774 lines
30 KiB
Rust
774 lines
30 KiB
Rust
pub mod avatar;
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pub mod colour;
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pub mod dialogue;
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pub mod palette;
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pub mod image;
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pub mod mocks;
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pub mod position;
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pub mod sprite;
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pub mod tile;
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use avatar::Avatar;
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use colour::Colour;
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use dialogue::Dialogue;
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use palette::Palette;
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use image::Image;
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use position::Position;
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use sprite::Sprite;
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use tile::Tile;
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#[derive(Debug, Eq, PartialEq)]
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pub struct Instance {
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position: Position,
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id: String, // item / ending id
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}
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#[derive(Debug, Eq, PartialEq)]
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pub struct ExitInstance {
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position: Position,
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exit: Exit,
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}
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#[derive(Debug, Eq, PartialEq)]
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pub struct Item {
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id: String,
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animation_frames: Vec<Image>,
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name: Option<String>,
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dialogue: Option<String>, // dialogue id
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}
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#[derive(Debug, Eq, PartialEq)]
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pub struct Exit {
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/// destination
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room: String, /// id
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position: Position,
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}
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// same as a dialogue basically
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#[derive(Debug, Eq, PartialEq)]
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pub struct Ending {
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id: String,
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dialogue: String,
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}
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#[derive(Debug, Eq, PartialEq)]
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pub struct Room {
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id: String,
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palette: String, // id
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name: Option<String>,
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tiles: Vec<String>, // tile ids
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items: Vec<Instance>,
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exits: Vec<ExitInstance>,
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endings: Vec<Instance>,
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}
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#[derive(Debug, Eq, PartialEq)]
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pub struct Variable {
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id: String,
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initial_value: String,
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}
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#[derive(Debug, PartialEq)]
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pub struct Game {
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name: String,
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version: f64,
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room_format: u8,
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palettes: Vec<Palette>,
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rooms: Vec<Room>,
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tiles: Vec<Tile>,
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avatar: Avatar,
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sprites: Vec<Sprite>,
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items: Vec<Item>,
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dialogues: Vec<Dialogue>,
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endings: Vec<Ending>,
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variables: Vec<Variable>,
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}
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fn example_item() -> Item {
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Item {
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id: "6".to_string(),
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animation_frames: vec![
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Image {
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pixels: vec![
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0,1,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,1,0,0,
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0,0,1,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,1,0,
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]
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}
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],
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name: Some("door".to_string()),
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dialogue: Some("ITM_2".to_string())
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}
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}
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fn example_room() -> Room {
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Room {
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id: "a".to_string(),
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palette: "9".to_string(),
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name: Some("cellar 7".to_string()),
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tiles: vec![
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"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"1l".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),
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"y".to_string(),"x".to_string(),"0".to_string(),"0".to_string(),"1j".to_string(),"0".to_string(),"0".to_string(),"1j".to_string(),"1l".to_string(),"0".to_string(),"1j".to_string(),"0".to_string(),"0".to_string(),"1j".to_string(),"0".to_string(),"0".to_string(),
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"y".to_string(),"y".to_string(),"x".to_string(),"k".to_string(),"k".to_string(),"1c".to_string(),"1x".to_string(),"1y".to_string(),"1m".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),
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"y".to_string(),"y".to_string(),"y".to_string(),"x".to_string(),"k".to_string(),"s".to_string(),"s".to_string(),"s".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"1g".to_string(),"1f".to_string(),"k".to_string(),
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"k".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"1i".to_string(),"1u".to_string(),"1u".to_string(),"1u".to_string(),"1v".to_string(),"11".to_string(),"19".to_string(),"1b".to_string(),"1a".to_string(),"1e".to_string(),"10".to_string(),"k".to_string(),
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"k".to_string(),"z".to_string(),"z".to_string(),"11".to_string(),"12".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"10".to_string(),"17".to_string(),"z".to_string(),"18".to_string(),"1e".to_string(),"12".to_string(),"k".to_string(),
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"k".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"1k".to_string(),"14".to_string(),"15".to_string(),"16".to_string(),"1h".to_string(),"z".to_string(),"k".to_string(),
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"k".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"10".to_string(),"1d".to_string(),"1v".to_string(),"1r".to_string(),"1s".to_string(),"1r".to_string(),"1q".to_string(),"1z".to_string(),"k".to_string(),
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"k".to_string(),"z".to_string(),"z".to_string(),"12".to_string(),"10".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"1i".to_string(),"1n".to_string(),"1o".to_string(),"1o".to_string(),"1o".to_string(),"1p".to_string(),"z".to_string(),"k".to_string(),
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"k".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"10".to_string(),"z".to_string(),"z".to_string(),"k".to_string(),
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"k".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"11".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"k".to_string(),
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"k".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"z".to_string(),"12".to_string(),"z".to_string(),"z".to_string(),"10".to_string(),"12".to_string(),"k".to_string(),
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"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),"k".to_string(),
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"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),
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"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),
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"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string()
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],
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items: vec![
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Instance {position: Position { x: 11, y: 5}, id: "d".to_string()},
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Instance {position: Position { x: 8, y: 3}, id: "e".to_string()},
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Instance {position: Position { x: 1, y: 0}, id: "5".to_string()},
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Instance {position: Position { x: 2, y: 1}, id: "6".to_string()},
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Instance {position: Position { x: 3, y: 2}, id: "6".to_string()},
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],
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exits: vec![
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ExitInstance {
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position: Position { x: 3, y: 3},
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exit: Exit { room: "3".to_string(), position: Position { x: 10, y: 6}}
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},
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],
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endings: vec![
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Instance{position: Position { x: 8, y: 7 }, id: "undefined".to_string()},
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],
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}
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}
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fn example_room_string() -> String {
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include_str!("../test/resources/room").to_string()
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}
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fn example_game_default() -> Game {
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Game {
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name: "Write your game's title here".to_string(),
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version: 6.5,
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room_format: 1,
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palettes: vec![
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Palette {
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id: "0".to_string(),
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name: None,
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colours: vec![
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Colour {red: 0, green: 82, blue: 204 },
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Colour {red: 128, green: 159, blue: 255 },
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Colour {red: 255, green: 255, blue: 255 },
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]
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}
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],
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rooms: vec![
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Room {
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id: "0".to_string(),
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palette: "0".to_string(),
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name: None,
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tiles: vec![
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"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"a".to_string(),"0".to_string(),
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"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),"0".to_string(),
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],
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items: vec![],
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exits: vec![],
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endings: vec![]
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}
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],
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tiles: vec![
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Tile {
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id: "a".to_string(),
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name: None,
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wall: false,
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animation_frames: vec![
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Image {
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pixels: vec![
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1,1,1,1,1,1,1,1,
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1,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,1,
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1,0,0,1,1,0,0,1,
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1,0,0,1,1,0,0,1,
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1,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,1,
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1,1,1,1,1,1,1,1,
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]
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}
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]
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}
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],
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avatar: Avatar {
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animation_frames: vec![
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Image {
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pixels: vec![
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0,0,0,1,1,0,0,0,
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0,0,0,1,1,0,0,0,
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0,0,0,1,1,0,0,0,
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0,0,1,1,1,1,0,0,
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0,1,1,1,1,1,1,0,
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1,0,1,1,1,1,0,1,
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0,0,1,0,0,1,0,0,
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0,0,1,0,0,1,0,0,
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]
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}
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],
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room: "0".to_string(),
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position: Position { x: 4, y: 4 }
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},
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sprites: vec![
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Sprite {
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id: "a".to_string(),
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name: None,
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animation_frames: vec![
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Image {
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pixels: vec![
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,1,0,1,0,0,0,1,
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0,1,1,1,0,0,0,1,
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0,1,1,1,0,0,1,0,
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0,1,1,1,1,1,0,0,
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0,0,1,1,1,1,0,0,
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0,0,1,0,0,1,0,0,
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]
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}
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],
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dialogue: Some("SPR_0".to_string()),
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room: "0".to_string(),
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position: Position { x: 8, y: 12 }
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}
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],
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items: vec![
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Item {
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id: "0".to_string(),
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animation_frames: vec![
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Image {
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pixels: vec![
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,1,1,1,1,0,0,
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0,1,1,0,0,1,0,0,
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0,0,1,0,0,1,0,0,
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0,0,0,1,1,0,0,0,
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0,0,0,0,0,0,0,0,
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]
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},
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],
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name: Some("tea".to_string()),
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dialogue: Some("ITM_0".to_string())
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},
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],
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dialogues: vec![
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Dialogue {
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id: "SPR_0".to_string(),
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contents: "I'm a cat".to_string(),
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},
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Dialogue {
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id: "ITM_0".to_string(),
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contents: "You found a nice warm cup of tea".to_string(),
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},
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],
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endings: vec![],
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variables: vec![
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Variable { id: "a".to_string(), initial_value: "42".to_string() }
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],
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}
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}
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pub trait AnimationFrames {
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fn to_string(&self) -> String;
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}
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impl AnimationFrames for Vec<Image> {
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#[inline]
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fn to_string(&self) -> String {
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let mut string = String::new();
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let last_frame = self.len() - 1;
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for (i, frame) in self.into_iter().enumerate() {
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string.push_str(&frame.to_string());
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if i < last_frame {
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string.push_str(&"\n>\n".to_string());
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}
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}
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string
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}
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}
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|
impl From<String> for Item {
|
|
fn from(string: String) -> Item {
|
|
let mut lines: Vec<&str> = string.lines().collect();
|
|
|
|
let id = lines[0].replace("ITM ", "");
|
|
let mut name = None;
|
|
let mut dialogue = None;
|
|
|
|
for _ in 0..2 {
|
|
let last_line = lines.pop().unwrap();
|
|
|
|
if last_line.starts_with("NAME") {
|
|
name = Some(last_line.replace("NAME ", "").to_string());
|
|
} else if last_line.starts_with("DLG") {
|
|
dialogue = Some(last_line.replace("DLG ", "").to_string());
|
|
} else {
|
|
lines.push(last_line);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// todo dedupe
|
|
let animation_frames = lines[1..].join("");
|
|
let animation_frames: Vec<&str> = animation_frames.split("\n>\n").collect();
|
|
let animation_frames: Vec<Image> = animation_frames.iter().map(|&frame| {
|
|
Image::from(frame.to_string())
|
|
}).collect();
|
|
|
|
Item { id, name, animation_frames, dialogue }
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_item_from_string() {
|
|
let output = Item::from(include_str!("../test/resources/item").to_string());
|
|
let expected = example_item();
|
|
assert_eq!(output, expected);
|
|
}
|
|
|
|
impl ToString for Item {
|
|
#[inline]
|
|
fn to_string(&self) -> String {
|
|
format!(
|
|
"ITM {}\n{}{}{}",
|
|
self.id,
|
|
self.animation_frames.to_string(),
|
|
if self.name.is_some() { format!("\nNAME {}", self.name.as_ref().unwrap()) } else { "".to_string() },
|
|
if self.dialogue.is_some() { format!("\nDLG {}", self.dialogue.as_ref().unwrap()) } else { "".to_string() },
|
|
)
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_item_to_string() {
|
|
let output = example_item().to_string();
|
|
let expected = include_str!("../test/resources/item").to_string();
|
|
assert_eq!(output, expected);
|
|
}
|
|
|
|
impl From<String> for Exit {
|
|
fn from(string: String) -> Exit {
|
|
// e.g. "4 3,3"
|
|
let room_position: Vec<&str> = string.split(' ').collect();
|
|
let room = room_position[0].to_string();
|
|
let position = Position::from(room_position[1].to_string());
|
|
|
|
Exit { room, position }
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_exit_from_string() {
|
|
assert_eq!(
|
|
Exit::from("a 12,13".to_string()),
|
|
Exit { room: "a".to_string(), position: Position { x: 12, y: 13 } }
|
|
);
|
|
}
|
|
|
|
impl ToString for Exit {
|
|
fn to_string(&self) -> String {
|
|
format!("{} {}", self.room, self.position.to_string())
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_exit_to_string() {
|
|
assert_eq!(
|
|
Exit { room: "8".to_string(), position: Position { x: 5, y: 6 } }.to_string(),
|
|
"8 5,6".to_string()
|
|
);
|
|
}
|
|
|
|
impl From<String> for Ending {
|
|
fn from(string: String) -> Ending {
|
|
let string = string.replace("END ", "");
|
|
let id_dialogue: Vec<&str> = string.lines().collect();
|
|
let id = id_dialogue[0].to_string();
|
|
let dialogue = id_dialogue[1].to_string();
|
|
|
|
Ending { id, dialogue }
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_ending_from_string() {
|
|
assert_eq!(
|
|
Ending::from(include_str!("../test/resources/ending").to_string()),
|
|
Ending {
|
|
id: "a".to_string(),
|
|
dialogue: "This is a long line of dialogue. Blah blah blah".to_string()
|
|
}
|
|
);
|
|
}
|
|
|
|
impl ToString for Ending {
|
|
#[inline]
|
|
fn to_string(&self) -> String {
|
|
format!("END {}\n{}", self.id, self.dialogue)
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_ending_to_string() {
|
|
assert_eq!(
|
|
Ending {
|
|
id: "7".to_string(),
|
|
dialogue: "This is another long ending. So long, farewell, etc.".to_string()
|
|
}.to_string(),
|
|
"END 7\nThis is another long ending. So long, farewell, etc.".to_string()
|
|
);
|
|
}
|
|
|
|
impl From<String> for Variable {
|
|
fn from(string: String) -> Variable {
|
|
let id_value: Vec<&str> = string.split('\n').collect();
|
|
let id = id_value[0].replace("VAR ", "").to_string();
|
|
let initial_value = id_value[1].to_string();
|
|
|
|
Variable { id, initial_value }
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_variable_from_string() {
|
|
assert_eq!(
|
|
Variable::from("VAR a\n42".to_string()),
|
|
Variable { id: "a".to_string(), initial_value: "42".to_string()}
|
|
);
|
|
}
|
|
|
|
impl ToString for Variable {
|
|
#[inline]
|
|
fn to_string(&self) -> String {
|
|
format!("VAR {}\n{}", self.id, self.initial_value)
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_variable_to_string() {
|
|
let output = Variable { id: "c".to_string(), initial_value: "57".to_string() }.to_string();
|
|
let expected = "VAR c\n57".to_string();
|
|
assert_eq!(output, expected);
|
|
}
|
|
|
|
impl From<String> for Room {
|
|
fn from(string: String) -> Room {
|
|
// todo handle room_format?
|
|
let mut lines: Vec<&str> = string.lines().collect();
|
|
let id = lines[0].replace("ROOM ", "");
|
|
let mut name = None;
|
|
let mut palette = "0".to_string();
|
|
let mut items: Vec<Instance> = Vec::new();
|
|
let mut exits: Vec<ExitInstance> = Vec::new();
|
|
let mut endings: Vec<Instance> = Vec::new();
|
|
|
|
loop {
|
|
let last_line = lines.pop().unwrap();
|
|
|
|
if last_line.starts_with("NAME") {
|
|
name = Some(last_line.replace("NAME ", "").to_string());
|
|
} else if last_line.starts_with("PAL") {
|
|
palette = last_line.replace("PAL ", "").to_string();
|
|
} else if last_line.starts_with("ITM") {
|
|
let last_line = last_line.replace("ITM ", "");
|
|
let item_position: Vec<&str> = last_line.split(' ').collect();
|
|
let item_id = item_position[0];
|
|
let position = item_position[1];
|
|
let position = Position::from(position.to_string());
|
|
|
|
items.push(Instance { position, id: item_id.to_string() });
|
|
} else if last_line.starts_with("EXT") {
|
|
let last_line = last_line.replace("EXT ", "");
|
|
let parts: Vec<&str> = last_line.split(' ').collect();
|
|
let position = Position::from(parts[0].to_string());
|
|
let exit = Exit::from(format!("{} {}", parts[1], parts[2]));
|
|
|
|
exits.push(ExitInstance { position, exit });
|
|
} else if last_line.starts_with("END") {
|
|
let last_line = last_line.replace("END ", "");
|
|
let ending_position: Vec<&str> = last_line.split(' ').collect();
|
|
let ending = ending_position[0].to_string();
|
|
let position = ending_position[1].to_string();
|
|
let position = Position::from(position);
|
|
|
|
endings.push(Instance { position, id: ending });
|
|
} else {
|
|
lines.push(last_line);
|
|
break;
|
|
}
|
|
}
|
|
|
|
let lines = &lines[1..];
|
|
|
|
let mut tiles: Vec<String> = Vec::new();
|
|
|
|
for line in lines.into_iter() {
|
|
let line: Vec<&str> = line.split(",").collect();
|
|
|
|
for tile_id in line {
|
|
tiles.push(tile_id.to_string());
|
|
}
|
|
}
|
|
|
|
Room { id, palette, name, tiles, items, exits, endings }
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_room_from_string() {
|
|
assert_eq!(Room::from(example_room_string()), example_room());
|
|
}
|
|
|
|
impl ToString for Room {
|
|
fn to_string(&self) -> String {
|
|
let mut tiles = String::new();
|
|
let mut items = String::new();
|
|
let mut exits = String::new();
|
|
let mut endings = String::new();
|
|
|
|
let sqrt = (self.tiles.len() as f64).sqrt() as usize; // 8 for SD, 16 for HD
|
|
for line in self.tiles.chunks(sqrt) {
|
|
for tile in line {
|
|
tiles.push_str(&format!("{},", tile));
|
|
}
|
|
tiles.pop(); // remove trailing comma
|
|
tiles.push_str("\n");
|
|
}
|
|
tiles.pop(); // remove trailing newline
|
|
|
|
for instance in &self.items {
|
|
items.push_str(
|
|
&format!("\nITM {} {}", instance.id, instance.position.to_string())
|
|
);
|
|
}
|
|
|
|
for instance in &self.exits {
|
|
exits.push_str(
|
|
&format!(
|
|
"\nEXT {} {}",
|
|
instance.position.to_string(),
|
|
instance.exit.to_string(),
|
|
)
|
|
);
|
|
}
|
|
|
|
for instance in &self.endings {
|
|
endings.push_str(
|
|
&format!("\nEND {} {}", instance.id, instance.position.to_string())
|
|
);
|
|
}
|
|
|
|
format!(
|
|
"ROOM {}\n{}{}{}{}{}\nPAL {}",
|
|
self.id,
|
|
tiles,
|
|
if self.name.as_ref().is_some() { format!("\nNAME {}", self.name.as_ref().unwrap()) } else { "".to_string() },
|
|
items,
|
|
exits,
|
|
endings,
|
|
self.palette
|
|
)
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_room_to_string() {
|
|
assert_eq!(example_room().to_string(), example_room_string());
|
|
}
|
|
|
|
impl From<String> for Game {
|
|
fn from(string: String) -> Game {
|
|
// dialogues and endings can have 2+ line breaks inside, so deal with these separately
|
|
// otherwise, everything can be split on a double line break (\n\n)
|
|
let mut dialogues: Vec<Dialogue> = Vec::new();
|
|
let mut endings: Vec<Ending> = Vec::new();
|
|
let mut variables: Vec<Variable> = Vec::new();
|
|
let main_split: Vec<&str> = string.split("\n\nDLG").collect();
|
|
let main = main_split[0].to_string();
|
|
let mut dialogues_endings_variables: String = main_split[1..].join("\n\nDLG");
|
|
|
|
let variable_segments = dialogues_endings_variables.clone();
|
|
let variable_segments: Vec<&str> = variable_segments.split("\n\nVAR").collect();
|
|
if variable_segments.len() > 0 {
|
|
dialogues_endings_variables = variable_segments[0].to_string();
|
|
let variable_segments = variable_segments[1..].to_owned();
|
|
|
|
for segment in variable_segments {
|
|
let segment = format!("VAR{}", segment);
|
|
variables.push(Variable::from(segment));
|
|
}
|
|
}
|
|
|
|
let ending_segments = dialogues_endings_variables.clone();
|
|
let ending_segments: Vec<&str> = ending_segments.split("\n\nEND").collect();
|
|
if ending_segments.len() > 0 {
|
|
dialogues_endings_variables = ending_segments[0].to_string();
|
|
let ending_segments = ending_segments[1..].to_owned();
|
|
|
|
for segment in ending_segments {
|
|
let segment = format!("END{}", segment);
|
|
endings.push(Ending::from(segment));
|
|
}
|
|
}
|
|
|
|
let dialogue_segments = format!("\n\nDLG {}", dialogues_endings_variables.trim());
|
|
let dialogue_segments: Vec<&str> = dialogue_segments.split("\n\nDLG").collect();
|
|
for segment in dialogue_segments[1..].to_owned() {
|
|
let segment = format!("DLG{}", segment);
|
|
dialogues.push(Dialogue::from(segment));
|
|
}
|
|
|
|
let segments: Vec<&str> = main.split("\n\n").collect();
|
|
|
|
let name = segments[0].to_string();
|
|
let mut version: f64 = 1.0;
|
|
let mut room_format: u8 = 1;
|
|
let mut palettes: Vec<Palette> = Vec::new();
|
|
let mut rooms: Vec<Room> = Vec::new();
|
|
let mut tiles: Vec<Tile> = Vec::new();
|
|
let mut avatar: Option<Avatar> = None; // unwrap this later
|
|
let mut sprites: Vec<Sprite> = Vec::new();
|
|
let mut items: Vec<Item> = Vec::new();
|
|
|
|
for segment in segments[1..].to_owned() {
|
|
let segment = segment.to_string();
|
|
|
|
if segment.starts_with("# BITSY VERSION") {
|
|
version = segment.replace("# BITSY VERSION ", "").parse().unwrap();
|
|
} else if segment.starts_with("! ROOM_FORMAT") {
|
|
room_format = segment.replace("! ROOM_FORMAT ", "").parse().unwrap();
|
|
} else if segment.starts_with("PAL") {
|
|
palettes.push(Palette::from(segment));
|
|
} else if segment.starts_with("ROOM") {
|
|
rooms.push(Room::from(segment));
|
|
} else if segment.starts_with("TIL") {
|
|
tiles.push(Tile::from(segment));
|
|
} else if segment.starts_with("SPR A") {
|
|
avatar = Some(Avatar::from(segment));
|
|
} else if segment.starts_with("SPR") {
|
|
sprites.push(Sprite::from(segment));
|
|
} else if segment.starts_with("ITM") {
|
|
items.push(Item::from(segment));
|
|
}
|
|
}
|
|
|
|
assert!(avatar.is_some());
|
|
let avatar = avatar.unwrap();
|
|
|
|
Game {
|
|
name,
|
|
version,
|
|
room_format,
|
|
palettes,
|
|
rooms,
|
|
tiles,
|
|
avatar,
|
|
sprites,
|
|
items,
|
|
dialogues,
|
|
endings,
|
|
variables,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_game_from_string() {
|
|
let output = Game::from(
|
|
include_str!["../test/resources/default.bitsy"].to_string()
|
|
);
|
|
|
|
let expected = example_game_default();
|
|
|
|
assert_eq!(output, expected);
|
|
}
|
|
|
|
impl ToString for Game {
|
|
#[inline]
|
|
fn to_string(&self) -> String {
|
|
let mut segments: Vec<String> = Vec::new();
|
|
|
|
// todo refactor
|
|
|
|
for palette in &self.palettes {
|
|
segments.push(palette.to_string());
|
|
}
|
|
|
|
for room in &self.rooms {
|
|
segments.push(room.to_string());
|
|
}
|
|
|
|
for tile in &self.tiles {
|
|
segments.push(tile.to_string());
|
|
}
|
|
|
|
segments.push(self.avatar.to_string());
|
|
|
|
for sprite in &self.sprites {
|
|
segments.push(sprite.to_string());
|
|
}
|
|
|
|
for item in &self.items {
|
|
segments.push(item.to_string());
|
|
}
|
|
|
|
for dialogue in &self.dialogues {
|
|
segments.push(dialogue.to_string());
|
|
}
|
|
|
|
for ending in &self.endings {
|
|
segments.push(ending.to_string());
|
|
}
|
|
|
|
for variable in &self.variables {
|
|
segments.push(variable.to_string());
|
|
}
|
|
|
|
format!(
|
|
"{}\n\n# BITSY VERSION {}\n\n! ROOM_FORMAT {}\n\n{}\n\n",
|
|
&self.name,
|
|
&self.version,
|
|
&self.room_format,
|
|
segments.join("\n\n"),
|
|
)
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_game_to_string() {
|
|
let output = example_game_default().to_string();
|
|
let expected = include_str!["../test/resources/default.bitsy"].to_string();
|
|
assert_eq!(output, expected);
|
|
}
|