From dc971d34d8c28202244bee0051012b256019d80c Mon Sep 17 00:00:00 2001 From: Max Date: Sat, 14 Mar 2015 13:14:34 +0000 Subject: [PATCH] Update README.md --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 27add6b..35370c2 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # endless mines -A game in the vein of Minesweeper, but cleared rows disappear akin to Tetris. +A game in the vein of Minesweeper, but cleared rows (and columns!) disappear akin to Tetris. Rows with exploded mines cannot be cleared. See how far you can get! Left-click or tap to clear a tile. Right-click or hold to flag a mine. Click or tap a number to clear any non-flagged adjacent tiles. @@ -12,9 +12,13 @@ possibly add way to remove clicked mines (powerup/clump clicked mines together t Need to test on mobile devices etc. +add a nicer graphic for mines (& flags?) + ## bugs the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really. need a fallback for browsers that don't support CSS3 viewport sizing +In IE8, blank tiles do not cascade after clicking, nor do mine counts update properly. I think this is a problem with callbacks on jquery animations. I don't plan to support IE8 but this could be indicative of problems in other browsers. + colours used are not safe for red-green colourblindness. however, there is at least a visual distinction with the mines now