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# endless mines
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# endless mines
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A game in the vein of Minesweeper, but cleared rows disappear akin to Tetris.
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A game in the vein of Minesweeper, but cleared rows (and columns!) disappear akin to Tetris.
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Rows with exploded mines cannot be cleared. See how far you can get!
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Rows with exploded mines cannot be cleared. See how far you can get!
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Left-click or tap to clear a tile. Right-click or hold to flag a mine. Click or tap a number to clear any non-flagged adjacent tiles.
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Left-click or tap to clear a tile. Right-click or hold to flag a mine. Click or tap a number to clear any non-flagged adjacent tiles.
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@ -12,9 +12,13 @@ possibly add way to remove clicked mines (powerup/clump clicked mines together t
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Need to test on mobile devices etc.
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Need to test on mobile devices etc.
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add a nicer graphic for mines (& flags?)
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## bugs
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## bugs
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the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really.
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the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really.
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need a fallback for browsers that don't support CSS3 viewport sizing
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need a fallback for browsers that don't support CSS3 viewport sizing
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In IE8, blank tiles do not cascade after clicking, nor do mine counts update properly. I think this is a problem with callbacks on jquery animations. I don't plan to support IE8 but this could be indicative of problems in other browsers.
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colours used are not safe for red-green colourblindness. however, there is at least a visual distinction with the mines now
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colours used are not safe for red-green colourblindness. however, there is at least a visual distinction with the mines now
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