c92d2ee621
Moved difficulty options to separate "new game" buttons styling for score/hi score paypal and twitter links |
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images | ||
.gitignore | ||
README.md | ||
helsinki.eot | ||
helsinki.svg | ||
helsinki.ttf | ||
helsinki.woff | ||
helsinki.woff2 | ||
index.html | ||
jquery-2.1.3.min.js |
README.md
endless mines
A game in the vein of Minesweeper, but cleared rows (and columns!) disappear akin to Tetris. Rows with exploded mines cannot be cleared. See how far you can get!
Left-click or tap to clear a tile. Right-click or hold to flag a mine. Click or tap a number to clear any non-flagged adjacent tiles.
stuff to add
tutorial on intro screen
possibly add way to remove clicked mines (powerup/clump clicked mines together to destroy/get clicked mine to top/left of screen, etc.)
animations for mine explosions
Need to test on mobile devices etc.
bugs
the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really.
need a fallback for browsers that don't support CSS3 viewport sizing
In IE8, blank tiles do not cascade after clicking, nor do mine counts update properly. I think this is a problem with callbacks on jquery animations. I don't plan to support IE8 but this could be indicative of problems in other browsers.
colours used are not safe for red-green colourblindness. however, there is at least a visual distinction with the mines now