Merge remote-tracking branch 'origin/master' into gh-pages
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commit
db820fced3
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A game in the vein of Minesweeper, but cleared rows disappear akin to Tetris.
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Rows with exploded mines cannot be cleared. See how far you can get!
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Left-click to clear a tile. Right-click to flag a mine. Middle-click a number to clear any non-flagged adjacent tiles.
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Left-click or tap to clear a tile. Right-click or hold to flag a mine. Click or tap a number to clear any non-flagged adjacent tiles.
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## stuff to add
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save game using html5 local storage so player can come back later
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make cleared columns slide left?
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possibly add way to remove clicked mines (powerup/clump clicked mines together to destroy/get clicked mine to top/left of screen, etc.)
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Need to test on mobile devices etc.
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@ -19,4 +17,4 @@ the player can cheat under certain conditions; if there is only one tile left on
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need a fallback for browsers that don't support CSS3 viewport sizing
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colours used are not safe for red-green colourblindness
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colours used are not safe for red-green colourblindness. however, there is at least a visual distinction with the mines now
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index.html
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index.html
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<style type="text/css">
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@font-face {
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font-family: Helsinki;
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src: url('helsinki.eot');
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src: url('helsinki.eot?#iefix') format('embedded-opentype'),
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url('helsinki.woff2') format('woff2'),
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url('helsinki.woff') format('woff'),
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url('helsinki.ttf') format('truetype'),
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url('helsinki.svg#helsinkiregular') format('svg');
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font-weight: normal;
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src: url(helsinki.ttf);
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font-style: normal;
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}
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html {
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@ -29,7 +35,7 @@
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background-color: #1b1c17;
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float: left;
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margin: 0 auto;
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height: 90vmin;
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height: 100vh - 10vmin;
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}
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#stats {
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@ -64,7 +70,7 @@
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#stats div {
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float: left;
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font-size: 5.4vmin;
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margin: 2vmin 4vmin;
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margin: 2vmin;
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width: auto;
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}
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