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Touch controls
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README.md

endless mines

A game in the vein of Minesweeper, but cleared rows disappear akin to Tetris. Rows with exploded mines cannot be cleared. See how far you can get!

Left-click to clear a tile. Right-click to flag a mine. Middle-click a number to clear any non-flagged adjacent tiles.

stuff to add

add support for mobile devices/1-button mice (probably hold down to flag a mine)

save game using html5 local storage so player can come back later

make cleared columns slide left?

possibly add way to remove clicked mines (powerup/clump clicked mines together to destroy/get clicked mine to top/left of screen, etc.)

Need to test on mobile devices etc.

bugs

the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really.

the game adds too many rows and then deletes the extra rows, instead of just adding the correct number of rows in the first place. this is due to the row clearing method nesting and adding the new rows several times as a result

the scoring system is wrong due to the above problem; if any tiles cascade during removal of rows, the score is added again for each step of the cascade leading to vastly inflated scores

game is apparently broken in Safari (not sure which version)