 53 additions and 147 deletions

View File

@@ -9,7 +9,5 @@ crate_type = "bin"
[dependencies] [dependencies]
dirs = "^3.0.1" dirs = "^3.0.1"
gio = "^0" druid = "^0.6.0"
gtk = "^0"
rodio = "^0.11.0" rodio = "^0.11.0"
iui = "0.3"

View File

@@ -22,6 +22,5 @@ released under the MIT license.
* vinyl crackle * vinyl crackle
* white noise? * white noise?
* fan * fan
* birdsong
* set a window icon * set a window icon
* create a nice icon? * create a nice icon?

View File

@@ -1,8 +1,8 @@
#![windows_subsystem = "windows"] #![windows_subsystem = "windows"]
use gio::prelude::*; // use gio::prelude::*;
use gtk::prelude::*; // use gtk::prelude::*;
use gtk::Orientation; // use gtk::Orientation;
use rodio::{Sink, Source}; use rodio::{Sink, Source};
use std::env::args; use std::env::args;
use std::fs::File; use std::fs::File;
@@ -10,13 +10,8 @@ use std::io::BufReader;
use std::path::PathBuf; use std::path::PathBuf;
use std::process::Command; use std::process::Command;
use iui::prelude::*; const SPACING: i32 = 16;
use iui::controls::{Label, Spinbox, Slider, Entry, MultilineEntry, VerticalBox, HorizontalBox, HorizontalSeparator, Group, Spacer};
use std::rc::Rc;
use std::cell::RefCell;
//
// const SPACING: i32 = 16;
//
// fn error_popup(message: &str) { // fn error_popup(message: &str) {
// let popup = gtk::Window::new(gtk::WindowType::Toplevel); // let popup = gtk::Window::new(gtk::WindowType::Toplevel);
// popup.set_title("error"); // popup.set_title("error");
@@ -39,18 +34,18 @@ use std::cell::RefCell;
// popup.destroy(); // popup.destroy();
// }); // });
// } // }
//
fn get_data_dir() -> PathBuf { // fn get_data_dir() -> PathBuf {
let mut data_dir = dirs::data_dir().expect("Couldn't find user data directory"); // let mut data_dir = dirs::data_dir().expect("Couldn't find user data directory");
//
data_dir.push("ruin/lull"); // data_dir.push("ruin/lull");
//
if !data_dir.exists() { // if !data_dir.exists() {
std::fs::create_dir_all(&data_dir).expect("Couldn't create lull data directory"); // std::fs::create_dir_all(&data_dir).expect("Couldn't create lull data directory");
} // }
//
data_dir // data_dir
} // }
// //
// fn build_ui(application: &gtk::Application) { // fn build_ui(application: &gtk::Application) {
// let window = gtk::ApplicationWindow::new(application); // let window = gtk::ApplicationWindow::new(application);
@@ -150,128 +145,42 @@ fn get_data_dir() -> PathBuf {
// //
// window.show_all(); // window.show_all();
// } // }
//
// fn main() {
// let application = gtk::Application::new(
// Some("dev.tinybird.max.lull"),
// Default::default()
// ).expect("Initialization failed...");
//
// application.connect_activate(|app| {
// build_ui(app);
// });
//
// application.run(&args().collect::<Vec<_>>());
// }
/// This struct will hold the values that multiple callbacks will need to access. use druid::{AppLauncher, WindowDesc, Widget, PlatformError};
struct State { use druid::widget::{Label, Padding, Flex, Align, FlexParams, CrossAxisAlignment, Slider};
slider_val: i64,
spinner_val: i64, fn build_ui() -> impl Widget<()> {
entry_val: String, Padding::new(
multi_val: String, 10.0,
Flex::column()
.with_flex_child(
Flex::row()
.with_flex_child(Align::centered(Label::new("sound 1")), FlexParams::new(1.0, CrossAxisAlignment::End))
.with_child(Align::centered(Label::new("slider"))),
1.0
)
.with_child(
Flex::row()
.with_flex_child(Label::new("top right"), 1.0)
.with_flex_child(Align::centered(Label::new("bottom right")), 1.0)
)
)
} }
fn main() { fn main() -> Result<(), PlatformError> {
// Initialize the UI framework. AppLauncher::with_window(WindowDesc::new(build_ui)).launch(())?;
let ui = UI::init().unwrap(); Ok(())
// Initialize the state of the application.
let state = Rc::new(RefCell::new(
State { slider_val: 0, spinner_val: 0, entry_val: "".into(), multi_val: "".into() }
));
// Set up the inputs for the application.
// While it's not necessary to create a block for this, it makes the code a lot easier
// to read; the indentation presents a visual cue informing the reader that these
// statements are related.
let (input_group, mut slider, mut spinner, mut entry, mut multi) = {
// The group will hold all the inputs
let mut input_group = Group::new(&ui, "Inputs");
// The vertical box arranges the inputs within the groups
let mut input_vbox = VerticalBox::new(&ui);
input_vbox.set_padded(&ui, true);
// Numerical inputs
let slider = Slider::new(&ui, 1, 100);
let spinner = Spinbox::new(&ui, 1, 100);
let entry = Entry::new(&ui);
let multi = MultilineEntry::new(&ui);
// Add everything in hierarchy
// Note the reverse order here. Again, it's not necessary, but it improves
// readability.
input_vbox.append(&ui, slider.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, spinner.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, HorizontalSeparator::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, entry.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, multi.clone(), LayoutStrategy::Stretchy);
input_group.set_child(&ui, input_vbox);
(input_group, slider, spinner, entry, multi)
};
// Set up the outputs for the application. Organization is very similar to the
// previous setup.
let (output_group, add_label, sub_label, text_label, bigtext_label) = {
let mut output_group = Group::new(&ui, "Outputs");
let mut output_vbox = VerticalBox::new(&ui);
let add_label = Label::new(&ui, "");
let sub_label = Label::new(&ui, "");
let text_label = Label::new(&ui, "");
let bigtext_label = Label::new(&ui, "");
output_vbox.append(&ui, add_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, sub_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, text_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, bigtext_label.clone(), LayoutStrategy::Stretchy);
output_group.set_child(&ui, output_vbox);
(output_group, add_label, sub_label, text_label, bigtext_label)
};
// This horizontal box will arrange the two groups of controls.
let mut hbox = HorizontalBox::new(&ui);
hbox.append(&ui, input_group, LayoutStrategy::Stretchy);
hbox.append(&ui, output_group, LayoutStrategy::Stretchy);
// The window allows all constituent components to be displayed.
let mut window = Window::new(&ui, "Input Output Test", 300, 150, WindowType::NoMenubar);
window.set_child(&ui, hbox);
window.show(&ui);
// These on_changed functions allow updating the application state when a
// control changes its value.
slider.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().slider_val = val; }
});
spinner.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().spinner_val = val; }
});
entry.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().entry_val = val; }
});
multi.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().multi_val = val; }
});
// Rather than just invoking ui.run(), using EventLoop gives a lot more control
// over the user interface event loop.
// Here, the on_tick() callback is used to update the view against the state.
let mut event_loop = ui.event_loop();
event_loop.on_tick(&ui, {
let ui = ui.clone();
let mut add_label = add_label.clone();
let mut sub_label = sub_label.clone();
let mut text_label = text_label.clone();
let mut bigtext_label = bigtext_label.clone();
move || {
let state = state.borrow();
// Update all the labels
add_label.set_text(&ui, &format!("Added: {}", state.slider_val + state.spinner_val));
sub_label.set_text(&ui, &format!("Subtracted: {}", state.slider_val - state.spinner_val));
text_label.set_text(&ui, &format!("Text: {}", state.entry_val));
bigtext_label.set_text(&ui, &format!("Multiline Text: {}", state.multi_val));
}
});
event_loop.run(&ui);
} }