Update README.md

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# endless mines # endless mines
A game in the vein of Minesweeper, but cleared rows disappear akin to Tetris. A game in the vein of Minesweeper, but cleared rows (and columns!) disappear akin to Tetris.
Rows with exploded mines cannot be cleared. See how far you can get! Rows with exploded mines cannot be cleared. See how far you can get!
Left-click or tap to clear a tile. Right-click or hold to flag a mine. Click or tap a number to clear any non-flagged adjacent tiles. Left-click or tap to clear a tile. Right-click or hold to flag a mine. Click or tap a number to clear any non-flagged adjacent tiles.
@ -12,9 +12,13 @@ possibly add way to remove clicked mines (powerup/clump clicked mines together t
Need to test on mobile devices etc. Need to test on mobile devices etc.
add a nicer graphic for mines (& flags?)
## bugs ## bugs
the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really. the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really.
need a fallback for browsers that don't support CSS3 viewport sizing need a fallback for browsers that don't support CSS3 viewport sizing
In IE8, blank tiles do not cascade after clicking, nor do mine counts update properly. I think this is a problem with callbacks on jquery animations. I don't plan to support IE8 but this could be indicative of problems in other browsers.
colours used are not safe for red-green colourblindness. however, there is at least a visual distinction with the mines now colours used are not safe for red-green colourblindness. however, there is at least a visual distinction with the mines now