6 Commits

Author SHA1 Message Date
dcfa5db45d whitespace 2020-10-04 12:18:58 +01:00
40268c891b dummy example 2020-10-01 21:57:06 +01:00
183f1064ec todo 2020-09-30 12:47:26 +01:00
c7d94235e9 move readme again 2020-09-26 11:44:32 +01:00
575f0887df update readme 2020-09-26 11:26:45 +01:00
f54853fea2 move audio credits to separate readme 2020-09-26 11:24:40 +01:00
6 changed files with 277 additions and 138 deletions

4
.gitignore vendored
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@@ -1,6 +1,8 @@
/target /target
/Cargo.lock /Cargo.lock
/.idea/ /.idea/
/sounds/ /sounds/*.flac
/sounds/*.mp3
/sounds/*.wav
/sounds.zip /sounds.zip
/lull.zip /lull.zip

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@@ -12,3 +12,4 @@ dirs = "^3.0.1"
gio = "^0" gio = "^0"
gtk = "^0" gtk = "^0"
rodio = "^0.11.0" rodio = "^0.11.0"
iui = "0.3"

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@@ -1,8 +1,14 @@
# lull # lull
https://ruin.itch.io/lull
a looping sound player. a looping sound player.
add your own favourite noises and blend them to create your ideal ambience. add your own favourite noises and blend them to create your ideal ambience.
created by [Max Bradbury](mailto:max@tinybird.info).
released under the MIT license.
## to do ## to do
* save volume preferences to disk * save volume preferences to disk
@@ -13,15 +19,9 @@ add your own favourite noises and blend them to create your ideal ambience.
* rain on tin roof * rain on tin roof
* wind * wind
* tape hiss * tape hiss
* vinyl crackle
* white noise? * white noise?
* fan * fan
* birdsong
* set a window icon * set a window icon
* create a nice icon? * create a nice icon?
## audio credits
*rain under parasol* and *waterfall* by [Samuel Strågefors](https://freesound.org/people/straget/)
*waves* by [Florian Reichelt](https://freesound.org/people/florianreichelt/)
*campfire* by [sagetyrtle](https://freesound.org/people/sagetyrtle/)

19
SOUNDS.md Normal file
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@@ -0,0 +1,19 @@
# lull - basic sounds pack
## installation
1. open *lull*
2. click "manage sounds" and the sounds folder will open in your file manager.
3. extract these sounds to the sounds folder
you can skip/remove any unwanted sounds, and add your own.
## credits
*waterfall* and *rain on parasol* by [Samuel Strågefors](https://freesound.org/people/straget/)
*waves* by [Florian Reichelt](https://freesound.org/people/florianreichelt/)
*campfire* by [sagetyrtle](https://freesound.org/people/sagetyrtle/)
*rain on glass* by [Benboncan](https://freesound.org/people/Benboncan/)

2
build.sh Normal file → Executable file
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@@ -6,4 +6,4 @@ strip lull
zip -r lull.zip README.md lull zip -r lull.zip README.md lull
rm lull rm lull
zip -r sounds.zip README.md sounds/*.mp3 zip -r sounds.zip SOUNDS.md sounds/*.mp3

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@@ -10,30 +10,35 @@ use std::io::BufReader;
use std::path::PathBuf; use std::path::PathBuf;
use std::process::Command; use std::process::Command;
const SPACING: i32 = 16; use iui::prelude::*;
use iui::controls::{Label, Spinbox, Slider, Entry, MultilineEntry, VerticalBox, HorizontalBox, HorizontalSeparator, Group, Spacer};
fn error_popup(message: &str) { use std::rc::Rc;
let popup = gtk::Window::new(gtk::WindowType::Toplevel); use std::cell::RefCell;
popup.set_title("error"); //
popup.set_border_width(SPACING as u32); // const SPACING: i32 = 16;
popup.set_position(gtk::WindowPosition::Center); //
popup.set_default_size(256, 64); // fn error_popup(message: &str) {
// let popup = gtk::Window::new(gtk::WindowType::Toplevel);
let vertical = gtk::Box::new(Orientation::Vertical, SPACING); // popup.set_title("error");
popup.add(&vertical); // popup.set_border_width(SPACING as u32);
// popup.set_position(gtk::WindowPosition::Center);
let message = gtk::Label::new(Some(message)); // popup.set_default_size(256, 64);
vertical.add(&message); //
// let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
let button_ok = gtk::Button::with_label("OK"); // popup.add(&vertical);
vertical.add(&button_ok); //
// let message = gtk::Label::new(Some(message));
popup.show_all(); // vertical.add(&message);
//
button_ok.connect_clicked(move |_| unsafe { // let button_ok = gtk::Button::with_label("OK");
popup.destroy(); // vertical.add(&button_ok);
}); //
} // popup.show_all();
//
// button_ok.connect_clicked(move |_| unsafe {
// popup.destroy();
// });
// }
fn get_data_dir() -> PathBuf { fn get_data_dir() -> PathBuf {
let mut data_dir = dirs::data_dir().expect("Couldn't find user data directory"); let mut data_dir = dirs::data_dir().expect("Couldn't find user data directory");
@@ -46,115 +51,227 @@ fn get_data_dir() -> PathBuf {
data_dir data_dir
} }
//
// fn build_ui(application: &gtk::Application) {
// let window = gtk::ApplicationWindow::new(application);
//
// window.set_title("lull");
// window.set_border_width(SPACING as u32);
// window.set_position(gtk::WindowPosition::Center);
// window.set_default_size(256, 256);
//
// let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
// vertical.set_homogeneous(true);
//
// window.add(&vertical);
//
// let device = rodio::default_output_device().unwrap();
//
// let paths = std::fs::read_dir(get_data_dir())
// .expect("Couldn't read from lull data directory");
//
// for path in paths {
// let path = path.unwrap().path();
// let name: &str = path.file_stem().unwrap().to_str().unwrap();
//
// let file = File::open(&path)
// .expect("Couldn't open audio file");
//
// let source = rodio::Decoder::new(
// BufReader::new(file)
// );
//
// if source.is_err() {
// error_popup(&format!(
// "Couldn't parse file {}. \n{}.",
// path.to_str().unwrap(),
// source.err().unwrap()
// ));
// continue;
// }
//
// let source = source.unwrap().repeat_infinite();
//
// let sink = Sink::new(&device);
// sink.append(source);
// sink.pause();
//
// let row = gtk::Box::new(Orientation::Horizontal, SPACING);
// row.set_homogeneous(true);
//
// let label = gtk::Label::new(Some(name));
// row.add(&label);
//
// let adjustment = gtk::Adjustment::new(
// 0.0,
// 0.0,
// 1.0,
// 0.0,
// 0.0,
// 0.0
// );
//
// let slider = gtk::Scale::new(
// Orientation::Horizontal,
// Some(&adjustment)
// );
//
// slider.set_draw_value(false);
//
// slider.connect_value_changed(move |scale| {
// let volume = scale.get_value();
//
// if volume == 0. {
// sink.pause();
// } else {
// sink.play();
// sink.set_volume(volume as f32);
// }
// });
//
// row.add(&slider);
//
// vertical.add(&row);
// }
//
// let row_add = gtk::Box::new(Orientation::Horizontal, SPACING);
// row_add.set_homogeneous(true);
//
// let button_manage_sounds = gtk::Button::with_label("manage sounds");
//
// button_manage_sounds.connect_clicked(|_| {
// let mut file_manager = Command::new("xdg-open");
// file_manager.arg(get_data_dir());
// file_manager.output().unwrap();
// });
//
// row_add.add(&button_manage_sounds);
// vertical.add(&row_add);
//
// window.show_all();
// }
fn build_ui(application: &gtk::Application) { /// This struct will hold the values that multiple callbacks will need to access.
let window = gtk::ApplicationWindow::new(application); struct State {
slider_val: i64,
window.set_title("lull"); spinner_val: i64,
window.set_border_width(SPACING as u32); entry_val: String,
window.set_position(gtk::WindowPosition::Center); multi_val: String,
window.set_default_size(256, 256);
let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
vertical.set_homogeneous(true);
window.add(&vertical);
let device = rodio::default_output_device().unwrap();
let paths = std::fs::read_dir(get_data_dir())
.expect("Couldn't read from lull data directory");
for path in paths {
let path = path.unwrap().path();
let name: &str = path.file_stem().unwrap().to_str().unwrap();
let file = File::open(&path)
.expect("Couldn't open audio file");
let source = rodio::Decoder::new(
BufReader::new(file)
);
if source.is_err() {
error_popup(&format!(
"Couldn't parse file {}. \n{}.",
path.to_str().unwrap(),
source.err().unwrap()
));
continue;
}
let source = source.unwrap().repeat_infinite();
let sink = Sink::new(&device);
sink.append(source);
sink.pause();
let row = gtk::Box::new(Orientation::Horizontal, SPACING);
row.set_homogeneous(true);
let label = gtk::Label::new(Some(name));
row.add(&label);
let adjustment = gtk::Adjustment::new(
0.0,
0.0,
1.0,
0.0,
0.0,
0.0
);
let slider = gtk::Scale::new(
Orientation::Horizontal,
Some(&adjustment)
);
slider.set_draw_value(false);
slider.connect_value_changed(move |scale| {
let volume = scale.get_value();
if volume == 0. {
sink.pause();
} else {
sink.play();
sink.set_volume(volume as f32);
}
});
row.add(&slider);
vertical.add(&row);
}
let row_add = gtk::Box::new(Orientation::Horizontal, SPACING);
row_add.set_homogeneous(true);
let button_manage_sounds = gtk::Button::with_label("manage sounds");
button_manage_sounds.connect_clicked(|_| {
let mut file_manager = Command::new("xdg-open");
file_manager.arg(get_data_dir());
file_manager.output().unwrap();
});
row_add.add(&button_manage_sounds);
vertical.add(&row_add);
window.show_all();
} }
fn main() { fn main() {
let application = gtk::Application::new( // Initialize the UI framework.
Some("dev.tinybird.max.lull"), let ui = UI::init().unwrap();
Default::default()
).expect("Initialization failed...");
application.connect_activate(|app| { // Initialize the state of the application.
build_ui(app); let state = Rc::new(RefCell::new(
State { slider_val: 0, spinner_val: 0, entry_val: "".into(), multi_val: "".into() }
));
// Set up the inputs for the application.
// While it's not necessary to create a block for this, it makes the code a lot easier
// to read; the indentation presents a visual cue informing the reader that these
// statements are related.
let (input_group, mut slider, mut spinner, mut entry, mut multi) = {
// The group will hold all the inputs
let mut input_group = Group::new(&ui, "Inputs");
// The vertical box arranges the inputs within the groups
let mut input_vbox = VerticalBox::new(&ui);
input_vbox.set_padded(&ui, true);
// Numerical inputs
let slider = Slider::new(&ui, 1, 100);
let spinner = Spinbox::new(&ui, 1, 100);
let entry = Entry::new(&ui);
let multi = MultilineEntry::new(&ui);
// Add everything in hierarchy
// Note the reverse order here. Again, it's not necessary, but it improves
// readability.
input_vbox.append(&ui, slider.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, spinner.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, HorizontalSeparator::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact);
input_vbox.append(&ui, entry.clone(), LayoutStrategy::Compact);
input_vbox.append(&ui, multi.clone(), LayoutStrategy::Stretchy);
input_group.set_child(&ui, input_vbox);
(input_group, slider, spinner, entry, multi)
};
// Set up the outputs for the application. Organization is very similar to the
// previous setup.
let (output_group, add_label, sub_label, text_label, bigtext_label) = {
let mut output_group = Group::new(&ui, "Outputs");
let mut output_vbox = VerticalBox::new(&ui);
let add_label = Label::new(&ui, "");
let sub_label = Label::new(&ui, "");
let text_label = Label::new(&ui, "");
let bigtext_label = Label::new(&ui, "");
output_vbox.append(&ui, add_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, sub_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, text_label.clone(), LayoutStrategy::Compact);
output_vbox.append(&ui, bigtext_label.clone(), LayoutStrategy::Stretchy);
output_group.set_child(&ui, output_vbox);
(output_group, add_label, sub_label, text_label, bigtext_label)
};
// This horizontal box will arrange the two groups of controls.
let mut hbox = HorizontalBox::new(&ui);
hbox.append(&ui, input_group, LayoutStrategy::Stretchy);
hbox.append(&ui, output_group, LayoutStrategy::Stretchy);
// The window allows all constituent components to be displayed.
let mut window = Window::new(&ui, "Input Output Test", 300, 150, WindowType::NoMenubar);
window.set_child(&ui, hbox);
window.show(&ui);
// These on_changed functions allow updating the application state when a
// control changes its value.
slider.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().slider_val = val; }
}); });
application.run(&args().collect::<Vec<_>>()); spinner.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().spinner_val = val; }
});
entry.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().entry_val = val; }
});
multi.on_changed(&ui, {
let state = state.clone();
move |val| { state.borrow_mut().multi_val = val; }
});
// Rather than just invoking ui.run(), using EventLoop gives a lot more control
// over the user interface event loop.
// Here, the on_tick() callback is used to update the view against the state.
let mut event_loop = ui.event_loop();
event_loop.on_tick(&ui, {
let ui = ui.clone();
let mut add_label = add_label.clone();
let mut sub_label = sub_label.clone();
let mut text_label = text_label.clone();
let mut bigtext_label = bigtext_label.clone();
move || {
let state = state.borrow();
// Update all the labels
add_label.set_text(&ui, &format!("Added: {}", state.slider_val + state.spinner_val));
sub_label.set_text(&ui, &format!("Subtracted: {}", state.slider_val - state.spinner_val));
text_label.set_text(&ui, &format!("Text: {}", state.entry_val));
bigtext_label.set_text(&ui, &format!("Multiline Text: {}", state.multi_val));
}
});
event_loop.run(&ui);
} }