Commit Graph

315 Commits

Author SHA1 Message Date
Max Bradbury edbf9575d7 "get sprite" and "get avatar" functions 2020-06-18 20:32:11 +01:00
Max Bradbury b468c680b3 let version fail gracefully 2020-06-18 19:56:33 +01:00
Max Bradbury 97cf500a8a simpler example since avatar is gone 2020-06-18 19:55:28 +01:00
Max Bradbury f85078d0e7 remove unused avatar 2020-06-18 19:15:20 +01:00
Max Bradbury 9f25aef3a2 remove numeric check and just do sprites in the order that they were imported 2020-06-18 18:38:25 +01:00
Max Bradbury 84d79cfae2 todo 2020-06-18 17:48:25 +01:00
Max Bradbury 168f3559e0 replace tile ID with string 2020-06-18 17:47:54 +01:00
Max Bradbury bf5b3a8d20 remove avatar (treat it as sprite) 2020-06-18 17:46:30 +01:00
Max Bradbury 4430ee74aa dummy return value 2020-06-18 14:44:39 +01:00
Max Bradbury fe6f3f5c84 convert int IDs to strings 2020-06-18 14:44:20 +01:00
Max Bradbury e895f932a6 skeleton stuff 2020-06-18 13:56:50 +01:00
Max Bradbury 1ce479afaa clarification 2020-06-18 09:11:54 +01:00
Max Bradbury 4ed5ed3d65 implement Clone 2020-05-31 16:12:23 +01:00
Max Bradbury ea09d06b35 version 0.70.0! 2020-04-30 22:18:43 +01:00
Max Bradbury fbabc37953 bitsy 7.0 features done as far as I know? will add more test data 2020-04-30 21:57:15 +01:00
Max Bradbury 3e985962c8 special treatment of multi-line game name 2020-04-30 21:48:51 +01:00
Max Bradbury febb04fc09 version bump 2020-04-30 20:54:02 +01:00
Max Bradbury 9aafea05a6 done 2020-04-30 20:53:27 +01:00
Max Bradbury 87101064f0 no need for assignment here 2020-04-30 20:18:37 +01:00
Max Bradbury c06dc237a6 handle empty dialogue line (poorly...) 2020-04-30 20:18:15 +01:00
Max Bradbury ef310d6fb7 add dialogue name for 7.0 2020-04-30 19:44:20 +01:00
Max Bradbury ef80fc27db update todo 2020-04-30 19:29:41 +01:00
Max Bradbury 32a369118c quote/unquote functions 2020-04-30 18:54:28 +01:00
Max Bradbury e9f1a1afcf redo ending transformations 2020-04-29 21:17:29 +01:00
Max Bradbury e760027ae4 handle errors for exit 2020-04-29 20:43:49 +01:00
Max Bradbury 5bfcc9ab4c handle error in position 2020-04-29 20:16:15 +01:00
Max Bradbury 56f85470ff stop this one from complaining 2020-04-29 18:53:39 +01:00
Max Bradbury 50a8249e3a remove unused import 2020-04-29 18:34:28 +01:00
Max Bradbury 9d5b7af316 error handling for position 2020-04-29 18:33:22 +01:00
Max Bradbury 6533de8b8c import 2020-04-29 16:59:00 +01:00
Max Bradbury 1772d8f2e8 missing test resource 2020-04-29 16:57:25 +01:00
Max Bradbury 9ed677cce7 minor bump 2020-04-29 09:39:13 +01:00
Max Bradbury af3388f9f2 test out-of-bounds pixels 2020-04-29 09:28:20 +01:00
Max Bradbury 93209bd3fb remove debug stuff 2020-04-29 09:23:48 +01:00
Max Bradbury 8bd323b8a0 dedupe animation frames handling 2020-04-29 08:27:35 +01:00
Max Bradbury 8d8515bb8a rework image 2020-04-29 08:23:51 +01:00
Max Bradbury 76eca72699 allow non-16x16 rooms 2020-04-28 19:30:18 +01:00
Max Bradbury b2f601e778 handle NaN in images 2020-04-28 18:12:56 +01:00
Max Bradbury f899f03dbe allow inlining (this did not provide a statistically significant performance boost - oh well) 2020-04-28 18:00:31 +01:00
Max Bradbury dd00686de0 add transition and dialogue for exits (7.0) 2020-04-28 08:34:35 +01:00
Max Bradbury 0133731e97 allow variables to have a default value of "" 2020-04-26 20:44:44 +01:00
Max Bradbury b2911dbe1b todo handle NaN 2020-04-26 14:29:55 +01:00
Max Bradbury f0667b621a fix failing tests (sprite ID "A" converts to 10...) 2020-04-26 13:37:08 +01:00
Max Bradbury 3e72e242f3 failure warning for base36 parsing 2020-04-26 13:33:53 +01:00
Max Bradbury 1be81293e6 remove avatar 2020-04-26 13:33:26 +01:00
Max Bradbury daa46e26ee be a bit more fussy about checking for segment names - game title "PALACE" was being parsed as a palette... :( 2020-04-26 13:33:04 +01:00
Max Bradbury cf1ca6f1b5 reimplement avatar as a plain sprite; handle sprite items as these are mostly needed for avatar 2020-04-26 13:31:20 +01:00
Max Bradbury ed6552f39c debug messages for bad position data 2020-04-25 14:18:34 +01:00
Max Bradbury 41a08d7a61 debug message for bad pixels 2020-04-25 14:18:09 +01:00
Max Bradbury f18b0de251 check if line is numeric before appending it to pixel data; check if colour ID is ok 2020-04-25 14:17:52 +01:00