26 lines
1.2 KiB
Markdown
26 lines
1.2 KiB
Markdown
# endless mines
|
|
|
|
A game in the vein of Minesweeper, but cleared rows (and columns!) disappear akin to Tetris.
|
|
Rows with exploded mines cannot be cleared. See how far you can get!
|
|
|
|
Left-click or tap to clear a tile. Right-click or hold to flag a mine. Click or tap a number to clear any non-flagged adjacent tiles.
|
|
|
|
## stuff to add
|
|
|
|
improve tutorial
|
|
|
|
possibly add way to remove clicked mines (powerup/clump clicked mines together to destroy/get clicked mine to top/left of screen, etc.)
|
|
|
|
animations for mine explosions
|
|
|
|
Need to test on mobile devices etc.
|
|
|
|
## bugs
|
|
the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really.
|
|
|
|
need a fallback for browsers that don't support CSS3 viewport sizing
|
|
|
|
In IE8, blank tiles do not cascade after clicking, nor do mine counts update properly. I think this is a problem with callbacks on jquery animations. I don't plan to support IE8 but this could be indicative of problems in other browsers.
|
|
|
|
colours used are not safe for red-green colourblindness. however, there is at least a visual distinction with the mines now
|