Saving/loading functionality

Also removed an unused variable
This commit is contained in:
synth-ruiner 2015-03-18 12:24:11 +00:00
parent 546a30a96a
commit 54b38fbb04
1 changed files with 33 additions and 2 deletions

View File

@ -285,7 +285,6 @@
var gameBoardHeight = 9;
var score = 0;
var firstClick = true;
var currentlyIterating = false;
var mineChance = 0.2;
var clickholdMs = 200;
var timeout; //hold timer
@ -328,6 +327,37 @@
return row;
}
function saveGame() {
if (typeof(Storage) == "undefined") {
return;
}
//variables
localStorage.setItem("score", score);
localStorage.setItem("mineChance", mineChance);
localStorage.setItem("firstClick", firstClick);
//game board
localStorage.setItem("gameBoard", $('#game').html());
}
function loadGame() {
//check if storage available and if saved game exists
if (typeof(Storage) == "undefined" || localStorage.getItem("gameBoard") == null) {
drawGameBoard();
return;
}
//variables
score = parseInt(localStorage.getItem("score"));
mineChance = parseFloat(localStorage.getItem("mineChance"));
firstClick = (localStorage.getItem("firstClick") == "true");
//game board
$('#game').html(localStorage.getItem("gameBoard"));
$('#setup').hide();
}
$.fn.check = function() {
//unclicked tiles
if ($(this).filter('li:not(.revealed):not(.flagged)').length > 0) {
@ -748,6 +778,7 @@
updateScore();
updateMinesLeft();
saveGame();
});
$(window).resize(function() {
@ -757,7 +788,7 @@
resizeToWindow();
//instantiate the game
drawGameBoard();
loadGame(); //loadGame will draw the game board if no saved game is found
$('#gameOver').hide();
$('button.cancel').hide();