Max Bradbury
|
d9764b6b42
|
error for room type
|
2020-06-23 12:48:42 +01:00 |
Max Bradbury
|
96e9432f06
|
error for room format
|
2020-06-23 12:44:44 +01:00 |
Max Bradbury
|
edbf9575d7
|
"get sprite" and "get avatar" functions
|
2020-06-18 20:32:11 +01:00 |
Max Bradbury
|
b468c680b3
|
let version fail gracefully
|
2020-06-18 19:56:33 +01:00 |
Max Bradbury
|
f85078d0e7
|
remove unused avatar
|
2020-06-18 19:15:20 +01:00 |
Max Bradbury
|
9f25aef3a2
|
remove numeric check and just do sprites in the order that they were imported
|
2020-06-18 18:38:25 +01:00 |
Max Bradbury
|
168f3559e0
|
replace tile ID with string
|
2020-06-18 17:47:54 +01:00 |
Max Bradbury
|
bf5b3a8d20
|
remove avatar (treat it as sprite)
|
2020-06-18 17:46:30 +01:00 |
Max Bradbury
|
4430ee74aa
|
dummy return value
|
2020-06-18 14:44:39 +01:00 |
Max Bradbury
|
fe6f3f5c84
|
convert int IDs to strings
|
2020-06-18 14:44:20 +01:00 |
Max Bradbury
|
e895f932a6
|
skeleton stuff
|
2020-06-18 13:56:50 +01:00 |
Max Bradbury
|
1ce479afaa
|
clarification
|
2020-06-18 09:11:54 +01:00 |
Max Bradbury
|
4ed5ed3d65
|
implement Clone
|
2020-05-31 16:12:23 +01:00 |
Max Bradbury
|
3e985962c8
|
special treatment of multi-line game name
|
2020-04-30 21:48:51 +01:00 |
Max Bradbury
|
87101064f0
|
no need for assignment here
|
2020-04-30 20:18:37 +01:00 |
Max Bradbury
|
c06dc237a6
|
handle empty dialogue line (poorly...)
|
2020-04-30 20:18:15 +01:00 |
Max Bradbury
|
ef310d6fb7
|
add dialogue name for 7.0
|
2020-04-30 19:44:20 +01:00 |
Max Bradbury
|
32a369118c
|
quote/unquote functions
|
2020-04-30 18:54:28 +01:00 |
Max Bradbury
|
e9f1a1afcf
|
redo ending transformations
|
2020-04-29 21:17:29 +01:00 |
Max Bradbury
|
e760027ae4
|
handle errors for exit
|
2020-04-29 20:43:49 +01:00 |
Max Bradbury
|
5bfcc9ab4c
|
handle error in position
|
2020-04-29 20:16:15 +01:00 |
Max Bradbury
|
56f85470ff
|
stop this one from complaining
|
2020-04-29 18:53:39 +01:00 |
Max Bradbury
|
50a8249e3a
|
remove unused import
|
2020-04-29 18:34:28 +01:00 |
Max Bradbury
|
9d5b7af316
|
error handling for position
|
2020-04-29 18:33:22 +01:00 |
Max Bradbury
|
6533de8b8c
|
import
|
2020-04-29 16:59:00 +01:00 |
Max Bradbury
|
1772d8f2e8
|
missing test resource
|
2020-04-29 16:57:25 +01:00 |
Max Bradbury
|
af3388f9f2
|
test out-of-bounds pixels
|
2020-04-29 09:28:20 +01:00 |
Max Bradbury
|
93209bd3fb
|
remove debug stuff
|
2020-04-29 09:23:48 +01:00 |
Max Bradbury
|
8bd323b8a0
|
dedupe animation frames handling
|
2020-04-29 08:27:35 +01:00 |
Max Bradbury
|
8d8515bb8a
|
rework image
|
2020-04-29 08:23:51 +01:00 |
Max Bradbury
|
76eca72699
|
allow non-16x16 rooms
|
2020-04-28 19:30:18 +01:00 |
Max Bradbury
|
b2f601e778
|
handle NaN in images
|
2020-04-28 18:12:56 +01:00 |
Max Bradbury
|
f899f03dbe
|
allow inlining (this did not provide a statistically significant performance boost - oh well)
|
2020-04-28 18:00:31 +01:00 |
Max Bradbury
|
dd00686de0
|
add transition and dialogue for exits (7.0)
|
2020-04-28 08:34:35 +01:00 |
Max Bradbury
|
0133731e97
|
allow variables to have a default value of ""
|
2020-04-26 20:44:44 +01:00 |
Max Bradbury
|
f0667b621a
|
fix failing tests (sprite ID "A" converts to 10...)
|
2020-04-26 13:37:08 +01:00 |
Max Bradbury
|
3e72e242f3
|
failure warning for base36 parsing
|
2020-04-26 13:33:53 +01:00 |
Max Bradbury
|
1be81293e6
|
remove avatar
|
2020-04-26 13:33:26 +01:00 |
Max Bradbury
|
daa46e26ee
|
be a bit more fussy about checking for segment names - game title "PALACE" was being parsed as a palette... :(
|
2020-04-26 13:33:04 +01:00 |
Max Bradbury
|
cf1ca6f1b5
|
reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar
|
2020-04-26 13:31:20 +01:00 |
Max Bradbury
|
ed6552f39c
|
debug messages for bad position data
|
2020-04-25 14:18:34 +01:00 |
Max Bradbury
|
41a08d7a61
|
debug message for bad pixels
|
2020-04-25 14:18:09 +01:00 |
Max Bradbury
|
f18b0de251
|
check if line is numeric before appending it to pixel data; check if colour ID is ok
|
2020-04-25 14:17:52 +01:00 |
Max Bradbury
|
5184060372
|
move this function to lib so we can use it elsewhere
|
2020-04-25 14:17:12 +01:00 |
Max Bradbury
|
9e8d032ced
|
handle game segments better
|
2020-04-24 21:51:31 +01:00 |
Max Bradbury
|
408e46ef7e
|
new function for splitting game data into segments
|
2020-04-24 18:52:27 +01:00 |
Max Bradbury
|
e8effb3579
|
fix input warning
|
2020-04-24 18:20:05 +01:00 |
Max Bradbury
|
f2d9f84307
|
revert to 16x16 rooms as that covers standard bitsy as well as bitsy hd
|
2020-04-24 18:11:27 +01:00 |
Max Bradbury
|
c4158e2b66
|
infer room format
|
2020-04-24 18:10:10 +01:00 |
Max Bradbury
|
c9bab425a2
|
handle optional version/format lines
|
2020-04-24 18:09:54 +01:00 |
Max Bradbury
|
2955a81296
|
tidyup
|
2020-04-24 18:09:08 +01:00 |
Max Bradbury
|
a0d109c0b8
|
handle optional game version and room format; transform line endings
|
2020-04-24 18:08:21 +01:00 |
Max Bradbury
|
ebb172df7e
|
handle room formats
|
2020-04-24 18:07:32 +01:00 |
Max Bradbury
|
1c6e3eb515
|
turn room format and room type into enums; transform line endings
|
2020-04-24 18:06:17 +01:00 |
Max Bradbury
|
f4b82c3a67
|
missing field
|
2020-04-23 16:42:01 +01:00 |
Max Bradbury
|
f2ec5d44bd
|
add line endings property so we can convert later
|
2020-04-23 12:07:45 +01:00 |
Max Bradbury
|
096eb39bf6
|
optional version handling
|
2020-04-23 12:03:39 +01:00 |
Max Bradbury
|
6e7240e2d7
|
streamline this
|
2020-04-23 08:57:46 +01:00 |
Max Bradbury
|
d1254988bc
|
allow game to have font data (not really parsed for now)
|
2020-04-23 07:43:52 +01:00 |
Max Bradbury
|
f740496727
|
don't strip newlines from endings
|
2020-04-23 06:57:07 +01:00 |
Max Bradbury
|
d955f4ee71
|
fix ending from string (allow "END " in dialogue, and multi-line dialogues)
|
2020-04-23 06:50:38 +01:00 |
Max Bradbury
|
7a8ec4e5d2
|
fix executable name
|
2020-04-19 08:14:52 +01:00 |
Max Bradbury
|
858a45f69d
|
remove unused import
|
2020-04-19 08:14:26 +01:00 |
Max Bradbury
|
76e6c2477c
|
test configurations
|
2020-04-19 08:13:55 +01:00 |
Max Bradbury
|
dacccdc100
|
better example program
|
2020-04-19 07:34:11 +01:00 |
github-actions[bot]
|
1e0c129dca
|
Format Rust code using rustfmt
|
2020-04-18 17:08:16 +00:00 |
Max Bradbury
|
f550c3696f
|
handle errors for game
|
2020-04-18 18:07:25 +01:00 |
Max Bradbury
|
4f8c4e5195
|
Merge remote-tracking branch 'origin/master'
|
2020-04-18 17:48:42 +01:00 |
Max Bradbury
|
434e98cc60
|
implement error handling for game
|
2020-04-18 17:48:29 +01:00 |
github-actions[bot]
|
8983aa60d1
|
Format Rust code using rustfmt
|
2020-04-18 16:43:25 +00:00 |
Max Bradbury
|
c47c4205aa
|
implement error handling for avatar
|
2020-04-18 17:42:32 +01:00 |
github-actions[bot]
|
cba6c16414
|
Format Rust code using rustfmt
|
2020-04-18 15:58:30 +00:00 |
Max Bradbury
|
074b51d5d9
|
fix failing error
|
2020-04-18 16:46:41 +01:00 |
Max Bradbury
|
8b05645c6b
|
allow trailing spaces in dialogues
|
2020-04-18 16:32:50 +01:00 |
Max Bradbury
|
2e5d063371
|
more testing
|
2020-04-18 16:20:29 +01:00 |
Max Bradbury
|
0414fe757a
|
optional room palette is now handled
|
2020-04-18 16:14:01 +01:00 |
Max Bradbury
|
c954e56ea9
|
error handling for position
|
2020-04-18 16:12:06 +01:00 |
Max Bradbury
|
78b2319d4f
|
implement optional palette id for room
|
2020-04-18 15:50:01 +01:00 |
Max Bradbury
|
c441fce485
|
implement optional name for avatar
|
2020-04-18 15:49:33 +01:00 |
Max Bradbury
|
596be936d9
|
try to handle old "SET" rooms
|
2020-04-18 15:33:04 +01:00 |
Max Bradbury
|
fe3fac5e2b
|
handle old room format
|
2020-04-18 15:28:51 +01:00 |
Max Bradbury
|
7c76a9d3d2
|
go through more test data
|
2020-04-18 15:02:27 +01:00 |
Max Bradbury
|
9234ed1c63
|
test data
|
2020-04-18 14:48:25 +01:00 |
Max Bradbury
|
e71c87ad4c
|
handle room wall array
|
2020-04-18 14:39:17 +01:00 |
Max Bradbury
|
7c566ab9d3
|
update test results
|
2020-04-18 14:03:01 +01:00 |
Max Bradbury
|
2b8039d77d
|
go through more test data
|
2020-04-18 13:40:37 +01:00 |
Max Bradbury
|
e6845d7a39
|
fix avatar ordering
|
2020-04-18 13:38:41 +01:00 |
Max Bradbury
|
e328661fbf
|
avatar ordering fixed
|
2020-04-18 13:38:20 +01:00 |
Max Bradbury
|
96b956e0f2
|
fix font output
|
2020-04-18 13:37:26 +01:00 |
Max Bradbury
|
cf8389ddd8
|
game version handling done
|
2020-04-18 12:49:51 +01:00 |
Max Bradbury
|
16e399b312
|
export font and text direction to string
|
2020-04-18 12:46:46 +01:00 |
Max Bradbury
|
e1bf7cbae4
|
test RTL and font options
|
2020-04-18 12:45:43 +01:00 |
Max Bradbury
|
935075e7a1
|
redo version as a struct
|
2020-04-18 11:03:24 +01:00 |
Max Bradbury
|
c8a4b4a8bc
|
use room_format_line()
|
2020-04-18 10:48:14 +01:00 |
Max Bradbury
|
c200957679
|
these are public functions, not for internal use
|
2020-04-18 10:46:33 +01:00 |
Max Bradbury
|
c467489dd5
|
remove some unnecessary imports and call them inline
|
2020-04-18 10:46:07 +01:00 |
Max Bradbury
|
cc0780b9cd
|
implement font and text direction; call std and mock directly instead of importing
|
2020-04-18 10:45:01 +01:00 |
Max Bradbury
|
c5604f2964
|
don't import mock, just reference directly
|
2020-04-18 10:26:42 +01:00 |
Max Bradbury
|
f77c8b2d4e
|
handle bitsy version as major and minor versions (uint); helper functions for game version/format
|
2020-04-17 09:37:03 +01:00 |
Max Bradbury
|
5413be82bc
|
test framework for archive of bitsy game data
|
2020-04-14 00:41:05 +01:00 |